Best posts made by SofaJockey
I'm sharing this in a place people are most likely to see it.
Patch 1.0.4 caused two wealth items (ingots) to be un-credited from your wealth checklist (in East Anglia and Vinland)
Credit goes to those who pointed out that you could revisit Dunwic tower to get the first ingot back. It's here, just go and kill the elite soldier to get it:
Re-obtaining the Vinland ingot is seemingly impossible because the elite with the ingot is dead (assuming you did it already), but no, there's a cunning workaround.
Credit to @phoenixash2001 for setting out the process for Vinland (in brief). Sadly I was too dim to figure it out just from that, but 'Saint Nick' on YouTube had posted a version. https://discussions.ubisoft.com/topic/84570/patch-1-0-4-discussion-drops-nov-26/192
So here in detail: In Vinland, head back to Hvallgrof Outpost. Do a hard save before you reach the outpost in case something goes wrong.
You'll need to find the dead body of the elite who has the ingot (who hasn't respawned).
Use your raven to spot him. You may have to carry a few bodies out of the cave (if they were killed in there) to select the right one.
Carry him out of the gates (out of the 'you can't save' area) and lay him down, setting the 'exploding body trap' on him.
Then attract some other enemies over to explode the body (or I understand you can just whack the body with a heavy attack).
Then once everyone is dead & exploded, make another hard save.
Re-load the hard save you just made. Because you just exploded the body, that elite respawns when you reload, so go and kill him (again).
And there you have it, the two carelessly lost wealth items are back in your wealth log.
Assuming you have dodged various other event bugs, the completionist trophy is back on the menu.
@animuslover Things I like -
That the endless loot chase has been scaled away.
That the combat is complex but viable (with a little practice)
That many familiar mechanisms are back from past games
I like having your crew in on the act when you choose.
I like how all enemy forces don't telepathically get alerted if you have a minor scuffle.
!00+ hours in I'm having a blast with it.
I'm not sure what Ubi are supposed to do. Both when the mechanics are the same or get changed, folk complain about it.
This is a campaign / solo game. Leave it alone.
To suggest that they could easily implement a co-op multiplayer demonstrates an inadequate understanding of game development, it would be a huge undertaking if not already baked in and not already included in post-launch plans.
I'd say the chances are close to nil.
Pleased to read the patch notes.
Looks to me like a good list of things.
What are you most pleased to see?
I'll be trying out the 60fps mode tomorrow (on Series X).
Latest posts made by SofaJockey
@theexpcoffee There are two ways to cook this aren't there.
- 'Season Pass' means all the extras to follow.
- 'Season Pass' refers to a limited period, i.e. 'Year One'.
That this will have to be a retrospective clarification is unfortunate. I hope it will be #1, but I can see it be #2.
@tinteretto I'm sure there were many commercial pressures associated with ACV being a console launch game.
There have been a few issues, but not as many as other hyped games. To characterise the effort as 'lazy' seems rather ignorant of both the reality of the situation and how game development works.
I don't doubt it went out of the door slightly undercooked due to fixed launch dates, but I can't credit anyone has been sitting around.
My first playthrough was around 190 hours and I used (upgraded) the same weapon I picked up in hour 1 but personally that was my choice as I preferred it to others I picked up later.
@hawksdoom I have a hunch that these points are granted by level ups rather than challenge completion now?
(perhaps someone can confirm)
That said, I always got more points than I could use to the extent that they used to time out.
I don't think I've ever been short, preventing me from getting any rewards I wanted.