
UbiMeesherbeans
@UbiMeesherbeans
Best posts made by UbiMeesherbeans
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Assassin’s Creed Valhalla’s post-launch roadmap has been revealed, detailing the content that will come to the game following its November 10 launch on Xbox One, Xbox Series X|S, PlayStation 4, and Stadia. The PlayStation 5 version releases on November 12 while the Luna version will arrive with the launch of the Ubisoft Channel.
Two major expansions will come to the game in 2021 as part of the Season Pass, and the first round of post-launch content begins this December with the release of Season 1, which will include access to free seasonal content and in-game events, like the Viking Yule Festival, as well as new settlement buildings and game modes. Check below for a full rundown of what else is planned for Season 1, which will be available free to all players:
- A new settlement area, allowing players to continue to grow and evolve their settlement.
- A traditional Viking Festival, the Yule Festival, for players to experience in their settlement.
- A new game mode: the River Raids. Building on Valhalla’s core raiding mechanic, the mode will deliver a dynamic, challenging, and highly replayable raid experience.
- The addition of the Ranks for Jomsviking: in Assassin’s Creed Valhalla players can create a lieutenant to be part of their raiding crew, but also recruit some from their friends and the community. In Season 1, players will see an update to the Jomsviking feature that will allow their Jomsviking to earn XP and rank up. The higher the rank of the lieutenant, the more silver players will earn when recruited by other players.
- Season 1 and subsequent seasons will also come with new player skills and abilities; weapons and gear; and cosmetic items for the settlement, longship, horse, and raven.
Season 2, also free to all players, will follow on March 2021, and will also include free content including a new combat-oriented game mode, a Jomsviking update, and Settlement festivals, along with new gear and cosmetic items. Details on Season 3 will be revealed at a later date, but Season 2 isn’t the only content coming in 2021.
For more information on post-launch content for Assassin's Creed Valhalla, including the first major expansion, head to our news site: https://news.ubisoft.com/en-us/article/3pJRdkfAuo94ogVkaCn03U/assassins-creed-valhalla-postlaunch-detailed -
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Thanks for your cooperation. -
Assassin’s Creed Valhalla has reached a new milestone on the road to its November 17 release date: The second soundtrack EP, composed by Assassin’s Creed veterans Sarah Schachner and Jesper Kyd and Norwegian musician Einar “Kvitrafn” Selvik, is out now, and it includes the Assassin’s Creed Valhalla main theme. A collaborative effort, the main theme is the product of seasoned Assassin’s Creed composers, and fresh Nordic stylings. To learn more about the meaning of the song and how it was created, we spoke with Schachner, Kyd, and Selvik.
What feelings were you trying to inspire and evoke with Assassin’s Creed Valhalla’s Main Theme?
Sarah Schachner: We wanted the atmosphere of the theme to instantly transport the listener to another time and place, filled with mystery and uncertainty. There are Norse instruments, but they are used in a more modern way. The theme represents Eivor’s journey, as well as the Vikings’ hope for a better life as they move further south into the Anglo-Saxon regions [of England].
Jesper Kyd: We wanted to evoke Eivor's journey, what drives her, and the bond she has with her family. Eivor is searching for something, and this longing to find it and resolve it is a key element reflected in the melody and mood ideas I contributed to the theme.
Einar Selvik: The hope was to make something that reflected or created an overall arc of the theme of the game. The game is set in such dramatic times, and so the emotional aspect of it is something I wanted to elevate with my contributions. Generally, I think it made a lot of sense to bring all the game´s composers together for such a central piece, allowing the song to further reflect the different expressions the players will encounter throughout the game.
Some previous Assassin’s Creed scores have tried to reflect the sound (or imagined sound) of the eras and places in which they’re set. Did you draw on any instruments or compositions from the ninth century and/or Scandinavia when creating the theme?
Sarah S.: I really love the sound of Norse music, so this was a great opportunity to dive in and get inspired by all sorts of music, and explore different instruments. I not only wanted to reflect the Viking sound, but also the Anglo-Saxon sound and the merging of those cultures. The main string melody is played by a group of tagelharpa, a bowed string lyre from Scandinavia.
I wanted the theme to very much feel like a modern composition, while utilizing ancient instruments and textures to evoke the Viking atmosphere – but I never limit myself to only instruments of the time. There is an ancient Celtic war horn called the carnyx that you will hear subtly in the theme, and all over the score. I recorded it with John Kenny in Scotland, who is one of the few people in the world who has one reconstructed and can actually play it. We were also thrilled to have Einar lend his powerful vocals to this theme.
Jesper K.: When coming up with an initial idea for the theme, I used mainly string instruments, such as a processed acoustic cello and metallic drums to play the melody. Others featured on the game’s score include Scandinavian instruments used by the Vikings such as tagelharpa, tagelharpa cello, harps, fiddles, Viking horns, wind instruments such as bass flutes, and lots of drums and percussion instruments. I always process these recordings to update them into a more contemporary sound. I also mix these instruments together with modern and classic analog synths and mixing hardware.
Einar S.: Nordic historical instruments, and Nordic ethnomusicology in general, is something I have been working with now for almost 20 years, and is perhaps the main reason I was brought into working on the music for this game. The music team at Ubisoft wanted the music to reflect the era and the various cultures one meets in the game – not only through the instruments themselves, but also the traditional tonalities, rhythms, and even lyrical compositions. Music is such a powerful art form for transmitting specific emotions and atmospheres, and so presenting musical creations that have their foundation from something authentic will necessarily have a huge potential to bring the player closer to the theme and era of the game.
For further insight into how the Assassin's Creed Valhalla main theme was created, visit the full interview on our news site: https://news.ubisoft.com/en-us/article/6YhFPGYjNKgOBr3SnFVBfP/assassins-creed-valhalla-composers-reveal-how-they-created-the-main-theme -
If you're looking to play Assassin's Creed Valhalla on PC, we have a breakdown of six different configurations to help you figure out which settings will perform best on your setup: everything from minimum specs (1080p 30 FPS) to Ultra (4k 30 FPS).
On what type of PC setup will you be running Assassin's Creed Valhalla?
-
Please find below a list of Topics and Links we think you will find interesting and informative.
GENERAL LINKS
- Assassin's Creed Official Website
- Ubisoft News: Assassin's Creed
- Ubisoft ConnectCOMMUNITY LINKS
- Assassin's Creed Twitter
- Assassin's Creed Facebook
- Assassin's Creed Instagram
- Assassin's Creed Tumblr
- Assassin's Creed Giphy
- Assassin's Creed Discord server
- Assassin's Creed Twitch ChannelARTICLES & ANNOUNCEMENTS
- Assassin's Creed Valhalla - Become a Legendary Viking Raider
- Assassin's Creed Valhalla - The History Behind the Viking Legend
- Assassin's Creed Valhalla - Pre-order Now Available
- First Look - Assassin's Creed Valhalla Collector's Edition
- First Look - Assassin's Creed Valhalla Gameplay
- Assassin's Creed Valhalla – Raids, Assaults, Combat, Stealth, and More
- Assassin's Creed Valhalla Composers and Songwriter Revealed
- Assassin's Creed Valhalla PC Specs RevealedSUPPORT & FEEDBACK
- Ubisoft Support (Assassin's Creed Valhalla)
- Ubisoft Support Facebook
- Ubisoft Support Twitter -
Community Developers, Community Managers, Community Representatives, Support Staff, and Moderators
Community Developers are Ubisoft employees who work in our development studios hand in hand with game production teams to form a bridge between the developers and gamers with the help of other members of the Community team. They are there to inform you about updates and happenings with their respective games, as well as to take your feedback to the developers to help improve current and future titles where possible.
Community Managers & Community Representatives are Ubisoft employees who assist the Community Developers in making players voices heard. They are also tasked with delivering the strategy of the Community Developer and are regularly kept informed on upcoming titles, patches and so on. They will pass on as much information from Ubisoft as possible. Community Managers and Community Representatives are also constantly involved in reporting back community feedback, suggestions, issues and concerns on all our titles. Community Managers and the Community Representatives have many community focused responsibilities including monitoring the forums and assisting/updating the Moderation team where possible.
Support Staff are Ubisoft Employees who can offer gameplay and technical advice and solutions on the forums. Their role is to also help liaise with the wider support teams to offer help solve issues if they can’t resolve it quickly on the forums. They may ask that you contact the team privately in a support case, Live Chat, or social media private message (Facebook / Twitter) if the subject matter of your query is not best-suited for handling here on the forums.
Moderators are volunteer helpers selected from the community. Their opinions and comments do not reflect the opinion of Ubisoft. They are tasked with the day to day running of the game forum and helping the community team were possible.
Moderation Actions – These are not a topic for public discussion, and should not be contested in a public thread. If you have a serious issue to raise with moderation actions taken against you or in general, please contact a Community Manager, Community Representative or Ubisoft Support staff member, whom are clearly marked by their titles when posting around the forums. Flaming moderators or their actions (this includes telling them how to moderate) is no more acceptable than insulting a regular user. We ask that moderators receive the same civil treatment as other forum members as they put in a lot of time and effort into these forums.
Our Community teams are comprised of passionate people who take their responsibility for supporting players seriously and do so with compassion and enthusiasm. Ubisoft will not tolerate any abuse, attacks, harassment, threats or other harmful behaviour to be directed toward them. We may use all means at our disposal -- including but not limited to removal from forums, bans from games, permanently suspending Ubisoft accounts and contacting the authorities – for anyone found to be subjecting our teams to this kind of toxicity.
We know this reminder isn’t necessary for the vast majority of you, and we would like to thank you for your ongoing dedication to the community and continued support. -
13. Double Accounts and Account Management Guidelines
Creating an extra account is not allowed, as specified in the Ubisoft Terms of Use. Second or further accounts will be removed from these forums. Creating additional forum accounts to get around a temporary ban will also result in a permanent one. If you believe you’ve been banned for spamming unfairly, please contact our Support Team to start an investigation.
Character accounts (i.e. creating a duplicate pretending to be a fictional or real person), or accounts impersonating an Ubisoft representative, will lead to an immediate ban. This also applies to using existing accounts to post lock messages or other actions impersonating a moderator. Ban decisions are also final and not up for discussion. -
12. Private Messages to Ubisoft employees
Many Ubisoft employees here on the forums have their private messages enabled so that they can be contacted regarding sensitive matters (e.g. infractions, cheater reports, account-based issues), other players' behaviour on the forums, or for discussions that would be better held in private.
Contacting Ubisoft employees through private messaging to get a quicker reply on a question/subject already raised through a public thread (e.g. to receive an update on a bug or ticket status) is strongly discouraged, and replies cannot be guaranteed. Private messages are subject to the same rules as the rest of the forums, so please do not abuse these or misuse them. -
11. Flagging Posts
If you see a post that you think breaches our terms of use and needs to be brought to the attention of a moderator, please flag it to us by clicking on "Flag" under the post and entering more information in the provided fields. While it is not always possible to deal with a flagged post immediately, all flagged posts will be dealt with accordingly if they require it. Abuse of the flag system is subject to the same rules as abuse of any other system on this forum, so please do not misuse this feature. -
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As this forum is managed by Ubisoft US and UK teams, we ask that all posts on this board are made in English so we can effectively moderate. Our older Ubisoft Forums are available in other major European languages, so if you would like to seek support or advice in another language, you are welcome to try there by clicking on the language flag in the far-right of the navigation menu and choosing your preferred language. We also ask that you avoid “text speak”, “leet-speak” or posting in all caps as this can be considered rude or make posts difficult to read.
Latest posts made by UbiMeesherbeans
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Hi there, Michiel-B. Thanks for your feedback on the forum layout! We know it will take a little bit of getting used to such a different format.
Just so we have a better idea of what you're asking about, is your concern based around the amount of space taken up by the previews, or the delineation between threads? -
Assassin’s Creed Valhalla has reached a new milestone on the road to its November 17 release date: The second soundtrack EP, composed by Assassin’s Creed veterans Sarah Schachner and Jesper Kyd and Norwegian musician Einar “Kvitrafn” Selvik, is out now, and it includes the Assassin’s Creed Valhalla main theme. A collaborative effort, the main theme is the product of seasoned Assassin’s Creed composers, and fresh Nordic stylings. To learn more about the meaning of the song and how it was created, we spoke with Schachner, Kyd, and Selvik.
What feelings were you trying to inspire and evoke with Assassin’s Creed Valhalla’s Main Theme?
Sarah Schachner: We wanted the atmosphere of the theme to instantly transport the listener to another time and place, filled with mystery and uncertainty. There are Norse instruments, but they are used in a more modern way. The theme represents Eivor’s journey, as well as the Vikings’ hope for a better life as they move further south into the Anglo-Saxon regions [of England].
Jesper Kyd: We wanted to evoke Eivor's journey, what drives her, and the bond she has with her family. Eivor is searching for something, and this longing to find it and resolve it is a key element reflected in the melody and mood ideas I contributed to the theme.
Einar Selvik: The hope was to make something that reflected or created an overall arc of the theme of the game. The game is set in such dramatic times, and so the emotional aspect of it is something I wanted to elevate with my contributions. Generally, I think it made a lot of sense to bring all the game´s composers together for such a central piece, allowing the song to further reflect the different expressions the players will encounter throughout the game.
Some previous Assassin’s Creed scores have tried to reflect the sound (or imagined sound) of the eras and places in which they’re set. Did you draw on any instruments or compositions from the ninth century and/or Scandinavia when creating the theme?
Sarah S.: I really love the sound of Norse music, so this was a great opportunity to dive in and get inspired by all sorts of music, and explore different instruments. I not only wanted to reflect the Viking sound, but also the Anglo-Saxon sound and the merging of those cultures. The main string melody is played by a group of tagelharpa, a bowed string lyre from Scandinavia.
I wanted the theme to very much feel like a modern composition, while utilizing ancient instruments and textures to evoke the Viking atmosphere – but I never limit myself to only instruments of the time. There is an ancient Celtic war horn called the carnyx that you will hear subtly in the theme, and all over the score. I recorded it with John Kenny in Scotland, who is one of the few people in the world who has one reconstructed and can actually play it. We were also thrilled to have Einar lend his powerful vocals to this theme.
Jesper K.: When coming up with an initial idea for the theme, I used mainly string instruments, such as a processed acoustic cello and metallic drums to play the melody. Others featured on the game’s score include Scandinavian instruments used by the Vikings such as tagelharpa, tagelharpa cello, harps, fiddles, Viking horns, wind instruments such as bass flutes, and lots of drums and percussion instruments. I always process these recordings to update them into a more contemporary sound. I also mix these instruments together with modern and classic analog synths and mixing hardware.
Einar S.: Nordic historical instruments, and Nordic ethnomusicology in general, is something I have been working with now for almost 20 years, and is perhaps the main reason I was brought into working on the music for this game. The music team at Ubisoft wanted the music to reflect the era and the various cultures one meets in the game – not only through the instruments themselves, but also the traditional tonalities, rhythms, and even lyrical compositions. Music is such a powerful art form for transmitting specific emotions and atmospheres, and so presenting musical creations that have their foundation from something authentic will necessarily have a huge potential to bring the player closer to the theme and era of the game.
For further insight into how the Assassin's Creed Valhalla main theme was created, visit the full interview on our news site: https://news.ubisoft.com/en-us/article/6YhFPGYjNKgOBr3SnFVBfP/assassins-creed-valhalla-composers-reveal-how-they-created-the-main-theme -
If you're looking to play Assassin's Creed Valhalla on PC, we have a breakdown of six different configurations to help you figure out which settings will perform best on your setup: everything from minimum specs (1080p 30 FPS) to Ultra (4k 30 FPS).
On what type of PC setup will you be running Assassin's Creed Valhalla?
-
Assassin’s Creed Valhalla’s post-launch roadmap has been revealed, detailing the content that will come to the game following its November 10 launch on Xbox One, Xbox Series X|S, PlayStation 4, and Stadia. The PlayStation 5 version releases on November 12 while the Luna version will arrive with the launch of the Ubisoft Channel.
Two major expansions will come to the game in 2021 as part of the Season Pass, and the first round of post-launch content begins this December with the release of Season 1, which will include access to free seasonal content and in-game events, like the Viking Yule Festival, as well as new settlement buildings and game modes. Check below for a full rundown of what else is planned for Season 1, which will be available free to all players:
- A new settlement area, allowing players to continue to grow and evolve their settlement.
- A traditional Viking Festival, the Yule Festival, for players to experience in their settlement.
- A new game mode: the River Raids. Building on Valhalla’s core raiding mechanic, the mode will deliver a dynamic, challenging, and highly replayable raid experience.
- The addition of the Ranks for Jomsviking: in Assassin’s Creed Valhalla players can create a lieutenant to be part of their raiding crew, but also recruit some from their friends and the community. In Season 1, players will see an update to the Jomsviking feature that will allow their Jomsviking to earn XP and rank up. The higher the rank of the lieutenant, the more silver players will earn when recruited by other players.
- Season 1 and subsequent seasons will also come with new player skills and abilities; weapons and gear; and cosmetic items for the settlement, longship, horse, and raven.
Season 2, also free to all players, will follow on March 2021, and will also include free content including a new combat-oriented game mode, a Jomsviking update, and Settlement festivals, along with new gear and cosmetic items. Details on Season 3 will be revealed at a later date, but Season 2 isn’t the only content coming in 2021.
For more information on post-launch content for Assassin's Creed Valhalla, including the first major expansion, head to our news site: https://news.ubisoft.com/en-us/article/3pJRdkfAuo94ogVkaCn03U/assassins-creed-valhalla-postlaunch-detailed -
Assassin’s Creed Valhalla takes place toward the end of the ninth century, a time when Norse tribes were leaving their homes in Scandinavia and sailing to the collection of fractured kingdoms known as Anglo-Saxon England. It’s here, during this age of transition, that you’ll take on the role of Eivor and lead your people to a new land in the search for a new home. As you embark on Valhalla’s epic Viking journey, you’ll lead deadly raiding parties, fight in massive battles, and build up a prosperous settlement, all within the historical backdrop of ninth century England.
To learn more about this period of time so commonly referred to as the Dark Ages, we spoke with Thierry Noël, historian and inspirational content advisor of the Editorial Research Unit on Assassin’s Creed Valhalla.
When we use the word “Vikings,” who are the exact people we’re referring to?
Thierry Noel: That’s an excellent question. When we say “Vikings” it’s kind of used as a generic word. We know that in the West, it conjures up the image of brutes and plunderers that destroyed monasteries all over Western Europe, but in reality, it’s a bit more complicated than that. The term “Vikings” actually refers to an elite class of the Norse society. They were a certain group of people in Norse culture that were traders, explorers, excellent seafarers, settlers, and, yes, sometimes invaders and plunderers.
The game begins with Eivor’s clan leaving their home in Norway. Why are they leaving? What’s happening in that part of the world at this time?
TN: Historically speaking, it’s still highly debated. We’re talking endless wars and conflict and a lack of resources and land. The answer is probably a mix of all of that. They left because they wanted to discover a new land and find resources. In the ninth century, the people of Scandinavia had recently discovered the use of sails and absolutely mastered them. This helped them travel all over the world. At the end of the Roman period, the world was fragmented, and the Vikings played a very important role in reconnecting it, because they went nearly everywhere.
For more of this interview, head over to our news site: https://news.ubisoft.com/en-us/article/21lHIAhPRlLCgNGJUaGxq1/assassins-creed-valhalla-the-history-behind-the-viking-legend -
Please find below a list of Topics and Links we think you will find interesting and informative.
GENERAL LINKS
- Assassin's Creed Official Website
- Ubisoft News: Assassin's Creed
- Ubisoft ConnectCOMMUNITY LINKS
- Assassin's Creed Twitter
- Assassin's Creed Facebook
- Assassin's Creed Instagram
- Assassin's Creed Tumblr
- Assassin's Creed Giphy
- Assassin's Creed Discord server
- Assassin's Creed Twitch ChannelARTICLES & ANNOUNCEMENTS
- Assassin's Creed Valhalla - Become a Legendary Viking Raider
- Assassin's Creed Valhalla - The History Behind the Viking Legend
- Assassin's Creed Valhalla - Pre-order Now Available
- First Look - Assassin's Creed Valhalla Collector's Edition
- First Look - Assassin's Creed Valhalla Gameplay
- Assassin's Creed Valhalla – Raids, Assaults, Combat, Stealth, and More
- Assassin's Creed Valhalla Composers and Songwriter Revealed
- Assassin's Creed Valhalla PC Specs RevealedSUPPORT & FEEDBACK
- Ubisoft Support (Assassin's Creed Valhalla)
- Ubisoft Support Facebook
- Ubisoft Support Twitter -
Community Developers, Community Managers, Community Representatives, Support Staff, and Moderators
Community Developers are Ubisoft employees who work in our development studios hand in hand with game production teams to form a bridge between the developers and gamers with the help of other members of the Community team. They are there to inform you about updates and happenings with their respective games, as well as to take your feedback to the developers to help improve current and future titles where possible.
Community Managers & Community Representatives are Ubisoft employees who assist the Community Developers in making players voices heard. They are also tasked with delivering the strategy of the Community Developer and are regularly kept informed on upcoming titles, patches and so on. They will pass on as much information from Ubisoft as possible. Community Managers and Community Representatives are also constantly involved in reporting back community feedback, suggestions, issues and concerns on all our titles. Community Managers and the Community Representatives have many community focused responsibilities including monitoring the forums and assisting/updating the Moderation team where possible.
Support Staff are Ubisoft Employees who can offer gameplay and technical advice and solutions on the forums. Their role is to also help liaise with the wider support teams to offer help solve issues if they can’t resolve it quickly on the forums. They may ask that you contact the team privately in a support case, Live Chat, or social media private message (Facebook / Twitter) if the subject matter of your query is not best-suited for handling here on the forums.
Moderators are volunteer helpers selected from the community. Their opinions and comments do not reflect the opinion of Ubisoft. They are tasked with the day to day running of the game forum and helping the community team were possible.
Moderation Actions – These are not a topic for public discussion, and should not be contested in a public thread. If you have a serious issue to raise with moderation actions taken against you or in general, please contact a Community Manager, Community Representative or Ubisoft Support staff member, whom are clearly marked by their titles when posting around the forums. Flaming moderators or their actions (this includes telling them how to moderate) is no more acceptable than insulting a regular user. We ask that moderators receive the same civil treatment as other forum members as they put in a lot of time and effort into these forums.
Our Community teams are comprised of passionate people who take their responsibility for supporting players seriously and do so with compassion and enthusiasm. Ubisoft will not tolerate any abuse, attacks, harassment, threats or other harmful behaviour to be directed toward them. We may use all means at our disposal -- including but not limited to removal from forums, bans from games, permanently suspending Ubisoft accounts and contacting the authorities – for anyone found to be subjecting our teams to this kind of toxicity.
We know this reminder isn’t necessary for the vast majority of you, and we would like to thank you for your ongoing dedication to the community and continued support. -
13. Double Accounts and Account Management Guidelines
Creating an extra account is not allowed, as specified in the Ubisoft Terms of Use. Second or further accounts will be removed from these forums. Creating additional forum accounts to get around a temporary ban will also result in a permanent one. If you believe you’ve been banned for spamming unfairly, please contact our Support Team to start an investigation.
Character accounts (i.e. creating a duplicate pretending to be a fictional or real person), or accounts impersonating an Ubisoft representative, will lead to an immediate ban. This also applies to using existing accounts to post lock messages or other actions impersonating a moderator. Ban decisions are also final and not up for discussion. -
12. Private Messages to Ubisoft employees
Many Ubisoft employees here on the forums have their private messages enabled so that they can be contacted regarding sensitive matters (e.g. infractions, cheater reports, account-based issues), other players' behaviour on the forums, or for discussions that would be better held in private.
Contacting Ubisoft employees through private messaging to get a quicker reply on a question/subject already raised through a public thread (e.g. to receive an update on a bug or ticket status) is strongly discouraged, and replies cannot be guaranteed. Private messages are subject to the same rules as the rest of the forums, so please do not abuse these or misuse them. -
11. Flagging Posts
If you see a post that you think breaches our terms of use and needs to be brought to the attention of a moderator, please flag it to us by clicking on "Flag" under the post and entering more information in the provided fields. While it is not always possible to deal with a flagged post immediately, all flagged posts will be dealt with accordingly if they require it. Abuse of the flag system is subject to the same rules as abuse of any other system on this forum, so please do not misuse this feature.
News & Announcements