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Best posts made by SouldrinkerLP
@animuslover One thing they have heavily improved is to combine many of the loot with small puzzles. They do become repetitive at some point but then you are already 40h in the game whereas running in a camp and just collecting all loot like you could do in Odyssey was repetitive after 3h. All the same small outpost designs with the chest on top of the middle hut and one at a guard tower. And then there were big outposts copy pasted too. 2 of them actually right beside each other. I feel the game improved massively here. Yea, there are not as many outposts as in Odyssey but as of now (56h in) they all feel mostly unique.
Most things you mention like the stupid AI is also present in Odyssey for me. They actually have to improve that in the next iterations.
I don't have time now to elaborate a lot more on what they have improved. I may come back later to this thread to add my 2 cents to the discussion. But I don't think the original AC fans are a small minority tbh. They are probably 50% of the fanbase. Ubisoft will have made their market research and deemed it a big enough group to actually act upon complaints coming from them. They didn't achieve the quality these people wanted anyway. But as far as I have heard everyone from that camp thinks they are aiming at the right direction but not delivering the quality needed.
A fellow gamedev here, want to give some more info I found by systematically analyzing the bug at hand:
- The mesh of the tunnel/rift you go through is not visible prior to accepting the quest "The Lost Cauldron" if you have already picked up the collectable inside. You can't enter the tunnel/rift at this state.
- As soon as you acquire the quest "The Lost Cauldron" the tunnel/rift reappears for that quest. (If you walk to it)
- If you enter the tunnel/rift the new zone inside is not loaded, you pass through it and land under the hand mesh. (Someone called this a visual bug previously)
- As soon as you save and load or teleport the tunnel will disappear completly instead of just not working. You can't get it to spawn again by any way I tested.
- If you save when you are inside the unloaded area and load again, the tunnel also disappears but you cant exit the area any longer. The tunnel is still climbable from the inside tho.
- I can confirm that the tunnel is working when a previous savegame is loaded where the collectable wasn't obtained yet. (Unfortunately for me this is not a workaround right now as I would lose a lot of progress)
I hope this information will help the team to narrow down the cause. Seems like there is an intentional mechanic behind it to block the passage which doesn't fully reset when the quest "The Lost Cauldron" is accepted.
@h1elp0me1 If you want to complete the world event without doing the quests correctly, this worked for me:
Go to the spot you are supposed to stand on. Slowly walk to the river nearby. The dialog of the lady should trigger. Stand still, wait for it to complete. World event done.
I believe OP wanted to point out the hypocrisy of Ubisoft when it comes to the change they made in the description of the Zealot and I think he actually made his point brilliantly and hilariously good. If we can't have NPC which are disfigured according to their description we shouldn't have black out drinking games either.
But maybe I am wrong and this isn't sarcasm and OP is dead serious?
Edit: And to elaborate a bit more about the hypocrisy part. If Ubisoft changes the description they really should remove the drinking game as it is way more integral part (and will be seen by a lot more people) and is at least as "problematic" if not even more "problematic" than the description. My preferred outcome is for Ubisoft to just don't care. Not about the drinking game neither about the zealot description.
@lavender_gooms You realize that the evil dude is Odin (Eivor), aye? Not Eivor himself tho, he basically declined Odin in the end.
You realize that Fenrir is not actually a huge angry and dangerous wolf, aye? It's the son of Loki and Aletheia. They are from 2 different "tribes" of Isu. Odin disliked that as calculations showed it would mean his end and thats why Eivor sees the son as a monster. Loki has really true and reasonable motives.
Norse mythology shouldn't be the measurement for who is evil and not. Norse mythology is the reason we see Odin, Fenrir as a wolf etc. It's because Eivor accesses his own memories from the Isu past as Odin through the lense of a believer of norse mythology.
@lafrendgio Do you compare Odyssey after 1 year Game as a Service with Valhalla at launch? I had the same equipment over and over again at launch with Odyssey. They added a lot of stuff after launch. They will do the same with Valhalla as Ubisoft wants to do Games as a Service. I dislike that approach too usually. But with Anno 1800 I am enjoying it very much. (We are now in 3rd season of DLCs)
I would love Valhalla to do the same actually. Make 3 seasons of DLCs. For the next 2/3 years. Give the next AC game time to be developed.
Edit: I love Eivor. Eivor is on a level with characters like Bayek. We can experience so many great stories with Eivor. I am sure of that
@fylkirpanzer I do see the lack of equipment and that it is a problem for many. I prefer unique loot tho myself. I am pretty sure they will add stuff to do with the upcoming free updates. But I don't want them to copy & paste stuff all over the map again. In Odyssey I found a fortress sitting right beside a copy of it. Like 200m apart. I don't want AC to be so disrepectful with my time as I am a somewhat completionist (at least in every AC game so far) I want them to not give me copy & paste stuff but unique stuff to experience. And be it 100 outposts but every single one being unique or at max being copied 1 or 2 times far far away from each other so I don't feel like being in a timesink with copy & pasted content.
I am also sure that the trading thing in Ireland they will introduce will be something you will be able to invest a lot of time into. But I might be wrong. AC Odyssey also had some stuff in it I as a fan of AC can't forget. Like the Leap of Faith being present. Especially since the very game before Odyssey explained how emotional and important the leap of faith was for Bayek. They must have been aware of that so I feel they were very disrespectful to the lore of the game and seemingly (by looking at the DLCs) intentionally.
I need an AC game to at least take the lore seriously. They can retcon stuff of course but not pivotal stuff and not stuff established as pivotal in the previous game. I don't want assassins outfits and leap of faith, hidden blade etc. to become mere "fan service". They are pivotal for the series and they should be treated in a respectful manner. If they want to make a game way before the hidden ones were created and the leap of faith not being established yet they shouldn't use it.
About Asgard and Jotunheim I find most fascinating how they weaved all of this into the Isu story arc and it still makes sense with the stuff established by Odyssey. It's bascially part of the same original Isu story through the lense of norse mythology. And this fits the "all gods are basically legends and tales of Isu living 75k years ago"
I really loved this part which was basically established all the way back in AC2.
Back to the topic: I am sure they will listen to the feedback and add more gear in upcoming updates and hopefully more replayability.
@killorio Till this day I don't understand why this was even a reason to fire him tbh.
Maybe I am missing details but cheating his wife is in no way a reason to fire somebody from work. But I guess that's the new world now where your employer will judge you based on your personal life instead of professional work.
I love Valhalla and I do think this is mostly thanks to Ashraf (and Darby). I am actually concerned about the next AC. I fear Quebec making another bad AC game destroying all the good things Valhalla established again. Just like they did with Odyssey after Origins established good things.
It's sad that Ashraf doesn't get to be in the credits. Not just sad but simply unfair as he easily had a huge influence on the final product.
Simple: Because it gives a greater context to everything. There is a reason to visit these time periods to begin with. It is also best when the things they present are plausible. That basically changed a bit after AC4. It's an extra layer to story telling and it ties into each other and give everything a greater reason. Fan of modern day since AC1.
Edit: And the way they did it in Valhalla you can hardly complain. 1 Section at the beginning, 1 at the end. Then there is actually an epilogue in the Animus. The story of Eivor is basically finished to the part where it is important for the modern day story arc. So the last modern day part is actually the ending of the game. Everything after that is just epilogue.
I would prefer more modern day sections but I think this is an okayish compromise.
I do think the game looks very good. Here are some of my photos I took.
All my photos are looking like these and I easily find 20 places to take a photo in every region so far. Can you confirm that what you see on my screenshots is the same you see in your game? Maybe there is a visual bug? To me this game looks far superior to Odyssey. Especially that clouds now have shadows and the lighting effects coming from this are awesome most of the time.
Edit: I do agree tho that some of the LOD in the distance could be better
@missm16 I see a mostly well structured and told story and with a lot better pacing than Odyssey and Origins had. I do enjoy a good story way more than a mindless grind. I can do grinding if the story is worth it. Others might look for a different thing in singleplayer games but I want an awesome story and Valhalla has one which is very grounded in actual history.