

Or, tbh, have a different color gradient. In Odyssey and Origins I always felt like there was a distinctive difference between the two - granted, you didn't need to be running around with torches to see everything, but there was something about the sun-drenched nature of the daytime versus the night panorama lit by fires from active settlements as a contrast to the darker shaded vistas of the night. Right now in Valhalla I find myself super surprised that it's night time, wondering when exactly it happened, because the moon's just taken over for the sun. Instead of a bright yellow light illuminating it's a bright white one.
Also, ironically, I feel like they wouldn't have been out of place at all as mercenaries in Odyssey - but the the main character was specced out much different with vastly different abilities and gear than they are in Valhalla.
This edit time limit is killing me right now...
final musing: Assassinating them would allow for a third dimension to these fights. As they are, they're horribly 2-dimensional in a way most Odyssey bossfights weren't.
Also, ironically, I feel like they wouldn't have been out of place at all as mercenaries in Odyssey - but the the main character was specced out much different with vastly different abilities and gear than they are in Valhalla.
Besides the already difficult to discern determination between an unblockable attack and one that seems unblockable but isn't really (which is super, super frustrating - if an attack is yellow, why is it unblockable? Red ones are, not yellow, and yet, with eorforwine, there are unblockable yellow attacks?), the difficulty involved with taking out these self-healing health sponges only encourages cheesing them (staying at range, spamming spear return, etc).
Odyssey had some of the more fun boss fights of the entire series, to be honest - all the world bosses, while taking a decent amount of time, had a rhythm you could get used to and start working around. There's no such thing like that with the zealots - only spam and cheese. Really feel like they should be rebalanced.
Or, tbh, have a different color gradient. In Odyssey and Origins I always felt like there was a distinctive difference between the two - granted, you didn't need to be running around with torches to see everything, but there was something about the sun-drenched nature of the daytime versus the night panorama lit by fires from active settlements as a contrast to the darker shaded vistas of the night. Right now in Valhalla I find myself super surprised that it's night time, wondering when exactly it happened, because the moon's just taken over for the sun. Instead of a bright yellow light illuminating it's a bright white one.