

@mstrtarvos I personally struggle to see what's odd with their opinion. They all seem perfectly sound and tackle everything with truth.
-Parkour
The parkour in Odyssey and Valhalla is less impressive than AC3. It actually very closely matches the Shadow or Mordor games now.
-Animal finishers
I have to agree that they're awful. Badly animated, way too long and got old very very fast. If not remove them then add more variety or at the very least, an option to disable them. It feels like such a chore watching the same 10 second kill over and over again.
-Assassination Speed
Another acceptable critique. Assassinations are just as boring as ever. Unity, Syndicate and most games prior all had a wonderful variety of assassination animations and techniques with the added benefit of not being so slow and the same thing over and over again. The kills around corners also look super janky.
-Combat
I to miss the counter kills and combos. They looked badass and you felt like an assassin. I agree that the old combat was easy, but the current system only makes it hard via sponging the health bar. Now it feels and plays like an anime fantasy game and has lost the charm of feeling more grounded in reality.
All of these critiques actually appear more objective than subjective. Parkour has been dumbed down, the variety in assassinations has dropped and the combat doesn't look as cool as it used to.
@noooobslayer You missed an important one. Stop the meaningless implementation of a templar kill tree. It's boring, it adds nothing to the game and no one cares about any of the targets. Make an ASSASSIN's creed game feel like an ASSASSIN game. Let us plan our attack, let us actually know and understand our targets through story telling, not a small paragraph on a menu screen. Put effort into the story of Assassins instead of turning it into a shallow side activity that feels absent from the game as a whole. Oh, and stick to one character. I don't care if it's a male or female, just pick one and let the audience get attached to them like we did with Ezio. The biggest problem aside from [censored] story lines, is that no one cares for any of the characters post Edward apart from Bayek and Aya. Straight after Origins we should've gotten a game with Aya in Rome. Such wasted opportunities.
@mstrtarvos I personally struggle to see what's odd with their opinion. They all seem perfectly sound and tackle everything with truth.
-Parkour
The parkour in Odyssey and Valhalla is less impressive than AC3. It actually very closely matches the Shadow or Mordor games now.
-Animal finishers
I have to agree that they're awful. Badly animated, way too long and got old very very fast. If not remove them then add more variety or at the very least, an option to disable them. It feels like such a chore watching the same 10 second kill over and over again.
-Assassination Speed
Another acceptable critique. Assassinations are just as boring as ever. Unity, Syndicate and most games prior all had a wonderful variety of assassination animations and techniques with the added benefit of not being so slow and the same thing over and over again. The kills around corners also look super janky.
-Combat
I to miss the counter kills and combos. They looked badass and you felt like an assassin. I agree that the old combat was easy, but the current system only makes it hard via sponging the health bar. Now it feels and plays like an anime fantasy game and has lost the charm of feeling more grounded in reality.
All of these critiques actually appear more objective than subjective. Parkour has been dumbed down, the variety in assassinations has dropped and the combat doesn't look as cool as it used to.
@noooobslayer You missed an important one. Stop the meaningless implementation of a templar kill tree. It's boring, it adds nothing to the game and no one cares about any of the targets. Make an ASSASSIN's creed game feel like an ASSASSIN game. Let us plan our attack, let us actually know and understand our targets through story telling, not a small paragraph on a menu screen. Put effort into the story of Assassins instead of turning it into a shallow side activity that feels absent from the game as a whole. Oh, and stick to one character. I don't care if it's a male or female, just pick one and let the audience get attached to them like we did with Ezio. The biggest problem aside from [censored] story lines, is that no one cares for any of the characters post Edward apart from Bayek and Aya. Straight after Origins we should've gotten a game with Aya in Rome. Such wasted opportunities.
@daelosthecat I think that last bit is a cop out, personally. PC has always looked much better than console. That has never been an issue for devs or publishers. I personally think the games look and play worse without cloth physics. Static outfits look dated, boring and goofy having capes and tails cling to the back of your legs. And tbh, it's not that heavy of a task. I'd argue Unity and Syndicate were more graphically intensive and they managed it just fine, as did Origins.
@soberstone999 I mean, even in this video they look out of date. We went from an uphill improvement over the years to a sudden drop since Odyssey. Unity, Syndicate and Origins all massively improved on the physics of past games, then Odyssey came out. Sure it was present but to a very VERY small degree and something never felt quite right, like there was a huge limitation somewhere. Now Valhalla is out and every single outfit sticks to you like a clingy child. This video, although an improvement, is still [censored] poor in comparison.
It's been a running theme now since Odyssey. The outfits in AC games used to look incredible. The draping tails and capes flowing behind your character, reacting to your every move. The cloth physics have been in AC games since the beginning, and there was a constant improvement with every game, but now they're completely absent from the franchise entirely. What's happened? Why has Ubisoft become so dated where attire just sticks to your legs like a vacuum suit? It would be good to hear a reason from one of the devs because I find it hard to imagine anyone looking at the outfits and going "yeah that looks great". It just seems so strange to me, that after all these years and improvements in game technology, they can't even do what the first game did. I'd love to see it come back, as like I said, it's been a core part of the franchise since the very beginning. Stop making the outfits static and give them some proper physics. Make them fun to look at again. Does anyone else have this sentiment?
So do we reckon we'll ever get an update on the cloth physics in this game? It just seems so jarring how bad it is. It's been one of those key visuals of the AC franchise since the beginning, with a rapid improvement up until Origins. Ever since it has been practically non-existant. It just struck me as a bigger issue after getting the Arenhare'ko:wa set where the tail just sticks to the back of your legs. It looks so goofy and incomplete to the point where I can't understand why they'd look at that during development and go "yep, looks great!". I'd love to hear some insight by a developer on how these little things get ignored. Do people genuinely not notice this during development or is it just down to time?
Me personally, it has an effect on how the movement feels. The fluidity and visual satisfaction of seeing cloth trail behind the player, reacting to their movements and the wind, all combine to create a very pleasant experience, but that appears to be gone in Odyssey and Valhalla which is sad, imo. I'd love to see more attention put into making this simple detail more profound. Just look at Ghost of Tsushima as an example of brilliant cloth.