Best posts made by Shovelator
Good work on collecting the runes guys!
Regarding the Ravensthorpe ones, it looks like the runes are norse version of the shop names. I only tried translating Reda's shop and i think it says "TH U S U D A U G E N" - thousand eyes
Here is a screenshot of the runes that appear on the splash screen (the one that circle around the AC logo)
Haven't really tried translating them, since the runes have multpiple letters asociated and its just guesswork which letters they represent. And another issue, if the words are in old norse, finding their transaltions.
On the right side in red is Younger futhark runic alphabet (copied from wikipedia)
In green are the runes as shown on the splash screen, each word in its own column. Next to them are the letters that the runes represent. However, i just took a screenshot then started rewriting words in clockwise direction, so the first word might not be the correct start of the sentance.
So, just to recap:
- Opening the rune:
- The runes can't be interacted with.
- Hitting them with any kind of weapon doesnt do anything
- Meditating in front doesnt trigger anything
- There is an occasional autosave icon popping up at Ravensthorpe rune (Haven't checked the other runes yet)
- No variation of clothes/tattos in combination with above actions doesnt trigger anything
- Sound effect at East Anglia rune is a bug (confirmed by Ubi?)
- The cave at Wessex rune was possibly not intended to be accessed as it is now (Bug = wrong placement of 3D models?)
- Every rune has a cave behind them (Are they all confirmed?)
- Caves behind the runes look unfinished. In the cave at Suthsexe it is even possible to glitch outside the map.
- Possible hints:
- No NPC gives any hint about them
- The Hermit (After completing related story, he is found at Odin's Rest. Looks like Odin) has nothing more to say
- Loki Rabbit world event leads to a Ring which can be sold. There is also a cave behind the rabit which can be entered only in camera mode.
- Letters of Bran mention Mask of Julianos, an artifact that enables the wearer to enter other worlds (forgot the actual wording) (No further progress has been made on this?)
- Fireflies look like Ilusions in Jotunheim, however not all have been found and those that had been found so far, have no effect.
- There are possibly 9 runes (9 being an important number in Norse mythology)
- There are possbily 6/7 runes (5 for amror set + 1 for weapon (+1 for shield)
- Finding the rune:
- Fitting skill constelations to rune locations doesn't yield any results
- Fitting Eivor's grave markings to runes doesn't yield any results
- They don't seem to follow any ingame rule (The game is littered with ports and water, so there is bound the be a port/water close to the rune)
- No standing stone points towards the rune
- Me and @eL_T_US have a mod that replaces the rune with a red square to help spot the runes
- Darby McDevitt comented (yt/twitter?) on the runes "you have indeed found something"
- Rune stands for Odin's Ilussionary rune (deception and camouflage). Personaly I cant find much about the rune on Google.
- Some runes in game have been translated, with some being just gibberish and others having actual meaning
- A lot of ingame runes have been checked by Dr. Jackson Crawford who helped during the design of the game (Go check his videos on YT, they are pretty cool!)
- Translating runes is hard, as one rune can represent multiple letters and even if you translate it, the word is in old norse
I hope I didn't forget anything or made any false claims
If you see any issues, please let me know.
Shall we start a Discord server to help organize theories?
- Opening the rune:
@hroozenbeek Quite possibly, Maybe he went back for the apple of eden. Whatever it was, I think it will be a part of a future DLC.
Just wanted to point out earlier, that there is no need to try and translate these runes, because they are the same as the ones in real world Hagia Sophia
(Top = hagia sophia, bottom = screenshot from the other thread posted above)
Also, i remember from one of the intervies between dr. Jackson and Darby, where they say that not all runic texts in game are authentic, as sometimes the designers have to work on their own, without a historian translating everything. I think the question was why are there anglo-saxon runes in Valhalla. I can try and find the video again if it is of any help.
Did some searchin... Only found last three symbols:
First one is Gungnir, however it seems more like a modern artistic symbol, than actual norse symbol?
Second one looks like web of wyrd
Third one looks like part of vegvisir
It was fun finding something new to chase
Other mysteries had some stories/rewards to them, but I dont remember altars having any story related to them. Therefore offering altars seem to be a good candidate for another mystery...
I think there was some monolgue from Eivor when first discovering an altar/making an offering, but i might be wrong. Have to load an older save and try it out.
Alpha animal: Trophies in longhouse
Cairns: Eivor and Sigurd converstions as children
Lost drengr: Ragnar Lothbrok (confirmed, that there is a missing cutscene)
Standing stones: Brendan
Animus anomalies: Isu version of Ragnarok
Daughter of Lerion: Thor's set + Story of Lerion
Flything: Charisma increase
Fly Argalic: ??? Some trippy visions. Could this be related to Fairy rings? (superstitious belief that rings of mushrooms are portals to other dimensions iirc)
Offering stones: ??? (1+ skill points)
Out of artifacts, only Rigsogur fragments and cursed symbols dont give rewards. Masks, papers and hoards all give customization rewards.
The assassin's berau also has a cool mystery with locating the body of Vitus.
@tchester1980 Yep, thats exactly why the caves bother me.. because like you said, its a waste of resources if you have models that are hidden behind otherwise inacessible terrain. If they wanted to save resources, they just wouldn't make a cave behind the rune. Besides Jotunheim illusions and animus anomalies, I dont remeber the game to ever make new world items "on the go". Usually everything is allready there. But in those two cases the game is able to make new items appear very smooth, without any loading screens. So while the caves look empty and unfinished its possible that they get populated once we find a way to "open" the rune.
Aynways, I will be paying more attention to rocks that look like there could be a cave behind them.
Offtopic: The Ragnar quest is finaly fixed and available
@tchester1980 Yup, can confirm that
Was just creeping around on his twitter searching for some quotes
Was searching for the one where he sais "You have indeed found something" on the rune video. And the one where someone mentiones the floating doors in the sea and confirms that it was a bug.
Edit: The reason i was searching for those quotes, was to confirm that developers knew (through Darby) of the bugged doors and possibly bugged rune at sutsexe.
Latest posts made by Shovelator
@ubi-keo Sorry for the late reply, here is the video i promised: https://vimeo.com/manage/videos/627283875: (https://vimeo.com/manage/videos/627283875)
0:48 - when i kill the guard at the cage, the ranger on the platform above notices and goes to investigate. Usually if i let him explore, he eventually falls through the cage and below the map.
1:10 - somehow he spots me even though I'm behind him and then the 3 guards on the balcony come looking for me
1:55 - when the 3 guards go back they take some weird positions on the edge of the balcony - last time this happened two of them jumped to their death.
2:46 - when i stun the arbalist he wobbles to the edge and immediately gets unstunned.
4:14 - after killing the last three guards, i usually get the downward arrow target markers somewhere outside the map, right behind these 3 guards
@ubi-keo No problem, I've made a recording, but as I was doing the challenge everything was OK now...
I can still share the video if you tell me how, since there are still some awkward moments in it like being spotted out of nowhere and arbalist getting instantly un-stunned
@SpirantCrayon22 yeah, Im maxed out so the challange itself is not so difficult, I just cant complete it due to these bugs. Thanks for the tip on the reset!
@ubi-keo Thanks for the reply. I only have one screenshot from yesterday, but I can try making some videos today. I did all challenges to finish this quest series and now I came back to them to finish the gold medals, but so far, this is the only one that is causing me problems...
Luckily the NPCs jumping off was not so common and I can overcome it by doing the challenge in a certain way.
I managed to replicate issue #3 by letting the ranger be alerted and then he searches for Eivor. I only have this screenshot of the mentioned area - the ranger stands on the wooden platform and comes down when I make him alert by killing the guard in front of the cage. He then makes some weird jumps on the metal cage and somehow lands under under the map below the cage. I managed to make him somehow jump further down the map and die by shooting the floor and making him alert again. Even with him dying this way there are enough guards left to finish on gold.
This is where the additional NPCs spawn... I have no idea what causes this, because I managed to kill all guards pretty much where they stand and I didn't alert any guard so that he would start searching for me (The only exception is the ranger above the metal cage). Even if I kill the ranger with a bow, these markers still spawn.
Ok, so this challange is totally bugged for me...
1.) Once i'm spotted, certain NPCs tend to jump to their deaths (2 of the 3 balcony guards did that once)
2.) Hitting a weakpoint on Arbalist sometimes causes him to jump across the gap and no longer being stunned
3.) Once killing the melee guard next to the cage, the ranger comes down and jumps around and eventualy falls through the cage somewhere below the map
4.) Once killing all NPCs, I get 1 or 2 additional target somewhere outside the map???
5.) I don't know if this is intentional or not, but the weakpoints seem to shift around during each run, meaning it's sometimes impossible to position myself to hit a guard with sneak attack
EDIT: Is this a known issue? I did complete the challange once before, but now im going for gold medal, and its impossible to finish...
Regarding my previous posts, it seems to be OK now... after about a day the core challanges counters seemed to update properly (during this time i was not in game)
During this time i only rebooted my PC once (for unrelated reasons) and other then that i didnt do anything else
Had the same issue day.
I was trying to complete the DLC challanges (Make 100 kills with scythe/sickle/shortsword and 50 kills with Plague of rats ability) while doing the quests for river raids.
The counter seemed to be working fine, but then I got stuck on one of the ladders and couldn't get unstuck (Eivor did the side switch on the ladder close to the top and got stuck in the floor lol).
So I had to let the guards kill me, hoping it would return me back before entering this area. Imagine my shock when i found out that dying in a raid resets the WHOLE river raid....
Anyway... i though to myself, whatever.. i have to kill 200 guards more anyway...
However... after some time i noticed none of the counters increased...
I'm still stuck on 1 with Plague of rats, 7 on sickle kills and 72 on shortsword (which i was using before glitching out).
I did one run of river raid only with sickles and plague ability but the counter didn't change..
Even tried restarting the game but still no change..
I just came back after a long break and finishing both DLCs...
As far as i can see, there hasn't been any progress on solving the mystery?
Does anyone mind giving me a recap on whats been going on? This forum is kinda hard to read through
Any news from devs? Any new runes? Last thing i remember was a Twitter qoute from Darby, that there was ineed something but we will need to wait some time
Ok, so what does this tell us?
I would think that from developers point of view, the purpose of the suthsexe would be: "Hey people, check this out, there is a rune on the wall and behind it there is a secret cave!"
Which should signal to the player, that everytime you see such a rune, you can expect a cave behind it.
But that's it There are no clues around the cave. The cave is not made to look like it had some treasure inside and it has been emptied.
I havent played since update, but you all know how heavily unfinished this cave was before the update...
I'll be looking around the Suthsexe area a bit... If the purpose of the cave is to show players something, then there has to be some clue around it