

Veteran PC gamer and modder.
Personally, I have no interest in Quartz at all and will just be ignoring it as best I can.
Ballistics Advantage is a must for any long range sniping in the game IMO and your tests back that up. I'm disappointed that you didn't test the G28 though since it has slightly better range (i.e. less bullet drop in game) than the M110. I know you don't like its looks (5.56mm magazine etc.) but it's almost exactly the same as the M110 except the G28 has slightly better range, but slightly worse handling than the M110.
I'm currently playing Future Soldier and am toying with doing another playthrough of Wildlands. If some more gameplay mods come out for it that will definitely entice me back in. I've uninstalled Breakpoint and may never go back to it.
@marchiato-97 My only suggestion is that you leave your AI teammate(s) behind for any pure stealth missions. That's the only way to ensure that they don't stuff up the mission. Unfortunately this will never be fixed so you'll just have to work around the problem.
@avengergr35 Psychic enemies are the worst IMO. My immersion is immediately broken when enemies somehow know exactly where you are when there is no way they could know where you are. It's to be honest.
Haha... don't you love those types of mission fails?
I had a very close call doing one of those stealth rescue missions - I'd successfully cleared the area and then collected the Outcasts and loaded them onto a nearby chopper. As I was nearing the LZ my chopper was hit by a SAM and crashed on the side of a hill. Miraculously I managed to jump out of the burning wreck as it slid down the hill and out popped all the Outcasts as well! We all survived the crash and made it to the LZ and completed the mission. I still can't believe my luck on that one and since I was recording my gameplay I also have a video of it to re-watch and enjoy.
I'm currently playing Future Soldier and am toying with doing another playthrough of Wildlands. If some more gameplay mods come out for it that will definitely entice me back in. I've uninstalled Breakpoint and may never go back to it.
Love the careful thought and detail you've put into this. I would play this for sure if you had the final say of the details in the project!
I've also been using this mod in my current (and probably last) playthrough. I'm really looking forward to the removal of most of the annoying dialogue lines that the AI teammates have (i.e. telling you to use your suppresor whenever you take it off to go loud) along with better gun sounds.
@mikeweeks There is no CE script for the UI mod - it's a dll based mod with config files that you can use to tailor your preferences.
@mikeweeks Yes, I've posted in the mod forum and (reluctantly) added a bug report about the missing loot icon support.
As soon as I saw your post about the UI mod here I replied since I know that vahndaar is still lurking around here from time to time (as well as Virtual-Chris, who helped playtest the Spartan mod and posted about it here on the forums when it was released).
I've been using the UI mod since I noticed that it had been added to the Spartan Mod's file list without any fanfare. It's something that I've been waiting for since the game was released - a toggle for the HUD icons - and this UI mod is a good start. The description for the mod is a little misleading, though, as it does not allow for full customisation of the HUD icons in its current state (version 1.0). It allows for partial customisation, but not full. It currently doesn't cover the special loot icons or SAM launcher icons or mission icons but I hope that further updates to the mod will include these as well.
I'm very much looking forward to this mod being fleshed out more to allow for full customisation of the HUD icons. The HUD toggle feature was in the Wildlands base game so I have no idea why the devs didn't also put it in Breakpoint.
@el_cuervacho Is that image a preview of one of the female faces in the next GR game?
Excellent OP BTW.
Perhaps the one last update?
https://discussions.ubisoft.com/topic/147489/patch-notes-tu4-5-0?lang=en-US
They call that an update? Oh... now I know what TU really means... Token Update.
I'm happy that they tried to fix some more of the bugs but geez... there are so many more big ones to be squished.
@steven527 I am just holding out hope that someone will write a mod for the timescale - I know one was made for Wildlands.
I don't hold any hope that there will be any more updates for Breakpoint. It will be left as is with the bugs and so on... just like Wildlands was.
Fallen ghosts seemed to me to be a step in the wrong direction. An introduction of stupid heavies for a start and stupid looking enemies. To me after wildlands it was the start of the end.
Yeah, that's why I didn't bother with Fallen Ghosts when it came out. I didn't play Narco Road either because it didn't interest me and looked rather silly. I'm willing to give Fallen Ghosts a try now, though, despite my reservations. If I can get it on sale.