Posts made by TwoFailedGoats
I'll keep it short - the reworks are forced and sloppy. It always ends with a meta infinite combo and some lazy undodgeable.
All I want to say is that moving forward - not everyone needs a rework! It is perfectly OK to release small changes to characters at the start of a season instead of waiting months and months for a rewrok. For example - it would be pretty simple to give LB slightly more range and tracking on his heavies, or make Nuxias deflect guaranteed at the start of a season since they are small but healthy changes that would keep things actually fresh!!
As for the reworks, some heroes just don't need a full blown moveset redesign. Just changes. When Highlander and Lawbringers reworks arrive, I pray that they receive identity focused changes instead of an entire redesign.
What I have just said also most certainly applies to Conqueror and his recent mess of a rework. No massive changes needed. Just a couple new moves like the charged heavy changes we saw in the first TG and some other simple balancing. No need to give him the ability to feint (keeps him unique) or remove his superior block (also keeps him unique).
Thx for listening to my rant.
@energyant Couldn't agree more. This needs more attention brought to it. The game is dying and drying up faster then ever, and the developers need to get their [censored] together and stop doing junk like lowering characters health pools and taking out moves that make characters be unique. If they don't fix this garbage soon, I don't know if even I, who have been playing since launch, can keep up.
@ulffhedinn I feel like this may already be an option in settings. You can disable/enable dismemberments or something.
Feats, damage, perks, health and stun... These are all mechanics and things that
addadded depth to FH. However, as we progress, many of the coolness factors of these mechanics are gone. Now, for no apparent reason. Feats like second wind, tough as nails, perks like vengeful barrier, shields up.... Stun fading away, damage being lowered and generalized, and health being lowered.
I know some of this is old news, like the feats and perks changing with the CCU, however I feel like it comes together when we look at the bigger issue - all these things, such as high health on Lawbringer, Raider having stun on his knee, tough as nails actually making a difference, and unique moves like Glads knockdown on OOS toe stab - are being removed.... Removing cool [censored] like this, makes it from running into a fight and seeing a Warlord decked out on health and armor, to now, just another character with a regular health pool and nothing really unique. Nerfing all these formerly cool feats, nerfing perks to the point of uselessness, removing cool mechanics like stun and CHARACTER-UNIQUE MOVES like the Roach heavy deflect, makes for the game losing its coolness factor and characters losing their IDENTITY.
Another issue is the constant issue of damage. Now, I understand that the CCU attempted to lower it for the sake of longer fights, but when we see the Shugoki's charged heavy or Jorms Hammer Slam deal the same damage as some chained heavies, then it just feels like a copy paste of heroes, and characters feel like they are losing the uniqueness, like I said before.
All I am trying to say is that this game is slowly but surely losing the charm it once had, especially by nerfing feats, making damage the same across most characters (not identity and move specific), making perks useless, lowering heavy characters health (such as Lawbringer and Raider, for the sole reason of making them standard issue), and removing mechanics like stun. I hope you all agree with me, and we can do something about it.
So, I have been playing conq since about launch, on and off. I have loved his design and playstile all the way. However, I do feel like he started to dry up in the past year for sure, and he was always annoying to fight. However, this rework is disgusting, and honestly hurts me to see my old main get chopped up.
I want to give my suggestions, but first off I want to say that conq is not supposed to be a spammy, fast mid chain bash character. Instead, he has is neutral bash pressure, mixed with very strong defense. WE CAN NOT NEGATE HIS IDENTITY! WE CAN NOT REMOVE CORE ITEMS SUCH AS HIS SUPERIOR BLOCK AND NOT BEING ABLE TO FEINT
So anyway, here is what I like about the rework:
- He feels better to fight against - the no stamina pause is nice
- The original mid chain charge heavy was a GREAT addition to his previously boring offense
- The deflect (again, from the first testing ground)
What I did not like (long list incoming):
- The rework negated his identity and removed core items
- Conqueror does not need to be able to feint. This may be controversial, but this is key to his identity and makes him feel special. Yes, it may be a weakness, but in my eyes it is a strength when viewed from a different perspective
- The removal of shield uppercut ---- why?????
- The removal of superior block ------ why?????
- Removal of infinite chain + addition of same side lights - I feel like the same side lights are not part of who conq is, and he has always had a solid infinite chain. It may be a bit of a nuisance for new players, but it wouldn't be the only move.
- FAST CHAIN BASH - the live version of the chain bash is slow, but OG players will know it works decently when used right. Again, it may not be a strong move, but nobody wants to fight a bash spammy monkey! Keep the wallsplat too - it makes for an OK move if used right, but not annoying either.
These are my main points - I feel like the rework stripped conq bare, and made him feel like a canister on legs. His first testing grounds was fun, but stripped him of his identity... I believe if we take the live conq and add some things such as the mid chain charge, and take out aspects such as the all guard zone (I love it but it has to go), and the stamina drain, while leaving the rest of his kit as is, we will have a healthier and more enjoyable tin can.