Best posts made by SofaJockey
@animuslover I think the mechanics have been improved not ruined.
Best not to fixate needlessly on the changes but to embrace the difference and enjoy the game.
We all know how little point there is in wanting a game to be a different one.
The game is awesome, but this instant re-spawning is an annoyance. I'd say it was the #1 issue at the moment for me.
@animuslover Things I like -
That the endless loot chase has been scaled away.
That the combat is complex but viable (with a little practice)
That many familiar mechanisms are back from past games
I like having your crew in on the act when you choose.
I like how all enemy forces don't telepathically get alerted if you have a minor scuffle.
!00+ hours in I'm having a blast with it.
I'm not sure what Ubi are supposed to do. Both when the mechanics are the same or get changed, folk complain about it.
I'm sharing this in a place people are most likely to see it.
Patch 1.0.4 caused two wealth items (ingots) to be un-credited from your wealth checklist (in East Anglia and Vinland)
Credit goes to those who pointed out that you could revisit Dunwic tower to get the first ingot back. It's here, just go and kill the elite soldier to get it:
Re-obtaining the Vinland ingot is seemingly impossible because the elite with the ingot is dead (assuming you did it already), but no, there's a cunning workaround.
Credit to @phoenixash2001 for setting out the process for Vinland (in brief). Sadly I was too dim to figure it out just from that, but 'Saint Nick' on YouTube had posted a version. https://discussions.ubisoft.com/topic/84570/patch-1-0-4-discussion-drops-nov-26/192
So here in detail: In Vinland, head back to Hvallgrof Outpost. Do a hard save before you reach the outpost in case something goes wrong.
You'll need to find the dead body of the elite who has the ingot (who hasn't respawned).
Use your raven to spot him. You may have to carry a few bodies out of the cave (if they were killed in there) to select the right one.
Carry him out of the gates (out of the 'you can't save' area) and lay him down, setting the 'exploding body trap' on him.
Then attract some other enemies over to explode the body (or I understand you can just whack the body with a heavy attack).
Then once everyone is dead & exploded, make another hard save.
Re-load the hard save you just made. Because you just exploded the body, that elite respawns when you reload, so go and kill him (again).
And there you have it, the two carelessly lost wealth items are back in your wealth log.
Assuming you have dodged various other event bugs, the completionist trophy is back on the menu.
Odyssey (and other Ubisoft games) have been criticised for overdoing the 'loot chase'.
So I can understand why it's been dialled back.
I think the time period also fits well with a more limited weapon palate.
So the challenge to 'realism' is that some enemies are also female?
Not the pet attack animals?
And whilst Yara is not Cuba, Castro's Cuba did have a female platoon.
Either way, the immersion issue is with the distorted perspective of some players, this is how the game is and rightly so.
[RESOLVED] [FEEDBACK] Introduce the ability to turn off zone transition text that replaces HUD/minimap | POST HERE
@megaflux1 I can't think of more grossly entitled nonsense than requesting someone be fired because of a game feature you're irritated by.
Latest posts made by SofaJockey
GR was one of the last franchises to move to the new forum, it doesn't take long to get used to it.
And you get more emojis...
it's a game, not an analysis of an actual government.
Exactly this. There haven't been enough interesting female characters in games, if that means there is a slight over-correction here, that's fine and nothing to get in a stew about.
@phxrider I hope it is patched then.
Yes, the flight mechanics are horrible.
(I think I must have done it pre-patch but it's like flying a truck.)
I find the entitled insecurity of this thread ridiculous.
There do appear to be two schools of thought.
Player as self-insertion
- When you play, you play as 'you' in that situation. This style of play favours first-person view and players will typically choose their own gender to reinforce that they are playing. Cutscenes or auto-dialogue can hinder the illusion to such players.
Player as director
- When you play, you are directing the activities of the character (who is not 'you') but you role-play their actions and choices. This style of play favours third-person view and players can choose whichever gender suits the story, mood or character preference. Cutscenes are favoured as they improve the 'performance'.
Both are fine and often you'll see players of FPS games request TPS and vice-versa to support their play style.
Similarly, the choice of which gender to play, to a 'director' player is much more abstract and more about setting, aesthetics and so on.
Whereas to a 'self-inserting' player, most will be the gender they are and so that's what the character (themselves) will be.