Best posts made by tcarlisle2012
I am sure the decision has to do with the traditional centered view results in the player looking at the [censored] of the player character the entire game.
I hadn't even noticed it myself, but I think that is because I use an ultrawide display. With a view that wide, it isn't terribly noticeable.
That said, I would support adding such an option, especially when one considers that this might be a factor in causing motion sickness or other health issues.
For the longest time, Ubisoft games shipped with not field of view (FOV) setting, and the games were designed with standard HD in mind. The end result was that on ultrawide display, you feel like you are playing with your nose up against the screen. That made me get very fatigued and got headaches from playing just a small session.
SO I can see people having negative physiological reactions to the off-centered camera.
Now that Epic has released EAC for FREE, and the Division 2 is already native due to Stadia, will you PLEASE turn on EAC for PC LINUX users?
This should be an even higher priority given that Microsoft has put Windows 10 on the path to pasture, and have remained firm on their very poor design decision to require TPM 2.0. Even the PCs in my house that have TPM 2.0, I still don't want Windows 111 on them as the primary OS since TPM architecture is such that only one OS can own the TPM, that isn't going to be Windows for me.
Ubisoft has been such a great force in the industry, and has been very good for PC gaming. Their games release all platforms on day one.... not 6 months or a year and a half later. PC releases are not ports or an afterthought.
Ubisoft please4, become less of a Microsoft DirectX shop and embrace vulkan. You can still release for windows and performance will increase. Embrace metal too, and get the mac platform on board.
Gaming is the only reason Windows is on my PC.
Yeah, yeah, I know... you still have like nearly a dozen proprietary game engines in house. They probably build for linux too, If not, maybe its time to clean house there too.
Since the release of title update 14, this game is completely unplayable. Ubisoft, have someone from your team actually try to play the game for 90 minutes, on the release build, and you will undoubtedly experience many glitches and hangs. It is not on my end, it is not my internet, it is not my router, it isn't the internet. Its your game and your servers. Once the game glitches, nothing works. Literally, nothing works.
In over 30 years of PC gaming, this is hands down the most botched release I have ever seen.
I have to say the implementation of the river raid is not very good. You don't have to run raids very long to get frustrated that your crew AI is absolutely horrible. They will run into battle, fight stupidly, and then al be lying on the ground waiting for revive. It would be fine by me if they all die, except you won't be able to open the loot crates that take two.
Here is how I solved the problem.
Travel to the raid point, but don't press "Raid". Instead leave command so your boat parks and your crew stays, hop out and solo the place as much as you can. When there are all but a handful of enemies, go back to the boat and take command then choose "Raid".
Sometimes you can clear the whole level, and you just need your raid team to open the crates. Sometimes you can't get one of the places open because its a door that will take two.
This is where you can really see how bad the AI is. As soon as you and one of them opens a door, they will all rush in and die.
Or, I had just one room left with enemies, and I went back to get the crew, and that r5oom with NPCs had little tiny windows that the NPCs could shoot arrows out of. The crew couldn't be hit with the arrows unless they moved right in front of the window. Guess what they did? Yeah they ran into position where they could be hit, and that is where they stayed.
The crew tried to attack through that window, but they couldn't, but they sat there trying until they died.
There is something seriously wrong with the design of this aspect of the game when you have to solo the content since your crew is a hindrance rather than a help.
I think the game design choices are centered around making this game mode more like classic arcade era games, where you played until you died, start over, play and hope you get further, die, start over, etc. and there was no "save game".
Hardcore gamers are going to love it, and casual gamers are going to hate it. And as I say that, I am not dinging casual players -- there is absolutely nothing wrong with gamers that can only play maybe an hour in a sitting because they balance a full time job, family, etc. with their game time. Game design decisions like this don't really take into considering that segment of the player base.
Games do not always crash. Maybe that's a typo, but that is a pretty bold blanket statement. I have exactly one game that crashes, and it is this one. I have two players in the house, so across 2 rigs there is only one game crashing -- this one.
Ubisoft/Massive, this is your issue. As Kelso says at the end of Potomac Event Center "Enough already... stop embarrassing yourself"
Ubisoft -- you are a global industry leader -- act like one. Why do you accept this level of quality from a studio, and instead of putting pressure you hand them more projects? Probably your biggest projects? To build these games on this same engine? Seriously, you know better.
I love your games. Not all of them, but most of them. While they may not have content or gameplay that is up my alley, they all work fundamentally.... except for this one. Your other studios have mastered the art of stability gaming on the Windows platform. FFS, your other studios have even mastered DX12 and achieved stability..... but not this one.
Forum members -- stop urging people to accept this level of quality. More noise is better.
Just because it can be done, doesn't mean this league activity is properly balanced. 18 minutes is way too low considering:
- The cutscene at the end eats significant time. (Yes, I know that the game does give back some time to cover things like this, but it isn't enough in this case)
- The size of this mission/stronghold, in terms of number of engagements, is bigger than District Union, and yet as a league activity DU has a target time up in the 20's.
- Players that can only get an "8" on this, get "10's" comfortably on all other league timed missions.
It shouldn't be this way, and one shouldn't have to build out specifically for this. The top (legit) slots on the leaderboard should be what speed fanatics with speed optimized builds should shoot for.
I can certainly get behind this. When I first finished the story, and saw a little bit of an end game, I was very impressed. Not so much any more. The only thing I dislike about Far Cry games is the lack of replay value or end game. You guys nailed it in The Division 2. Apparently your studios and their strategies are siloed and disjointed.
Latest posts made by tcarlisle2012
I've had to focus on things other than gaming the past week or two, so I can't say when it happened..... but we had a rock solid gaming experience with no disconnects or crashes.
I won't call it "fixed" until playing regularly is stable, but it is remarkable because it has been a very long time since we have had one session work well.
At this point, I think it is fair to say that the DZ is what it is, and people are either going to live with it and play it hoping for the best, or not.
If I was going to play PVP, I would look for a game that provides a more level playing field where player skill is the main driver of the outcome. Not a looter shooter with PVP as an after thought.
Well, if we are going to go there..... is there any good reason that over the past couple of years they haven't taken 15 minutes to fix the rope at the White House bounty location?
But this post gets to the same problems of state not saving when entering the DZ and restoring after exiting. Like special weapon ammo, etc. So it doesn't surprise me in the least that GE state is not handled properly.
But what does surprise me is this.... that there are still people that even go INTO the dark zone? LOL.
@kPanGJin The Ubisoft/dev view of this situation would be to say that game fans are abusive, unreasonable, etc.
While this feedback might sting, it is the voice of a large segment of this games fanbase. We aren't crying because we can't get this item, or that item, or the game is too hard, to easy, or anything subjective. This is a broken game on PC, and it has been for far too long.
We bring you the truth, what you choose to do with it is up to you.
Yes, that is a line out of another Ubisoft title. Here's another from this one from Kelsoe:
"OK, ok.... stop embarrassing yourself!"
@mpleader It's a shame that people can be like that, but the reality is wherever there is fun there is always someone or some group trying to take that fun away. Its an ugly aspect of human nature.
I don't think there is recourse, and as Imagine_Brata points out you will probably get a stern reaction from mods/CM's for naming and shaming.
I think the only thing people can do is remember names and block people that do this. If enough people did that, these people would have no one to play with or torment.
@imagine_brata I have none of that crap, or reshade, etc. running either. So.... what are you going to blame next in order to deflect the issues from the development studio?
Dude, if you are able to play this game with solid stability, I am very happy for you. But please, don't hop in a forum and assume no one other than you has a clue on building stable PC's from hardware, to OS, and including well managed change control.
@sock_monkey It's amazing how times have changed! I was not aware that a AMD 5950x 16-core 4ghz CPU, with 64GB 3200Mhz memory, and an RTX-3060 was a potato. I guess it is time to upgrade so The Division 2 will stop crashing.
@Imagine_Brata Thanks for the fix! Can you tell me what I need to buy in order to not be a potato computer with major cashes? I am so glad I checked in to these forums and this thread. Let me know, because I have another tab open with Amazon ready to order what you determine is the requirement.
But, if it doesn't fix the problem, you will reimburse me, right?
To be fair, in most game forums the instability issues are not very real, and are just brought to the forum by people that have no clue how to build/manage PCs properly. People who overclock without any idea what they are doing, and have never even heard of stress & stability testing.
But this game? This forum? The problems are very real, have persisted for a very long time, and are completely on the studio's end to resolve.
@hyper-sniper Yes indeed. Though I wouldn't use the word "nerf" to describe what the dev team and publisher have done to this game. When I hear "nerf" I think of subjective gameplay balance decisions that don't align with how I think the game should play.
What has been done to this game is best described as mis-managing this game into the ground. Too much has been broken along the patch/TU path with very little of it ever being fixed.
Simple stuff, like the bounty in White House region that has a broken rope -- you can interact with the rope to lower it, but can't go down it. It's the only way out of that bounty. Can you fast travel? Sure. But the point is, that rope worked at one point -- and a lot of people have taken time to report it, myself included. Moreover, there is no way anyone from Massive or Ubisoft have played that bounty in the past 18 months without seeing it broken. The fix for that has to take about 5 minutes.... "Oops, we forgot to flip the "is rope extended" bit after the rope is extended." But instead, it just continues to be broken.
Then there are the recent big ones -- like the Faye Lau encrypted keys/manhunt bug. Its a progress blocker, and it is busted -- with a fix kind of announced unofficially but never came.
Then there is the "if you get rogues spawned in the morgue at the Tombs mission, the mission will not progress". An issue of r along time, and still busted.
But the instability is the biggest one. I think they actually made progress, because none of the PC's in my house see the game CTD anymore, but instead its Delta drops. The net result to the player is still kind of the same -- you get bounced and lose progress. It destroys the game continuity, etc. But I am fairly sure that it is a capacity issue -- not enough servers/network provisioned. In other words, its a decision to cheat out on the community.
This experience has made me change my entire view of Ubisoft. I used to have no reservations about buying/subscribing to Ubisoft games. Well, that isn't the case any more.
Most companies have an incident rating system that quantifies the impact of technology incidents that has three dimensions -- loss of revenue, breach of legal/regulatory, or damage to company reputation.
The instability of this game, coupled with the long list of bugs induced, do result in damage to their reputation in the industry.