Best posts made by Sircowdog1
@merphee A gear/ability acquisition system that doesn't rely on exclusivity to push people into content.
This doesn't mean I want the "best" gear to be easily available without effort, as the trolls will undoubtedly say. I just want the barrier for acquisition to be highly skillful play/challenge, and not specific content.
For instance, if an item is available in a raid setting, then also make it available in Legendary, and perhaps even as a potential reward for playing a perfect Conflict match(special crate for a win with no deaths or something). Similar to how the Big Horn will only drop at a low percentage in Legendary, give it the same drop chance in a raid loot box, or from a winning conflict reward.
Don't make it easy. But DO make it available.
turret and drone build is boring? why do people keep saying that? yeah, it's pretty boring if you just sit in cover the whole time. But If you use combined arms and capacitor to keep you shooting it's basically the same game-play as an AR build but better because the aggro is on your skills instead of you. personally i find weapon builds much more boring, it's very one-dimensional and you have nothing to get the enemy out of cover so you end up having to play whack a mole
I didn't say that it wasn't effective, which is what you're describing. I said it was boring. There is very little risk, and a lot of the combat is automated. I don't have to be as aware. I don't have to prioritize my targets as much. I don't have to be as careful with cover.
To me, all those things make the combat more dull. I will still use it if I'm trying to do something particularly difficult, like a legendary run. But for the open world? I'd rather play something more engaging.
@virtual-chris I've been experimenting with a lot of different talents lately. AFAIK the direct damage talents like Optimist or Strained still perform very well, so you can't really go wrong with them. But I also started using Ranger to see if it made much of a difference. It seems alright, and definitely helps a lot and longer-range encounters. In-Sync is still technically the highest damage you can get, but I dislike the reliance on having a skill to trigger it.
And ARs have a distinct lack of good named or exotic items except for Capacitor. There's the Eagle Bearer from the raid, of course. If you're willing to jump through that stupid set of hoops. And Big Horn, which I think is kind of bad, personally. You're better off using an actual rifle with boomerang. Test Subject works pretty well if you're into skill builds but for some reason don't want to use Capacitor. Shield Splinterer would be good....if it wasn't an F2000...
And then there's a handful of other wonky named items that all kind of suck. I'm sure just saying that will generate at least 3 responses of people who have a niche build that they like using one of them....
Really, just get a Famas/PoliceM4/Carbine7 god rolled with strained or optimist. You'll be fine.
Thanks. I started this thread with a couple of questions and I think I know the answers now...
- What should I change in my Level 40 build to better support an AR vs the rifle I've been using? I think that's been answered... I don't really need to change much. I just need to find a good rifle and a suitable talent.
- What would best suit my Brother (who's just starting out) and playing an aggressive machine gunner? I think that's where a lot of the discussion has been. Since we're early in the game, it's not that important, but since Providence pieces are a dime-a-dozen, it makes sense for him to run a set of that (no matter what weapons he's using) and then he should probably look for some Petrov (LMG Damage and Handling) and maybe a Grupo (CHD). And I would think he would be best served, given his reckless/agressive style to have a mix of red and blue attributes, otherwise he's going to run my revive hive dry.
If he absolutely refuses to use anything but LMGs, then it's less about build and more about overall tactics/strategy.
The biggest problem is that while leveling, it's almost impossible to have what can be considered a "build". Weapon damage on primary and secondary attributes is effectively non-existant. Same with skill damage or status effects. So everything comes down to the limits of talents and brand bonuses. And even talents don't drop reliably until level 20+.
So until then the only thing you can really do is try to keep at least one petrov piece equipped at all times. And maybe keep an eye out for brand bonuses that give stability and accuracy to help improve aim.
Once you get talents, I'd say to keep an eye out for Braced, Strained, Steady Handed, and maybe glass cannon or Vigilance. But if he's being hit a lot, Vigilance won't really do much good.
As for tactics, he should be leveraging the main reason for LMGs to exist: Supporting fire and suppressing enemies. LMGs don't really lend themselves well to run-n-gun playstyles. Both because individual bullet damage is low, and reloading mid-CQB can be a death sentence.
And again, at level 30/40, IMO the only LMG build worth using is Sawyers + Pestilence. All of the stuff involving bleed damage and sadist, or whatever is niche build with deep flaws or weaknesses. Really you should be trying to convince your brother to play something else.
Latest posts made by Sircowdog1
What about Ranger... I came across a strong argument for Ranger over Breadbasket due to the more consistent added damage - even though it might be less, it's on every shot.
I went on a week long test of Ranger on many weapons, both rifles and ARs. What I found was that while it was not going to produce as much raw damage output as other talents such as optimist or strained, what it did was ensure that engaging at ANY range would do very consistent high damage.
On rifles it actually ends up being less useful because most rifles naturally have very good optimal ranges. But on ARs I found that it was more useful, especially if engage in mostly longer-range combat. Obviously, as you get further and further outside of your optimal range, the ranger talent counteracts it by adding a damage amp.
It's honestly not as bad as I expected, and it's worth using if the other attributes on a weapon drop can be recalibrated to god-roll levels.
Ah, the "I get to abuse them because they're paid to be abused" argument. Aside from demonstrating a sense of entitlement and lack of simple empathy, it ignores that the CM team don't get to decide what feedback gets actioned. There's a difference between saying "XYZ feature sucks" and "you (in the proverbial sense) suck". Enough people saying the first gets action (e.g. gear score increase, Gear 2.0, loot quality, rainbow rolls, M1A nerf and rollback). Resorting to the second just gets your "feedback" ignored.
What part of my post is abuse? This is why I put you on ignore back on the old forums. And after this post, you're there again. Giving honest, unfiltered responses that are highly critical of blatantly broken content and products is not abuse. Quote me where I personally called out any specific CM or went after their personal behavior. I did not say "Ubilucipus, you suck!" or any other form of that. In fact, I even went out of my way to point out how much it sucks that front line CMs such as Lucipus have to bear the brunt of the reactions that I described.
I'm sorry, but whatever it is that you think my intent was is not that. And this is the last time I'll ever respond to you. You've proven time after time that you have zero intention of discussing anything in good faith, and continuously show that all you ever want to do is twist the intent to seek fault so you can take a crap on whoever you're responding to. You want to talk about toxic behavior, but you're the biggest culprit of that particular offense.
Good day sir, and I hope I never see you again.
@aspoiu This is exactly what I meant, despite the misinterpretation of Dagrommit(who was known for exactly that sort of thing on the old forums).
However, the entire idea that CMs have to "trawl through toxic nonsense" I take issue with. First: It's their job, and no one is holding a gun to their head to do it. Second: Not all of it is "toxic nonsense". How many times has respectful, well-written, well considered, experienced feedback been ignored?
The entire point of my post was that it's about time both companies and customers stop playing this game of trying to sanitize feelings towards products. When a game or piece of software doesn't work, or a product is faulty, both sides need to recognize that for what it is. Consumers need to stop making excuses for it(and stop paying for it), and companies need to stop pretending that it's ok to release it in a broken state.
You're correct that CMs shouldn't have to deal with "toxic nonsense". But the lion's share of that "toxic nonsense" wouldn't exist if the product itself wasn't bursting at the seams with failure. And paying a CM(almost certainly not enough) to smooth things over rather than actually fixing the source of the problem is a bad solution. Customers being "respectful" about those failures instead of shining the spotlight on them doesn't help anything either. Customers SHOULD be angry about those problems, and SHOULD generate a stink about them until it's fixed.
I'm 110% done accepting apologist crap for giant corporations that want respect, but clearly don't reciprocate it towards their consumers.
@ubi-lucipus With all due respect, Ubisoft as a company has been acting in a pretty ridiculous manner for quite awhile. And while I appreciate that specific individuals on the front line aren't responsible, the overall appearance and behavior of the company as a whole has done very little to reinforce ANY sort of player-friendly attitude or practice.
Throw on top of that an absolute failure to provide anything meaningful for Division players for almost a year, along with what amounts to basically planning to ghost the entire community about the end of the game.... how exactly do you think we, as players and customers, are supposed to remain respectful in the face of such actions?
I'm sorry, but no. It sucks that you're the CM that has to deal with this, but your company and its actions get exactly the kind of reaction it deserves. If you want players and customers to respect and act civilly, then by all means maybe kick it up the chain of command that they should go first. Until then, you might want to google the phrase: "Garbage in, garbage out". And quite honestly, I think it would do you some good to hear raw unfiltered reactions instead of sanitized "respectful" responses.
There's a difference between something like the Hunter mask puzzles, which require some pretty damn obscure details to even notice they exist....
...and something more simple, like a puzzle where the order of buttons you have to push to unlock a door is randomized instead of the same sequence every single time.
The game can very easily have the latter if the devs aren't taking the easy way out, while still having secret-hunting like the former.
The only way I would have been interested in ANOTHING class/hero shooter....is if it would have come along with an announcement of Division 3.
Who wanted this game? I know the ubisoft execs did because they think jumping on the BR/Warzone/Valorant/whatever bandwagon will get them a giant chunk of free money. But really. What group of players that wasn't already playing Apex/R6S/WZ/OW/Fortnight said to themselves: "You know what? I'm going to stop playing what I'm invested in to jump over to a Tom Clancy version! YEAH!"
The worst part is that even if this game is widely a failure, it will still make money of the short-attention-span crowd. But it still pisses me off that UBI has developers enough to work on all these games, but somehow we can't get basic bug fixes or even a whisper of an update on Division 2. I %&@&(ing hate development and releases dictated by bean-counters.
This is a grenade event yet when playing no one is throwing grenades but me - you have to throw a grenade to lift the protection.
You don't have to use grenades. It's not a "grenade" event. It's an EXPLOSIVE event. Anything that explodes works. Stinger Hive works for some reason. Chem launcher Firestarter works. Demolitionist nade launcher. Mortar turret. Seekers. Hell, that stupid exotic rifle that explodes after 7 shots works. I bet even True Patriot explosions works.
Yeah, I think I need to try both. I'm actually not even committed to an AR build... I'm finding it mildly frustrating compared to my rifle build, but that's most certainly because I've taken two steps backwards in starting an AR build so it's not a fair comparison. Never the less, I have to ask myself how I want to play... a handicapped AR build for something different, or a kick-a$$ rifle build?
There's a certain satisfaction from playing rifle builds. Smooth accurate shots, bullet efficiency, and even the ability to land headshots regularly.
But there's also something to be said for just enjoying the BRRRRRRTTTTTTTT of automatic weapons.