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Posts made by TORFINR
Good points above.
But once the main story arc is played, what keeps you in the game?
A/ nothing, I switch to another game
B/I have a secret thing I do in the game, but I wont tell you
C/ I dont care, I had fun
In the case of Odyssey, you STILL HAD things to do, in Valhalla you DONT.
That's the point of our posts.
I understand that most players are "C", but some players arent pleased with that way of seeing gaming of the late 80ies.
It's an updated version of Odyssey's graphics but with a downgraded gameplay.
Valhalla is sadly a stripped version of Odyssey. By design, it isnt meant to be appreciated and played beyond the main story arc.
Ubisoft's next AC game will be without me at release. If only I had waited before buying Valhalla, I would have saved 100€. But I learned from my mistake and they wont see my money as easily next time.
Hej guys and gals
How's the "endgame" now? I havent touched to Valhalla since last months, I have bought but didnt have the strength to start the Ireland saga. Maybe I was feared to be disappointed. Mainly after the saga...
England's saga end game was depressing. In fact was non existant.
Is it somehow better now?
Do you have things to do daily, things to make evolve, things to "chew" or do we face the same "game over" than before?
Thanks for replies
I havent had the strength to start the DLC yet. A kind of burnout of that game: too much disappointment.
So, tell me, when the story line is played, does Wrath have more replayability than Valhalla in England?
If I understood correctly, there are no more daily quests (at some point we thought that there will be)
So how do you see the game in that perspective?
Thanks for sharing your opinion and your experience
@madmadx2021 Sorry, nothing to do with what you're asking, but do we have more contracts / day now?
I still havent tested Wrath, and I'm wondering if they added more contracts in dailies now (like some leaks wanted us to believe before the release of the DLC).
Thanks in advance for replying
@pesto We do agree.
But adding real RPG elements isnt that complicated, and they have done it in the past (Odyssey took the correct direction, Origins was also promising). We're not asking them here to invest time and energy for something complicated, but to stay true to themselves with the RPG elements. Why add RPG elements with stats on items, levels, skills, passive skills, and such if it isnt to make them behave like true RPG elements?!?
Making the RPG system work in Valhalla would need a small patch as it is mainly about game's mechanics, no graphics at all.
They constantly navigate between the RPG genre and the action combat genre à la AC without setting a clear course. At the end of the day AC fans are disappointed, and RPG fans are disappointed too.
Valhalla is a beautiful game, but its mechanics are bested by half a dozen of android/smartphone RPG games (and by almost all RPG games of 80s-90s ... *sigh* an astonishingly beautiful shell, with a rotten heart.
@alphagoose46219 On one side you have some disappointed forum complainers (like me), wanting realistic armors/weapons, and on the other side a bunch of Marvel brewed teenagers ready to PAY for a shiny golden armor with wings and lasers...
Who do you think Ubi$oft decided to please?
@alphagoose46219 Thanks mate. It works now. But it's odd cause it didnt work directly after. After reinstalling Ubi connect it was exactly the same problem for 15 mins or so (I was reading forums and tutos for trying to solve the problem meantime) then suddenly I was able to connect (even if I didnt touch the whole thing) but still unable to reinstall the game (as I uninstalled it )
And 5 mins later, the installation started to work too. Really odd
I dont know if you have the same, but none of my ubi games work. It says that it cant connect to Ubi Connect, sometimes it says that I should go offline, and when offline that I should go online for reinstalling the game. All was fine yesterday evening.
Others? Same problem?
@martygod12 Harsh words but I have to say that I agree with all you wrote.
The more I think about it the more I'm almost sure that they were aiming for a different audience with Valhalla: in Origins and Odyssey you still had a huge amount of players interested by real history, the discussions in the forums were about real weapons, real armors, tactics, forts, siege machines, egytian or greek culture, cults ... as you pointed above, the armors and weapons were realistic (at the exception of a few) and historical,
Now all is about wannabe marvel vikings, world of warcraft shoulder pads and final fantasy helmets.
Despite having bloody finishing moves and some mature elements (in term of gore), Valhalla is a childish game aiming to please uneducated western youngsters who think vikings are cool because they watched the serie Vikings.
@garbo3 You can still do it for the fun, but at the end itäs not "that" bad in fact as masteries have cross effects. For instance damage is increased by two masteries, health is also affected by two masteries. It's at the end a bonus of roughly 30% which is not negligible. But it requires to heavily invest in them, and by heavily I mean hundreds of points for starting seeing the difference.
Masteries are a long run process: if we consider that a random player with an average playtime/day manage to do 2 masteries / day (one by killing stuff, the other by buying a book of knowledge), it will take him 3000/2 = 1500 days = more than 4 years for maxing the three masteries ^^
(same than in Odyssey btw, if you want to max all passive skills)
A friend of mine did some testing yesterday on Valhalla using different tools, and he managed to test the hard caps of different stats in the game, like xp, silver, skills, resources ...
I thought it might interest some of you.
Here are his findings:
- SILVER : the hard cap here is 9,999,999. But as it is possible to buy Books of Knowledge with silver, I doubt it's that relevant.
- RESOURCES : all resources (leather, iron, ...) have also a hard cap of 9,999,999. When you reach that value the game simply stop collecting the resource. On animals though you still loot the fangs, horns and other teeth as usual (but no more leather)
- SKILLS : all passive skills are capped to 1000. You can have 1000 is Wolf mastery, 1000 in Crow mastery, 1000 in Bear mastery. When all the skills are maxed the bonus on Eivor's stats (damage, health, crit% ...) are roughly +15%.
Have a nice weekend all!
@b00msie it could be the bugs, yeah, but it's also the lack of replayable content.
In Odyssey some players were complaining about the forts, but the forts do not disappear once cleaned: you can replay them, and you're even invited to do so with the contract system. Is it interesting? Not sure if it is for everybody, but at least it's there (and, for my part, I take a lot of pleasure to have contracts and go in forts around the map for accomplishing them). A majority of players enjoyed those replayable forts and castles. It's basic, it's about "killing" but it's a game which a heavy emphasis on combats, that's what most us were looking for when starting playing.
In Valhalla you have mysteries as an equivalent, which most of the time are not about "killing" but more about "unlocking" stuff (odd in a 'viking game' but it's an other debate). But once the mystery is done, it's not there anymore. It results in the fact that the map of Valhalla is more and more empty and more and more uninteresting when you advance in the game. At the end Valhalla's map is just an empty desert, without quests, without points of interest, in which you can only fish and hunt (for obtaining leather that you cant even sell ....)
The "official ratings" judge only the main story and the overall design/graphics of the game. And for that it's very good, Valhalla is beautiful and the main story arc is correct.
Players (as pointed above, google ratings) on the other hand judge the game as a whole: will I still be entertained in two weeks from now, in two months from now, next year ? ... obviously Valhalla is lacking real content to keep people play the game for more than two months.