

Impressive stuff! I wanted to do the same as a response to your thread, but my HF build isn't well suited for this difficulty and this many directives I guess, so I got my behind handed to me near instantly.
Frustrated by my failure, I went ahead and took my trusted Artillery Turret Memento build to get the job done.
@metal_greg
That's not true. In fact, they've stated multiple times that if changes to AI are on the table, they would tell us about it.
https://clips.twitch.tv/PowerfulHardMonkeyDogFace
I was thinking about this the other day. I remember in one of the beta's for Division 2 we had the option of playing Jefferson Trade Centre on invaded with a WT4 build. It took nearly 30 minutes to complete it, and especially on the higher difficulties it was just wave after wave after wave of enemies spawning in each section. That was just too frustrating as you were fighting in each hallway for far too long. That said, we complete the same mission in 6 minutes now with full optimized builds and knowing all the spawns.
A long mission is fine, if it brings something new to the table. This could be a new environment, new enemy type or a new mechanic, but simply throwing more NPC's at the players for the sake of prolonging the mission is a no go.
Speaking for myself and my own preference, Manning National Zoo is a beautiful mission but way too long, by the time you get to the end fase, which is a cool "new" mechanic with the C4's and the metro, you are totally burned out. At least I was.
In this case I'd suggest simply playing the difficulty below.
I agree with this. The game already offers 4 (for 3 missions 5) difficulty settings. That's enough room for playing and improving mediocre builds.
While I don't see it happening with this game, it would be cool if harder difficulties come from other things beside AI aggressiveness and extra HP. Even with a group of 4 players the maximum amount of enemies around you feel like 15-20 at max. Playing solo I have usually 8 NPC's around me at best. I'd love a difficulty option where you face a lot more low level AI at the same time, say 30 red bars storming at the player for example.
Nice thread, wouldn't have guessed some of the locations you guys are in. I'm from the east of the Netherlands.
I do think we need to remember we are living in a different world now with COVID......most if not all people around the world have to abide by different restrictions to keep not just themselves safe at work but those around them.
This is going to have a huge knock on effect when doing any type of job, if the virus changes (like it has) so will timelines.......so any delay is to be expected.
I for one don't mind waiting longer if the outcome is better than it being rushed, it's human nature >>> We moan when it's late >>> We moan even more when it's rushed and full of bugs.
Fully agree and with this full post, especially the last sentence. I said the same thing, replying to the Tweet.
It's in our DNA to complain, it's what we're supposed to do as gamers.
That said, it's okay to be disappointed. We're a full year since last major update, and communication between UBI and the playerbase has been lackluster. For me personally it's also a bit sour we're awaiting content for a (then) 3 year old game, and by that time we're already nearly 2 years in a next generation hardware. I'd much rather see Division content that isn't held back by dated hardware.
Still, I know some very talented people are still working hard on the new stuff, and I'm looking forward of seeing and hearing more about it!
I agree, traveling to a safehouse or dying is not a solution to this bug, it's an annoying workaround at the very best.
This should be a known bug on the developer list, and it probably is, I'm just guessing there's no staff or resources working on this. If it was, it would have been solved by now. We can only hope that the team that is working on coming changes work on these long lasting bugs too.
Closing thread due to the inappropriate language. Please feel welcome to post criticism, but do it without crossing forum rules. Thank you.
@WrecK3rr Two completely different teams handling that. Changing the "Naming and Shaming" rule won't help improving the moderation of the game, instead, it would only make it worse.
@chacachaca13
I personally haven't seen loot disappear, but I've read somewhere that it can after x amount of time. (I believe 20 minutes but I'm not sure).
As for the loot going straight to your inventory, what activities do you think should be looted and what should go straight to your inventory?
I took the liberty to edit the OP, since I think it's better to keep the official info in the dedicated threads, but I do appreciate this reaction thread in "general".
Hope you don't mind @WrecK3rr
@wreck3rr Nice tip. This can be very useful to players with slow internet or data plans.
Hey @denmarsofficial welcome to Ubi-Discussions. Unfortunately, you landed on the English version, you can find the Russian discussion forum right here!
There are too many ways to get out of combat, even during missions, which would lead to players constantly resetting their cooldowns and be able to constantly use their skills, without speccing into cooldown.
Closing thread due to the inappropriate language. Please feel welcome to post criticism, but do it without crossing forum rules. Thank you.
You are absolutely right @echolecter. I went back again for the Nth time, and completed the mission. It indeed rewarded me with the echo as is stated in the patch notes. My bad!
From todays patch notes:
The missing Echo from Camp White Oak and the Fay Lau Manhunt mission is added to "Mission Rewards".
What exactly is this? I thought it was about the inability to collect the "Pleased to Meet You Mr. President" but I tried picking it up today and it still won't register as collected in the collectibles tab under progression. Am I missing something?
I do think we need to remember we are living in a different world now with COVID......most if not all people around the world have to abide by different restrictions to keep not just themselves safe at work but those around them.
This is going to have a huge knock on effect when doing any type of job, if the virus changes (like it has) so will timelines.......so any delay is to be expected.
I for one don't mind waiting longer if the outcome is better than it being rushed, it's human nature >>> We moan when it's late >>> We moan even more when it's rushed and full of bugs.
Fully agree and with this full post, especially the last sentence. I said the same thing, replying to the Tweet.
It's in our DNA to complain, it's what we're supposed to do as gamers.
That said, it's okay to be disappointed. We're a full year since last major update, and communication between UBI and the playerbase has been lackluster. For me personally it's also a bit sour we're awaiting content for a (then) 3 year old game, and by that time we're already nearly 2 years in a next generation hardware. I'd much rather see Division content that isn't held back by dated hardware.
Still, I know some very talented people are still working hard on the new stuff, and I'm looking forward of seeing and hearing more about it!