Best posts made by show_stoppa
Firstly, lets get some basics out of the way. I played Odyssey for more than 400 hours. Did 100% everything in the game and DLC including every question mark on the map. It was a fun game but Valhalla is so much better in almost every single way.
In Odyssey, you would spend hours deconstructing all the junk loot you would get. The stats system was totally broken leading to all those one shot builds (you would one shot bosses while still have a hard time assassinating normal NPCs). So it is such a refreshing change that Valhalla moved away from that.
In Valhalla there are 13 armor sets, which is still a good number, but the focus of the game is the actual gameplay and assassination. Here you are required to play a little more like an assassin, sneak into areas and thin the heard before fighting the remaining enemies, as opposed to going in a fort like Chuck Norris and mindlessly taking out any breathing thing under the sun.
I already have close to 90 hours in Valhalla, and my gameplay has significantly changed since Odyssey. My gameplay is much more similar to what I had in older AC games where stealth was rewarded (you can one-hit assassinate anything in Valhalla).
One more thing: the exploration in Valhalla is truly amazing. Every single loot box either wealth or a small resource crate has its own small puzzle associated with it. Thus it feels so much more rewarding solving those puzzles to reach the loot box.
In summary, Valhalla encourages you to play like an assassin. It encourages planning, puzzle solving and making calculated moves. Thus Valhalla is ages and miles better than the previous entries in the series. I am a little surprised at all the negative posts on this forum.
This is something typical that I have been seeing on this forum lately. No matter what is released, people are just not content with it.
The river raids introduced several new cool mechanisms, new maps, gears and abilities, and yet people are not content.
Just looking at this post and apparently someone would have preferred 'a transmog system' or a NG+ over a completely new game mode.
I mean seriously, there is no pleasing people in this forum.
Yup. I did defend Odyssey alot and I have 500+ hours in that game. And I was pretty much done with Odyssey by mid 2019.
After that I played Division 2 for close to 2000 hours. Actually made tons of one shot builds there too. Division is almost the same type looter game as Odyssey.
I still think that Odyssey was a great game and I really liked it. And the reason I defended Odyssey was because at the time the idea was a change for AC games and hence I welcomed it. The second reason I defended was because the gear system was the core mechanic of the game which just couldn't be changed. I made all those one shots builds so that the game could feel like what Valhalla plays like right now i.e one shot assassination, enemies not being spongy.
Having said the above, I made this post a while back, when I saw tons and tons of posts about people criticizing the 'gear system' in this game. The post wasn't really about criticizing Odyssey, but rather a reactive post sharing my view on the gear system in Valhalla.
I still think that the story in Odyssey was more engaging. But the mysteries in Valhalla are miles better than side quests in Odyssey. I prefer the gear system in Valhalla (yes I can't make any builds) but this means that more people can now get in and enjoy the game. The naval, weekly ships and tales of greece were far better in Odyssey compared to the buggy mess the Yule event was. Overall I liked both games and own day 1 Gold Editions for both. Just because i am admiring one aspect of Valhalla doesn't mean that I think Odyssey was crap.
I think after the whole store bought armor sets outnumbering the base game armorsets debacle, seeing the river raids mode is a refreshing and a long needed change that this game needed in terms of post launch support.
I haven't played the mode enough so this post is primarily based on my early impressions of the mode.
First, I have been seeing tons of posts on reddit and even on this forum mentioning that the game doesn't 'feel' like a viking game. I think, with the addition of the river raids, to some extend, the game does feel like a viking game. And I can also see why this is added as a separate mode compared to the base game, as the base game was supposed to serve as an 'Assassin's Creed' game.
Second, looking at the core mechanics, I really like that instead of adding just new maps, abilities and gears (which definitely were needed), the game has also introduced new raiding mechanics such as jomsviking health, ranks and raiding alert level. In addition (I am not entirely sure), but once you raid a location, there is a cooldown where the location is destroyed and randomly generated again bringing replayability in the mode. Even the small things like ringing a bell to refresh the recruitable jomsviking is well thought out (now if only there was a way to recruit friends' jomsviking). Overall, all these mechanics are nice, and even though they aren't as comprehensive as the ones developed for standalone games, they are still detailed enough to serve as part of a new game mode.
Finally, I was fan of the mysteries and puzzles in the base game, and based on the initial impressions, they are also a part of the new game mode, which is great.
Overall, river raids mode has delivered (atleast based on the initial impressions), but only time will tell, how much this mode keeps the community engaged.
@max18400 I agree on that. Valhalla needed more time in play testing and the fact that they actually pushed the release date to an early date is just plainly unacceptable. You can't blame COVID when you are actually releasing the game before actual release date. The Yule festival was probably the worst post-lauch content I have ever played. It was totally unplayable.
@asgardian02 Nope. I am saying that the hate for Valhalla for not having loads and loads of unusable loot, is unjustified. Having said that, there is definitely a need for improvement in alot of things related to gear system in Valhalla.
First and foremost, the numbers in Valhalla are completely unintuitive. There should be a better explanation of what each number means, i.e I have a crit chance of 152 on my dagger. What does that even mean.
Second, there should be some utility explanation of different attributes in the game. i.e what is the difference between Armor, Health and Evasion. In which situation should a person prefer one over the other.
Third, (Odyssey has the same issue which Valhalla reduced but didnt completely fix), there should be venues for spec'ing into different things as opposed to just spec'ing into crit chance and health restore perks.
My point is, if we keep complaining about not getting tons and tons of loot which will get deconstructed at the end of the day, we wont move forward with asking the right questions. As I said before, the gear system of the game is a 'core system', which can't be changed. So the best thing to do is figure out how to better utilize and make sense of the current system.
One major issue that alot of people had with Odyssey was that it wasn't really an AC game. i.e you couldnt play as an assassin because you couldnt one hit assassinate people. Valhalla mitigated that issue with the timed-event assassination ability and just plain one hit assassination game-play option.
When I first started making those one-shot builds I had an idea that crit chance and crit damage was 'kind of' OP and game breaking. As the level cap increased from 50 to 70 to 99 and masteries, the increases in values of crit chance and crit damage completely broke the system. And that is when I stopped making more builds as it stopped feeling rewarding.
As for the amount of gears, as i have said before, Valhalla needs to have more gearsets. I am completely on board with that. But I also think that the idea about having fixed gears is nice as it stops the game from breaking, like Odyssey did.
Another thing that I dont see people mentioning is the quests related to getting some cool ISU items. Like the sword, hammer, and one piece of gear of thor. All those quests and puzzles are really nice and I feel like devs should add more of such things in the game. Because those, to me alteast, feel rewarding.
And as I have said before, one game is not better than the other. Both games have some really nice things, and others which were not so nice.
I get what you are saying. And that makes total sense. Valhalla needs to add more difficulty in the game. i.e not make enemies spongier but make you more prone to damage and deal more damage to you. There are some good chunk of issues with AI too where the AI just isn't very aggressive or responsive. These things definitely need improvement and balancing in Valhalla, but can be fixed as the gears are fixed in the game.
In contrast to this, the OP values to crit chance, crit damage, chance to ignore half damage and mele resistance virtually made it impossible to correctly balance the game. That is why half the player base was one-shotting everything while the other half was complaining about enemy sponges. If you actually optimize your build in Odyssey with the above things, you really would end up having an unkillable, one-shotting Alexios, which isnt possible in Valhalla.
Valhalla locks a lot of its best armour sets behind late-game story progression – that is, of course, when it’s not putting them in the Ubisoft store. Yeah, from what I heard the game has become a microtransactions centric nightmare too.
Yup the microtransactions are another story and I completely despise them. The whole fiasco about store armosets outnumbering ingame armorsets is just scummy.
You mentioned it’s better than the older games and earlier in my post I said that it’s aping a lot of game franchises. Well, that includes its own. It’s trying to be nostalgic by referencing old instalments but the problem is this ancient trilogy was clearly never really conceived with that in mind, hence why the parkour and free running is a mess, the one tailing mission in the game is a joke and the social stealth is pointless because you don’t need to use it. I replayed Brotherhood recently and it puts the core mechanics of Valhalla to shame. In every mission your stealth or parkour skills are being tested with every level clearly designed with that purpose. The optional constraints change the way you play and actually encourage you to get creative. Go back and replay the Romulus lair side quests and then compare that to the Treasure of Britain mysteries that are trying desperately to emulate it. There’s no contest.
I think the issue here is that the game tries to account for multiple playstyles and hence it is easier for players to take the straightforward route i.e combat. I remember one of the missions where you had to steal the name of future priest or something, and the carrier of the name was well guarded at all times. The carrier would be out in the streets with body guards in the afternoon and go back to the fort at night. At all times he was guarded. Now there were multiple ways to do this. I actually found a barely noticable way, where the courier would, in the very early morning, for a very brief moment leave the guards and take a small walk outside his room in the castle where you could easily stealth and steal the name without actually killing anyone. This was something I came across by accident and is something which is completely missable. I think, for each mission there are opportunities to do these things, which are barely obvious unless you actually really try to play a very very certain way.
As for the traditional stealth that you praise, I found it incredibly messy and inconsistent. The enemy A.I is all over the shop and the levels almost feel designed to engage you in open combat at some point in them. The monasteries, for example, are desperately trying to satisfy two playstyle tastes simultaneously and as a result pleases neither. If you go all in on stealth you will eventually be forced to call upon your crew to help you open a door of a building that still contains guards anyway so you can never 100% stealth them.
Totally agree that the AI is very broken and messy. The engagement of the AI and responsiveness is super weird and that is largely because they didnt bother play testing the game before releasing.
Stealth isn’t even needed since combat is so OP you can run in and one-shot everything anyway. Combat is at least enjoyable though (mainly due to the duel wielding) and I agree with Cawatrooper about the flail being badass.
Yup, there definately needs to be a pass on the difficulty levels and balancing, but hopefully (AND THEY SHOULD) fix it. In Odyssey, such a thing wasnt possible
And speaking of “barred from the other side”, I do not agree that the exploration is that great. It could have been special but it’s undermined by the fact that the game just marks everything upon synchronising at viewpoints because the developers are petrified that you’ll miss the wealth of content on display. The only good puzzles in are the animus anomalies because they are…actually puzzles. Barred From The Other Side ones are not puzzles, they’re simply roadblocks to disguise the fact that you’re still doing the basic-[censored] open world routine of hunting down collectibles a decade later – and they’re all virtually the same and not even challenging. It’s trying to be like God War PS4 in this aspect but in that game every puzzle was elaborate and expertly handcrafted. That game also has its own “traditional” collectibles in the form of Odin’s spy ravens but most don’t involve puzzles to obtain, you just need to listen out for their chirping and throw your axe at them. Valhalla locks the most basic of collectibles behind these Barred From The Other Side obstructions, and it’s exhausting considering how big the map is.
I have been taking these chests slowly as they arent very rewarding and hence enjoy doing them every now and then. I have been taking these chests slowly as they arent very rewarding and hence enjoy doing them every now and then. If you like the animus anomally puzzles, you should give fenyx rising a go. That game is entirely based on those things. I kind of like these brainteaser puzzles.
Lastly, Show Stoppa, as a poster who is traditionally great at detecting and acknowledging bugs, I’m actually quite surprised you’re letting that slide here. It’s the buggiest game in the series by far to the point that I was never 100% sure if a quest was working as it should whenever it didn’t hold your hand.
This post wasn't about bugs. I have a butt loads of bugs written down somewhere which I just dont have the energy to post given how my experience has been lately with the support. I was able to secure myself a PS5 after beating scalpers, but apparently Ubisoft only transferred a partial set of my trophies to PS5 from PS4 (I had finished the game on PS4 but had a few trophies left). They only way to get those trophies is to do everything including the whole story again, and I am not planning to do that unless there is a NG+. The support just refuses to acknowledge the issue saying that this just 'CANT' be fixed. Basically, 'tough luck, play the game again'. So most likely I wont platinium this game, which will be a first AC game in a long time.
I made the OG post on 18th Nov when the game was out for only a week. I had much better positive things to say about it back then. Now after all these issues, and the mess the Yule festival was, I dont have that much praise.
This post was revived after close to 3 months of posting because I dont frequent the forum anymore and actually was just thanking @DreadGrrl for recruting my jomsviking.
Having said that, Valhalla is a great game. I just wish they hadnt released it in the state it was released in. The core mechanics and everything are in there to make it a great game, but it is just not polished or tested enough.
Latest posts made by show_stoppa
Of course Transmog in Odyssey was done better. I would be fine if they just remove the cost of Transmog in Valhalla. In Odyssey you didnt really have a home base, so everything could be done on the fly. In Valhalla, I am fine coming back to the base for different purposes, but the 50 currency is too much. There should be no cost.
I also think that instead of letting you downgrade the items for 400 currency, the upgrading resources should be more abundant in the world. Or the downgrading cost should be something low like around 50 currency.
The rune is to highlight an UNBLOCKABLE attack which MUST be dodged.
You can do 'perfect dodges' and 'perfect parries', but have to eye ball or anticipate the attacks, and the window for them decreases as the difficulty increases.
P.S: Saw someone in the comment sections say the 'combat is broken'. I mean seriously mate, how is that even remotely related to the asked question. It definitely seems like it is 'fashionable' on this forum to just bash the game. Even the OP made the original post with 'all may life ...' stuff just some they could muster some support to bash the game for something which they misunderstood.
I get what you are saying. I think the combat in general has an issue, specifically with balancing and AI. Now overall the combat is nice with dual wielding and things like flail and axes, but people can't differentiate between them much because of the balancing and clunky AI. So that really is a broader issue with the overall game mechanics compared to just the river raids.
In terms of armors, again there are decisions being made a Ubisoft which are just stupid. The Yule festival too only had 1 armorset which was also a reskin. And now its the same with the river raids. I think Ubisoft needs to make a better decision and instead add some of the store items as rewards in these season content updates. But then again, that is related to the general trend AC team is going with the rewards for each season content update, as opposed to the mode itself.
I think overall the concept and the mechanics of the river raids are nice and the new abilities and skills are a nice addition too. If it were up to me, I would have liked to see some boss fights added to the river raids, so we could have had some nice replayable randomly generated boss fights. And if my memory serves right, the devs did say that they will add replayable boss fights (legendary animals I think). So river raids was a good place to add that.
I also think they should have released both the river raids and the Yule festival together as a single update. That would have ended up with a single large update, and would have given them enough time to polish the Yule festival with was utterly and completely broken.
The AI in Division is definitely really nice (and agressive), and the PVE missions are very fun and challenging. I have close to 2000 hours in Div 2 and used to do raid and legendary speed runs before I took a break a couple months ago.
GTA did a great job with AI too.
In AC games, I think there are several issues with AI both because the AI is clunky due to lack of play testing and because, likely Ubisoft devs go for 'forgiving' AI. If you play any of the AC or even Fenyx Rising, you will clearly see that there are 'invincibility' frames in the game i.e you cant get hit during attack animations which cant be cancelled. In contrast if you look at a game like Ghost of Tsushima, there are so many long animations, none with invincibility frames, making you a sitting duck target. Now I am not saying Ghost of tsushima has good AI, as it has one of the worst stealth AIs I have ever played, but just by making the game 'unforgiving', people complain less about it.
In AC, I think the devs need to play test the AI more. Like spend a tons of time play testing it. I saw division team, i.e Massive, which is a subsidiary of Ubisoft, have a simulation environment where they test their AIs for their snow drop engine. Ubisoft Montreal must have a simulation environment for the Anvil Engine. So more time should be spent there. With respect to the 'invincibility frames', I think it is has both sides, because I am sure if they remove that, there will be a significant chunk of population crying about them getting killed while they are mid animation.
I think they tried to add challenge by adding the alert meter. But likely given that the overall game balancing needs a pass, this didnt result in any major difficulty change.
I would have liked some replayable rng boss fights in the river raid forts (I havent played enough so dont know if there are any)
Right. I think that is a complain that alot of us have (including me), with the base game. I have said it previously too that the AI should be better in the game. But these things are related to the overall game and not specifically to the river raids.