Best posts made by The.Witness.
Latest posts made by The.Witness.
Opinion on Tiandi:
His overall revamp is good and clearly does a majority of things right. It gave him a clearly stronger offense that's both scary and sustainable, while also putting emphasis on player choice and decision making through the usage of dodge cancels.
However, it really isn't perfect. 2 arguably “small” things have a big impact on how the character plays and feels to play, so let's get started.
- First off, the elephant in the room: the heavy side and front dodge attacks. It clearly is the worst received change in his whole kit for 3 main reasons.
1) Side dodge attacks deal way too much damage for how reliably it can punish attacks and sustain I-frames in 4's.
2) Side dodge attacks being faster reduced the input timing window for a dodge cancel which almost completely beats the purpose of a dodge specialist while making it feel terrible at the same time.
3) Front dodge attack increased dealy window made the move feel bad for any real purpose it can be used for, wether it's trading or actaully trying to catch someone who rolled away.
Thankfully, easy changes can be performed in order to fix those issue. IMO, the best ones would be:
1) Bring back the old timings for side doge heavies and compensate by adding I-frames to side dodge light. This way Tiandi can keep a reliable way to punish attacks with a dodge while still being punishable accordingly wether he chooses to dodge heavy or dodge light. Also, the old timing would justify the dmg number a lot more.
2) Bring back the old timing for front dodge heavy to make it usefull again.
Do this, and you will actually already fix 90% of what’s messed up in the rework imo.
- Finally: his dodge from kick getting randomly removed.
Let’s be honest here. This change made 0 sense. Why would u allow for the move be hard cancel but randomly remove the dodge cancel, even tho now dodge cancelling is way more usefull than before?
Please simply bring it back.
To conclude: bring back his old dodge/dash heavy timings, add i-frames to dodge lights, bring back the kick dodge cancel.
Do all that, and in my opinion, Tiandi will be perfect.
Terrible changes for Orochi.
Don't make the dodge-cancels available later.
And don't make him unable to chain after kick lmao.
Getting a GB out of a move dealing 13 damages is ridiculous.
For Raider, the stamian changes are bad.
No character should be nerfed by nerfing his stamina consumption.
20 stamina should be the maximum possible for any attack across the board, even for other characters. Don't drag characters down, make the other go up.
Who the fk is Nyda supposed to be ?
Talking about a duel list, here's a tier list:
PK is A tier. Stop complaining about inexistant issues.
What you showcased in your post is totally normal interaction between regular dodge attacks and 400ms follow ups.
I explained to you in my post why it doesn't need to be buffed, you just took the p*ss for no reason.
"Because it's bs" no. Simply because you are not informed. And then come here and display a showcase of bad game knowledge and level overall. Congrats.
Let me help you out:
Tiandi's combo light is a 400ms attack, and what you experience here is a completely normal interaction with a dodge attack such as PK's one. The reason you can interrupt Kensei or Orochi is because their combo lights are 500ms. Simple as that.
Your "proof" that PK is "crap" is just you using the wrong tool to punish something and then complaining instead of adapting. And judging by what you said in your post, you seem to be using dodge attacks the wrong way a lot. Especially cuz you say that it's slow bc people block you when it's actually 533ms which is the same speed as basically any FAST dodge attack in the game.
You cannot and are not supposed to be able to punish everything with a dodge attack, especially a PK's dodge attack, as it's not meant to be a good one at dodging (low I-frames compared to other chars because of poor delay) due to the fact that it deals more damage than average dodge attacks (18 total, compared to the usual 14-15dmg for other chars).
Btw, dodging neutral normal openers is absolutely not a thing at high level. Nobody is going to think "alright let me dodge attack when I see red". Just so you know. It's poor gameplay.
Anyway, you're not even rep 30 so I won't blame you too much for not knowing that.
But I would still like to point something out:
If you brag about being able to consistently react in 160ms, then maybe just maybe try not to dodge attack for no reason when you can try parry instead.
PK is currently in a decent spot when it comes to viability btw. She's not S tier, but she's in the top overall.
That was just a little taunt. Obviously, Diamond players are among the better players in the community lmao.
But don't make me say what I didn't say, I think Diamond 1 players are decent but not particularly insane either, but it's not the same for Diamond 5.
I believe there's quite a bit of flexibility within someone's ranking, that's why.
For instance: When you are Diamond 1, I consider that on a bad day you could play like a platinum 3, and on a good day like a Diamond 3.
So If you are Diamond 5. I believe that at your worst you are Diamond 3, and at your best like a GM.
I tried answering seriously the first time but right now I can't even bother. The amount of nonsense you are spitting is way to much for me to cope with it sorry.
I literally just said "don't delay the recovery cancel time, just delete the dodge cancel on kick" and you lost your mind. Being disrespectful and [censored], and then being the one saying "grow up" lmao.
Have fun being hard stuck in Diamond bruv. Just by the way you talk and think, I would be surprised if u're ranked above Diamond 1 anyway lmao. And god knows Diamond 1 players are bad.