
UbiQuB3
@UbiQuB3
Best posts made by UbiQuB3
-
Assassin's Creed Valhalla - Title Update 1.0.4
Hey everyone,
We will be deploying Title Update 1.0.4 on the Xbox family of consoles, PlayStation 4 and PlayStation 5, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: November 26, 2020.Patch Sizes and Deployment Timing:
- Xbox Series X|S: ~5.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
- Xbox One: ~4.9 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
- PlayStation 5: ~2.5 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
- PlayStation 4: ~4.1 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
- PC: ~4.3 GB @ 1pm CET | 7am EDT | 4am PDT | 11pm AEDT
Please note that these timings are estimates and subject to change.
Check out the most notable changes with 1.0.4 below.CONTENT
Quality/Performance Mode Introduction
Added an option to the game that allows players to choose between Performance or Visual Quality.
Feature breakdown:- This option is available for Xbox Series X|S & PlayStation 5.
- Choosing Performance allows the game to adapt the resolution and graphic settings to maintain 60 FPS.
- Choosing Quality enables the game to run maximum resolution and graphic settings while maintaining 30 FPS.
- Default values since the launch of the game are as follows:
- Xbox Series X / PlayStation 5: Performance
- Xbox Series S: Quality
Miscellaneous- Added a new background image to the title screen.
- Added various VFX to enhance visuals.
- Added an option to automatically assign unspent skill points. (*)
- This option is available from the center of the skill tree / Fate.
- Added "Weapon Runes" and "Armor Runes" as titles to their respective sections. (*)
- Added a warning when switching from a language that supports TTS to one that doesn't.
- Sliders can now be moved with left/right arrows on M&K and controllers.
- Increased fabric limit to 82.
- Added fabric to traders once the settlement has reached Level 6.
- Added offering altar requirements to the world map.
Balancing- Updated gear quality and gear to their correct values.
- Added Assassination damage stats on the character stats page.
- Removed duplicate gear from inventory.
- Heavy and light attack stats will now adjust correctly based on acquired skill nodes.
- Heavy attack modifiers will no longer be applied to range attacks.
Game improvements
Performance and Stability- Improved stability and performance.
- (Xbox Series) Improved experience on Xbox Series S | X consoles including screen tearing
- (PC) Addressed a VRAM/RAM leakage issue when alt tabbing to desktop.
Save Games- Corrected some instances where Load Game would not display save games correctly.
- Renamed Cloud saves to make them more distinguishable from regular saves.
- Previously the cloud save was only highlighted with a Cloud icon. Now they’ll be called, for example, “Manual Save Cloud”
- Removed Cloud saves from the Save menu. This will ensure that it cannot be overwritten unintentionally.
- Added a notification when a cloud save retrieval has failed.
Graphics, Audio, Animation- Addressed various graphical issues across the board.
- Addressed various FX issues.
- Addressed various instances of clipping issues.
- Addressed various visual issues with Eivor's cloak.
- Addressed various instances of player or NPC animation issues.
- Addressed various audio issues.
- Addressed various lighting issues.
- Shadow resolution on High will now use correct values.
World- Addressed various texture or object placement issues.
- Addressed some instances where the player could become stuck in specific locations.
- Fish in Norway will now spawn in bad weather. Yeah, we had to read this one twice too.
- Crows will no longer randomly fall from the sky in Asgard. *Bad omens, huh?*
Gameplay, Combat, AI- Addressed various bow-aiming issues.
- Improved NPC and Boss behavior across the board.
- NPCs will now react to the player stealing...so think twice before stealing!
- Addressed an issue where dogs would start levitating when Eivor starts to pet them.
- Blocking Springald projectiles will now consume stamina, as intended.
- Addressed an issue where hitting a Zealot's last weak point wasn't allowing players to stun attack. Sleep tight. (*)
- Zealots will no longer instantly regenerate to full health when the player is considered out of conflict but still in the Zealot's vicinity. (*)
- Guards who clearly saw Eivor shoot their ally will now turn hostile. *presses emergency button*
- Guards will now hear the impact of dead bodies dropping to the ground.
- Improved guard reactions to whistling.
- Improved disguise behavior in distrust zones.
- Shooting bows from the longship while not commanding it will now consume arrows. (*)
- Players will now be able to air-assassinate sleeping NPCs. *Savage...*
- Improved fish-reeling behavior.
- Addressed an issue where the horse wouldn't use the gallop animation in combat.
- The crowd will now cheer during drinking games. *You better.*
- Reworked sliding mechanic.
Quests, World Events, Side Activities- Addressed an issue where the assassination sequence wouldn't play for some targets.
- Addressed various texture issues during cutscenes.
- Addressed various issues with quests or world events that prevented players from completing them.
- Players can no longer use the fishing tool or the horn during the drunk walk with Tewdr - *you're drunk, go home.*
- Sub quests will now display the correct "Part of" parent quest.
- The memory stream can now be chosen when starting a New Game if Hold Alternative option is set to ON.
- Increased frequency of experienced travelers.
User Interface / HUD- Addressed various issues with the User Interface/HUD.
- Addressed various localization issues.
- Addressed various Mouse- and Keyboard-related input issues
- Secrets will now be discovered when synchronizing a Viewpoint. (This does not apply to Pathfinder difficulty)
- Experienced travelers are now highlighted on the world map and on the compass when in proximity.
- Addressed an issue where the map wouldn't update once players got intel from an experienced traveler.
- Increased Odin's Sight radius and enemies will now be highlighted for longer.
️
️
- Improved radius in which Synin reveals keys.
- Reduced Synin's view distance of materials.
- Improved the objective beam behavior.
- Settlement building beams can now be seen using Odin's Sight.
- Improved enemy target-lock mechanic.
- "Sell all trinkets" will now be greyed out after all trinkets were sold. *Cha-ching!*
- Bosses’ power levels will now be displayed on their health gauge. This does not apply to regular enemies.
- Regular brightness settings will no longer apply to HDR exposure settings.
- The Codex will no longer foreshadow or spoil some events.
- (A11y) Desktop entries and content on Layla's laptop are now narrated when Menu Narration is ON.
- (A11y) Colorblind filters are now applied correctly to mini-quest log and raid tutorial.
Abilities and Skills- Addressed an issue where players couldn't use any abilities anymore when the Dive of the Valkyries ability was interrupted.
- Ally NPCs or horses can no longer trigger body traps. *Some people just want to see the world burn, huh?*
- Addressed a display issue where the poisonous powder trap could become invisible after using Synin.
- Adjusted chain-assassination behavior. Players will no longer be able to assassinate a target who was tackled to the ground.
- The Secondary hand slot will no longer be available when a two-handed weapon is equipped (pre-heavy dual-wield skill).
- Flaming powder traps will now explode when walking over the arrow.
Raids- "Force Open" will now be displayed correctly even if nearby allies are in combat.
- Addressed an issue where allies would not help Eivor to open a door during Raids.
- Allies will now return to the longship once a raid is complete.
- Added a timer until players can restart a raid that was just completed.
Photo Mode- Effect values can now be adjusted with arrow keys or WASD.
- The no-filter option will now work correctly.
- The Territory panel is no longer displayed in Photo Mode.
- Changing filters will now work as intended.
- Addressed an issue where an Online Service Error could occur temporarily when looking at photos on the world map.
- Snow FX will now center to the camera instead of the player in Photo Mode.
System- (PC) Updated readme files to show correct PC specifications.
- Added additional checkpoints to some boss fights.
- Addressed an issue that led controllers to vibrate constantly.
- Addressed an issue where players could become stuck in a black screen after closing the menu with start.
- (PC) Updated the autodetect config for Nvidia Geforce 1650 S.
(*) - Starred items have been edited for clarity after initial publish -
Hey everyone,
Please find our current list of common issues that are being actively investigated by our development team.
REPORTING ISSUES
Please report any issues that are not listed below or in the Reported Issue Megathread, on the Player Support section.
ISSUES PLANNED TO BE ADDRESSED WITH FUTURE UPDATES
ALL PLATFORMS
Main Quest-related issues- Road to Hamartia / Halfdan doesn't follow player
- In Absence of an Ealdorman / No quest objective
- Reporting on Ledecestrescire – Cannot interact with Eydis
- Workaround: Perform a save/load action
- Binding Fate / Unable to move after talking to Tyr
River Raids- Legend of Saint George – Bringing clues to Vagn and reloading the first autosave might block progress of River Raids
- Workaround: Do not use autosaves when returning to your settlement with the clues.
World Events & Side Activities- Thor the Fishmonger / Unable to confirm kill
General issues- Walk speed with disguise is limited with Keyboard input
- Ubisoft Connect Weapon Rewards downgraded in quality (Spartan Bow, Moonlight Axe)
ISSUES CURRENTLY UNDER INVESTIGATION
ALL PLATFORMS
Main Quests-related issues:- A Brother's Keeper
- Taken for Granted / Player interrupted
- The Seas of Fate
- A Sword-Shower in Anecastre / Aelfgar doesn't move
- The Big Finish / Cannot complete boss fight objective
- Walls and Shadows / Objective not updating
- In Absence of an Ealdorman
- Body missing in Roaring Meg's Spring
- Brooch collected before starting the quest
- Stench of Treachery / Incorrect traitor selection
- Defensive Measures / Jotuns can pass through shield
- Of Bonds and Bloods / Halfdan is dead
- Pricking the Needle / Needle cannot be killed
- Unable to start Hordafylke arc after starting Road to Valhalla
- No quest objective added after pledging to Hamtunscire
- Binding Fate / Player gets desynced upon entering Asgard
- A Brewing Storm / The duel with Dag does not trigger
- Reaver of the South cannot be completed / Quest objective missing / Basim doesn’t speak to player
- Clues and Riddles
- Unable to interact with door at the start of the quest
- Ritual doesn’t validate
River Raids-related issues:- “Raid Completed” celebration may not be displayed when opening/looting the last cargo chest
- No wealth icons on compass and map
- Eivor cannot return to Settlement if any sensitive content option is applied while being on any river
- Workaround: Reload last autosave
- “Raidable” icon is not seen on locations after they have recovered from scorched state.
- Note: This is just a visual issue, all locations are still raidable once they have recovered - it takes three visits on the River for a location to be rebuilt and become raidable again.
- Celebration VFX not shown after completing Raids a second time
World events or side activities-related issues:- Flight of Fancy – The turkey could get stuck under water / Players can’t find turkey
- Note: World events can be reset by leaving the area.
- Pig of Prophecy
- Have You Seen This Man?
- Milk of Humankind / Audumbla is unable to move
- Last Flight of the Gyldan Sparrow
- Avenge quests are difficult to spot
- Workaround: Follow the steps gathered by u/TheeElf on Reddit. We want to thank our various community members for coming together to find a workaround for this.
- Some fish are not available in the world
- Cannot complete Miracle / Unable to interact with the Lame man
- Old Cellar mystery cannot be completed
General issues- Multiple issues with Ubisoft Connect challenges not being properly tracked and stats not displaying the correct information
- Players may fall through map in a cave near Anlaf's Lookout
- Potential Workaround: Fast travel away if you get stuck.
- Guaranteed Assassination not working after acquiring the Shoulder Bash ability
Xbox Series / PS5
- Some players are experiencing issues when using Switcher (PS5) or Quick Resume (Xbox) over extended periods of time.
- Recommendation: Be sure to save before suspending or switch away from the game to minimize the risk of losing progression when resuming play.
Xbox- Photo Mode UI disappearing when switching to Edit mode / modifying values
PlayStation 5- Ultimate Edition content cannot be installed
COMMENTS FROM DEV TEAM
ALL PLATFORMS
- Mari Lwyd costume applied after completing the Glowecestrescire arc (in Glowecestrescire)
- Note: This is intended behavior in Glowecestrescire. The Mari Lwyd costume will be applied over the disguise when roaming the Glowecestrescire territory.
- Dropping the torch during battle requires you to aim with LT and press RT to drop
- Note: This is intended behavior.
- World event cannot be completed due to various actions.
- Workaround: To reset, fast travel to a different location and return later to restart.
- The world map territories do not scale to Eivor’s power level.
- Note: This is intended behavior.
- “The Way of the Berserker” and “Legend of Beowulf” can be accessed after founding your settlement in England.
- Note: To start the quest you need to go to Eivor’s room in the longhouse and open your letterbox and read the highlighted letters.
- Sons of Ragnar - Interact button to speak to Ubba at the docks only appears at a specific angle
- Note: This is intended. Players can only interact with NPCs while facing them
- Struggling to find the third clue for the Adze? The clue is hidden in the region.
spoiler
MOST RELEVANT ISSUES THAT WERE ADDRESSED WITH PREVIOUS TITLE UPDATES
Resolved with TU 1.1.2
spoiler
Addressed with 1.1.1
spoiler
Hotfix / Other
spoiler
Addressed with 1.1.0
spoiler -
Hey everyone,
We will be deploying Title Update 1.1.0 on Xbox Series X|S, Xbox One consoles, PlayStation 5 and PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: December 15, 2020.
Patch Sizes and Deployment Timing:- Xbox Series X|S: ~6.3 GB
- Xbox One: ~5.7 GB
- PlayStation 5: ~2.46 GB
- PlayStation 4: ~2.4 GB
- PC: ~5.6 GB
Deployment timing for all platforms: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT
Please note that these timings are estimates and subject to change.
Check out the most notable changes with 1.1.0 below.CONTENT
- Added in-game support for the Settlement expansion and Yule Festival
- The Yule Festival is a time-limited event with several festivities to enjoy and rewards to obtain. To bring this and future festivals to life, you'll see the arrival of the revellers just east of the current settlement.
- We’ll provide more details about the Settlement expansion and the Yule Festival in our upcoming Yule Season Preview article. Stay tuned.
Miscellaneous
- Legendary animal trophies will now correctly appear in the Longhouse.
Balancing
- Tweaked the NPC power level behaviour.
- NPCs power will now be at a maximum difference of 51 below the player.
- NPCs that are 51 power below the player will be highlighted in green.
- World bosses will match the player's power level when the power exceeds the world bosses’ base level. (also applies to: Alpha animals, Zealots)
- This change applies to all difficulties.
- Added loot-able chests to the Grand Magaester's hideout.
- Note: This hideout is only available from a very specific moment in the game. Spoilers.
- Note: This hideout is only available from a very specific moment in the game. Spoilers.
- Addressed an issue where the Crit. Spark rune would not work when slotted into bows.
- Addressed an issue where wrong weapon stats were displayed for specific items.
- Royal Guard
- Viper Bow
- Death-Speaker
- The Mark of Sol
- Doppelhander
- Hundtoth
Game improvements
Performance and Stability- Improved stability and performance.
- (PC) Addressed some freezes when performing specific actions for the first time.
- (PC) Addressed an issue that could cause freezes during Splash Screen.
Graphics, Audio, Animation
- Addressed various graphics issues.
- Addressed various character or NPC animation issues.
- Addressed various clipping issues.
- Addressed an issue where fish may lay on its side during the fishing animation.
- Addressed an issue where some NPCs would cut the air instead of wheat. *practice doesn’t always make perfect.*
- Addressed an issue where NPCs that are being assassinated while being unconscious would sometimes get up during the animation.
- Addressed an issue where Mimir's head tattoo would not be displayed correctly.
- Addressed an issue with jagged sea foam.
Quests, World Events, Side Activities
- Addressed an issue in A Sword-Shower in Anecastre where Aelfgar didn't move to the assault location.
- Addressed an issue where players cannot complete Honor's Hubris.
- Note: This fix will spawn Ljufvina again, reset her position, and restart the quest.
- Addressed an issue that caused Tarben to follow Eivor everywhere when The Baker's Plaint wasn't completed. *Your watch has ended, Tarben.*
- Addressed an issue where Fast Travel wouldn't be available under certain conditions when returning to England after completing the Hordafylke arc.
- Addressed an issue where Allies would not help Eivor opening doors at the Isle of Ely Monastery. *Team work makes the dream work!*
- Addressed an issue with the Settlement Anomaly's light beams that prevented players from completing the anomaly.
- Addressed an issue in Well-Traveled where the objective would not update under certain circumstances.
- Addressed an issue where Fenrir could get stuck underground.
- Addressed an issue where Eivor would sometimes be levitating during Assault outros. *No more Wingardium Leviosa for this one.*
- Addressed an issue in Defensive Measures where Jotuns would be able to pass through the shield after the Bring the Invaders into the Shield objective was completed. *You shall not pass!*
- Addressed an issue in Brewing Rebellion where the cutscene wouldn't trigger when the door was opened by an NPC by accident.
- Addressed an issue in The False Ealdormancy that prevented players from completing it under certain conditions. *This Hunwald ain’t loyal...*
- Addressed an issue in Kingdom’s End where Guthrum doesn't leave the Hamptun Blockade area after releasing the prisoners or could randomly become inactive.
- Addressed an issue in A Sword-Shower in Anecastre that prevented players from completing the quest.
- Addressed an issue in The Goddess of Birth that prevented players from completing the event.
- Addressed an issue in Glory Regained where players could become stuck on the platform with the horn.
- Addressed an issue in View Above All where the quest objective would sometimes not update after closing the gates.
- Addressed an issue in A Rivalry for the Ages where players couldn't complete the quest under certain circumstances.
- Addressed an issue in The Boar with the Golden Nose where players couldn't complete a world event due to Lady Trotters not spawning.
- Addressed an issue in Defensive Measures where players would die when returning to Asgard.
- Addressed an issue in Cruel Destiny that prevented players from proceeding to the second phase of the boss fight. *Quest name checks out.*
- Addressed an issue in Madness of the Stones that prevented players from proceeding with the quest.
- Addressed an issue in Bleeding the Leech that prevented players from completing the quest.
- Addressed an issue where Petra would run into the opposite direction of the Elk. *See this, Petra?*
- Addressed an issue where players could sometimes not get back into the room with the Norns.
- Addressed an issue in Giants of Fimbulwinter where Eivor could get stuck inside the quest area.
- Addressed an issue in Smashing the Compass that prevented players from completing the quest.
- Addressed an issue in War Weary where players couldn't re-enter the church under certain circumstances.
- Addressed an issue in War of the Collectors where the world event wouldn't be completed under certain circumstances.
- Addressed an issue in The Big Finish where the quest objective wouldn't update further.
- Addressed an issue that prevented players from entering Skyrmir's Mitten in The Lost Cauldron.
- Addressed an issue in Firing the Arrow where the quest objective would sometimes not update.
- Addressed an issue where some players couldn't progress the game anymore upon reaching England after Title Update 1.0.4.
- Addressed an issue with the SteinnBjorn encounter.
World
- · Addressed various object or texture placement issues.
- · Addressed various instances where the player could become stuck on objects.
Gameplay, Combat, AI
- Addressed various NPC behavior/animation issues.
- Addressed an issue that allowed players to shoot targets through walls (without using Piercing Shot).
- Addressed an issue with spears not being effective to destroy windows.
- Addressed an issue where the fishing hut kid was roaming Ravensthorpe instead of being at their house. *You’re officially grounded.*
- Horses will now run away when being hurt with a torch.
- Addressed an issue where Jotuns could sometimes warp into walls when shape shifting. *Gidgud*
- Addressed an issue where monks would sometimes stand still and not perform their tasks.
- Addressed an issue where hitting a horse with a Saxon boat will cause it to disappear when mounting it. *Insert what.gif here*
- Sprint will now be interrupted by actions other than dodging.
- Addressed an issue where Eivor would become invisible to AI detection when fast travelling during a dice game.
- Addressed an issue where NPCs may randomly start pirouetting on a Saxon boat. *Whatever floats your boat I guess.*
Abilities, Perks, Skills
- Addressed an issue where players couldn't perform heavy attacks with Frostruin or Sinner Skull.
- Addressed an issue where Frostruin's perk wouldn't activate even when conditions are met.
- Addressed instances where players were able to open barred doors with the Dive of the Valkyries ability.
- Addressed an issue where the Level 2 Incendiary Power Trap couldn't be detonated a second time when the first trap was set off by an NPC.
- Addressed an issue where Man's Best Friend wouldn't deal any damage to Zealots in some instances. *Good boi.*
- Largely increased Mastery Points cap.
User Interface / HUD
- Addressed various UI/HUD issues.
- Addressed various localization issues.
- Items that are part of a bundle in the Animus Store will now show the corresponding items in the Details Page.
- Addressed an issue where players could sometimes lose weapons when performing a dual weapon swap.
- Tweaked Reda's Informer icon to make it appear smaller.
- Changed Adrenaline Fiend icon to make it more distinguishable from Adrenaline upgrades.
- Torches/oil jars can now be dropped/put on the ground with Y/Triangle.
- Addressed an issue that allowed players to get the beggar reward several times.
- Addressed an issue where stats wouldn't update after leaving offline mode.
- Addressed an issue where players couldn't interact with Reda anymore.
- Added "OFF" to Quick-Time-Event Input type in the menu. (Turning this option off will allow the game to bypass mashing actions during some boss encounters)
- Addressed an issue with Alpha Animals where players wouldn't be awarded the skill point when animals were not killed by the player.
- Addressed an issue where Opals would not disappear from the map under certain conditions after collection.
- Addressed an issue where Experienced Travelers would unlock locations for the wrong territory.
- Addressed an issue where players wouldn't be able to create or load a manual save anymore.
- Addressed an issue where Layla's laptop couldn't be navigated with Focused navigation.
- Named Cloud saves appropriately.
- Cloud saves will now be named Autosave/Manual/Episode Save CLOUD
- Addressed an issue where Saves could be displayed as corrupt when saving when the internet connection is lost.
- Addressed an issue on where the pathfinder setting resets to Custom after rebooting the game.
- Addressed an issue on where cloud saves could disappear under certain conditions.
Photo Mode
- Addressed an issue where filters reset to no filter when adjusting other values in Photo Mode.
- Addressed an issue where the Photo Mode camera could get stuck in objects.
- Photo Mode Frames will now function correctly.
System
- (PC) Addressed an issue with the benchmark tool that caused the tool not to collect data for a moment after unpausing the session.
- (PC) Addressed an issue where VRAM indicators did not correspond with actual VRAM consumption.
- Reduced intensity and duration of the parry rumble. *Controllers go brrrr.*
- (PS5) Addressed an issue on PlayStation 5 where the Season Pass wouldn’t be displayed as OWNED after purchase.
-
Hey everyone,
This is to let you know that we deployed a server-side update earlier today that should allow players to proceed with the Seer's Solace quest. Thanks for your patience while we worked on this fix.
Note: Please fully close the game application for the fix to become active. We also highly recommend to attempt the completion of the quest immediately upon loading your savegame.
Since we're already talking fixes: We genuinely appreciate all of you for your vigilance in reporting issues to us and want you to know that we're currently working on our next title update. You can expect fixes for some of the reported known issues (& more) later this month. Stay tuned.
Your AC Community & Development Team -
Hey everyone,
We will be deploying Title Update 1.1.1 on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: January 14, 2021.Patch Sizes and Deployment Timing:
- Xbox Series X|S: ~7.5 GB
- Xbox One: ~6.6 GB
- PlayStation 5: ~2 GB
- PlayStation 4: 2-3 GB (depending on region)
- PC: ~6.45 GB
Deployment timing for all platforms: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT
Please note that these times are estimates and subject to change.
Check out the most notable changes with 1.1.1 below.Ubisoft Connect Achievements are here!
Added in-game support for Ubisoft Connect achievements to the game.- Unlock conditions for Quest-related or not-repeatable achievements:
- Achievements where unlock conditions have been met will pop when the player completes a new quest.
- Unlock conditions for Countable/repeatable achievements:
- Achievements will pop whenever the player performs an achievement-related action past the unlock condition.
Miscellaneous- The Animus Pulse will now highlight dead bodies for necessary situations only.
- Enemies can no longer be auto looted using the Throw Weapons perk.
- Tweaked AI detection when using disguise while dodging or while being in-air.
- Added a reward to the Death Stranding homage.
- Quivers and rations will now refill when upgrading them while they are depleted.
- White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.
- Players will now be able to use "Wake up" at any time while in Asgard. Previously you had to complete the first quest.
- Daily quests will now reset whenever the game detects that it's not possible to continue or restart the quest. The quest may then be reactivated at the informer.
- Added Text-to-speech to letters found in-game.
- Added previews to color-blind and subtitle options.
Balancing- Tweaked damage dealt and received values for the Lost Wolf boss encounter to reduce friction when playing on Drengr difficulty.
- Rebalanced initial damage dealt with Harpoon Impalement Lvl 1 / 2.
Game Improvements
Performance and Stability- Improved performance and stability.
Graphics, Audio, Animation- Addressed various graphics issues.
- Addressed various clipping issues.
- Addressed various NPC animation issues.
- Addressed an issue that caused dummies to jitter when hit with a poison arrow. *shake it off*
- >!Added some electricity to Mjolnir before picking it up !<
- Addressed an issue where war cries would repeat or loop oddly.
- Addressed an issue where blowing the horn and starting to move with left foot forward could sometimes makes Eivor's feet glide.
- (Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their face.
- Addressed an issue where some Raven skins could be low res.
- (PS4) Optimized some textures on PS4.
- Addressed a texture issue near the Cicestre Abbey that caused players to desync when walking over the texture.
Quests, World Events, Side Activities- Addressed an issue in Legend of Beowulf where the clue marker would remain after it was investigated.
- Addressed an issue in A Sticky Situation where the NPC would sometimes not spawn.
- Addressed an issue where the player could get stuck fishing in The Baker’s Plaint.
- Addressed an issue in Fishing Lesson that under certain circumstances prevented players from completing the world event.
- Addressed an issue where players are stuck after pledging to Lincolnscire after returning from Vinland.
- Addressed an issue where players could get stuck in a boss fight during A Cruel Destiny. *Ah yes, A Cruel Destiny, indeed.*
- Addressed an issue where some treasures wouldn't be at their location or couldn't be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire)
- Addressed an issue where players could receive an Online Service Error when trying to save.
- Addressed an issue where players got blackscreen after building the blacksmith.
- Addressed an issue where players didn't receive Storming the Walls after completing Severing the Lines.
- Addressed an issue in To Serve the Light where Hytham would get stuck on the boat when randomly shooting arrows into the water.
- Addressed an issue that prevented players from interacting with Settlement NPCs.
- Addressed an issue that prevented players from completing Clues and Riddles.
- Addressed an issue in the Absence of an Ealdorman that prevented players from completing the quest.
- Addressed an issue where the quest objective marker was pointing to a wrong destination in The Devil Has All the Best Tunes.
- Addressed an issue in War Weary that prevented players from completing the quest when Ceolbert was accidentally killed.
- Addressed an issue that prevented players from starting the Daughters of Lerion encounter. (Goneril, Cordelia)
- Addressed an issue in Binding Fate that caused the boss to be stuck on a rock.
- Addressed an issue where Estrid could get stuck in Taken.
- Addressed an issue in Pluck the Quill where players would sometimes be unable to interact with Aelwyn.
- Addressed an issue in Binding Fate that caused the boss to be stuck underground when using Dive of Valkyrie.
- Addressed an issue in Price of Wisdom that prevented players from completing the quest.
- Addressed an issue in The Boar with the Golden Nose where the boar would sometimes disappear under certain circumstances.
- Addressed an issue in Bleeding the Leech where Erke would be at the wrong location.
- Addressed an issue in Of Blood and Bonds where the players couldn't complete the quest or couldn't report back to Randvi.
- Addressed an issue in The Prodigal Prince that prevented players from completing the quest.
- Addressed an issue that prevented players from completing the Old Cellar mystery.
- Addressed an issue in A Rivalry for the Ages that prevented players from completing the quest.
- Addressed an issue where the Mari Lwyd disguise would not disappear after finishing the Glowecestrescire Arc. *everyone liked that dot jpg*
- Addressed an issue in Road to Harmatia that prevented players from completing the quest.
- Addressed an issue where Knud could become stuck in A Little Problem.
- Addressed an issue that prevented players from interacting with Ubba in Sons of Ragnar.
- Addressed an issue where Basim was in a fight with NPCs before the start of Puppets and Prisoners.
- Addressed an issue in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.
- Addressed an issue in Bridges of Oppression that prevented players from completing the quest.
- Addressed an issue in King Killer that prevented Ivarr to reach the door to Rhodri’s Room
- Addressed an issue in A Fiend out of Hell that prevented players from examining one of the cows.
World- Addressed various misplaced textures or objects.
- Addressed several instances where the player could become stuck.
- Grounded a floating boat in Vinland.
Gameplay, Combat, AI- Addressed various NPC behavior issues.
- Addressed an issue where NPCs would sometimes return to a location they fled from that is still being raided.
- Addressed an issue where whales would sometimes start their fleeing behavior mid-air.
- Addressed an issue where Archery was blocked with M and K holding the SHIFT key.
- Addressed an issue that caused players’ line of sight to be blocked using incendiary or Poison traps with the predator bow.
- Addressed an issue where guards would sometimes not react with hostility to watching Eivor burn members of their faction with oil jars. *I- uh nevermind. Moving on.*
- Addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.
- Addressed an issue that removed Bjorn from the ship crew.
- Addressed an issue with the Mentor's Set where the gear perk sometimes didn't activate even though 2-4 set pieces were equipped.
- Addressed an issue that prevented players from controlling the raven when Q or E buttons were assigned to one of the move actions.
Abilities, Perks, Skills- Addressed an issue where some ranged special abilities could incorrectly be used with guided arrows.
- Addressed an issue where one NPC would not leave Eivor's side when Feign Death was used.
- Addressed an issue where several abilities wouldn't work against hostile dogs.
- Addressed an issue where Man's Best Friend would not unlock after completing the quest A Little Problem.
- Addressed an issue with the Mentor's Set where the gear perk sometimes didn't activate even though 2-4 pieces of the set were equipped.
User Interface / HUD- Addressed various UI/HUD issues.
- Addressed an issue where the arrow quantity could remain stuck at 12.
- Addressed an issue where UI language changes weren't applied during combat.
- The camera will now be closer to the character when browsing tattoos in the Animus Store.
- Addressed an issue where color-blind previews would sometimes not be displayed in the menu.
- Addressed an issue where color-blind values weren’t applied to the Order of Ancient menu.
- Addressed an issue where a blank box would appear in the Completed Quests list.
- Addressed an issue where fall damage could be negated by opening the menu right before hitting the ground.
- Addressed an issue where Auto Loot didn't work when an enemy was stun finished.
- Addressed an issue where the Raculf Monastery couldn't be raided.
- Addressed an issue where some icons were missing for newly acquired God Favors.
- Addressed an issue where In-Game news sometimes wouldn’t load correctly.
- Addressed an issue that caused players to receive incorrect items when purchasing Vegvisir (Front) or Muninn (Front) schemes.
- Addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.
System- Added a respawn point just before the boss fight in Extended Family.
- Addressed an issue that prevented players from fast traveling after 1.0.4.
- Added force trigger feedback to bow shooting for Xbox/PlayStation controllers.
- (Stadia) Addressed an issue that caused the time on the save not to reflect local time.
-
Hey everyone,
Title Update 1.1.2 will be deployed on Xbox Series X|S, Xbox One consoles, PlayStation 5, PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: February 16, 2021.
Patch Sizes and Deployment Timing:
- Xbox Series X|S: ~19.53 GB
- Xbox One: ~15.27 GB
- PlayStation 5: ~11.18 GB
- PlayStation 4: ~10.23 GB
- PC: ~18.04 GB
Deployment timing for all platforms: 1 PM CET, 7 AM EST, 4 AM PST, and 11 PM AEDT.
Please note that these times are estimates and are subject to change.
Check out the most notable Title Update 1.1.2 changes below.
Yule Season: River Raids Game Mode
We added in-game support for River Raids.
- Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
- The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed
Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2.
New Abilities
- Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
- Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
- Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects.
New Skills
- Assassin Carry: Automatically carry a body after a successful assassination.
- Assassin Slide: Slide into enemies and knock them off balance while sprinting.
- Power Stroke: Trigger a speed boost on the long ship at the cost of stamina.
- Arrow Looter: Eivor has a greater chance of looting arrows from archers.
- Fight Ready: Always start a fight with an adrenaline-filled slot.
- Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you.
Game Improvements
Miscellaneous
- Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
- Improved vibration feedback during fishing. *Fishing goes BRRRR.*
- Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
- Addressed an issue that prevented players from catching fish in the sea or on coastlines.
- Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
- Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
- Changed predator charge attack animations to give players a little more time to react.
- Addressed an issue that prevented fabric from being available. *Everyone liked that.*
- Added date of purchase to items listed in the owned section of the store.
Balancing- Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.
- Tweaked the Counter Roll skill to be more reliable against unstoppable attacks
Graphics, Audio, and Animation- Addressed various graphics or lighting issues.
- Addressed various texture issues.
- Addressed an issue that caused explosion VFX to be missing when oil jars explode. *Oil jars will now go BOOM*
- (PS4/PS5) The Muspell Warg mount will now burn with the fires of Hel!
- The blood of your enemies will now soil all clothing.
- Addressed various character or NPC animation issues.
- Addressed various clipping issues.
- Addressed an issue that prevented visual effects of the Draugr set to be displayed.
- Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
Quests, World Events, and Side Activities
- Addressed an issue in Storming the Walls, preventing players from completing the quest.
- Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. *Party Time!*
- Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. *Oo-de-lally, oo-de-lally, golly, what a day.*
- Jomsviking gear will now display their quality properly in the customization page
- Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
- Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
- Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
- Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. *Nothing up your sleeve anymore.*
- Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
- Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
- Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
- Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
- Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
- Addressed an issue that prevented the final order member to be revealed. *No more Revealio!*
- Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
- Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
- Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
- Addressed an issue that caused all Order members to be killed after killing a Zealot. *This may just be the wildest issue ever seen.*
- Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
- Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
- Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
- Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. *Yeeeeeet!*
- Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
- Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. *HOLD UP.*
- Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
- Addressed an issue that prevented players from interacting with Settlement NPCs.
- Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. *Quest name checks out.*
- Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.
Gameplay, Combat, and AI
- Addressed several NPC behavior issues.
- Mounts will heed Eivor's call from the Quick Actions Wheel.
- Addressed an issue that caused NPC to die before they're being hit. *Calls an emergency meeting.*
- Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. *Eivor en pointe.*
- Addressed an issue that caused decorative elements to spawn in miniature form.
- Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. *It had to be done.*
Audio
- (PS4) Addressed an issue that caused crackling sounds to be heard.
- Addressed an issue that caused dead swarm animals to make idle sounds. *I know an Animus glitch when I see one.*
Photo Mode
- Addressed an issue that caused Photo Mode frames not to scale to game window size.
- Addressed an issue that caused terrain rendering issues when moving the camera.
User Interface/HUD
- Addressed various UI/HUD issues.
- Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
- After encountering Cola, their appropriate icon will be shown on the Order tab.
- Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
- Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
- Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
- Players will be able to switch targets with the mouse wheel by using M and K.
- Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
- Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
- Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
- Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
- Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
- Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
- Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
- Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
- Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
- Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
- Added a quit fishing button during aiming state.
- Addressed various instances where Odin's Sight highlighted props that it shouldn't.
- Addressed an issue that caused “data corrupt” errors after entering the save menu.
- Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
- Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.
System
- (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
- Take My Hand
- The Enemy of My Enemy
- Disorder of the Ancients
- Completionist All The Way
- (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
- Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
- Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
- Addressed an issue that caused the MSI voice command feature to stop working after save/load.
Performance and Stability- Improved performance and stability.
-
At Ubisoft we are committed to providing an inclusive gaming environment where everyone, anywhere in our global community can have fun while feeling safe and respected.
We value each and every member of our community and we appreciate your passion for our games. After all, where would we be without you? We trust you to be respectful and kind to yourselves and to one another. Together, we’re making this community stronger, safer and more positive.
To that end, our Code of Conduct establishes a set of core guidelines that all players, partners and employees must follow when participating in activities associated with Ubisoft’s products or services, both on and offline – we all play by the same rules.
This document supplements Ubisoft’s Terms of Use. For more details, please refer to our terms: https://legal.ubi.com/termsofuse/
ILLEGAL BEHAVIOR
Safety first. The safety of our players, partners and employees is our highest priority. Ubisoft does not tolerate threats, sexual or moral harassment, discrimination, endangerment of others, stalking, doxing or any other illegal or illicit conduct in our communities.
Do:
- Educate yourself and respect local laws.
- Report any illegal or suspicious activity that you see.
Don’t:
- Engage in or encourage any form of illegal activity.
- Put anyone in danger or make them feel unsafe.
TOXIC BEHAVIOR
Think IRL. Behind every avatar is a real person. All players should feel safe, welcome and accepted in Ubisoft’s communities and playspaces. Ubisoft does not accept any form of bullying, intimidation or the proliferation of hate.
Do:
- Be your best self! Be kind and play your part in keeping the Ubisoft community great
- Be respectful in communicating with others, no matter who or where they are. Make sure to use and share appropriate language and content.
- Stay cool. We’ve all had games where emotions run high. If you need to, take a break, take a deep breath, or just hit pause.
Don’t:
- Bully, harass or target others anywhere, whether on or offline.
- Lose control. It’s easy to lash out or give in when things get tense, but don’t let your adrenaline do the talking.
CHEATING & UNFAIR ADVANTAGES
Have fun and play fair. Let your skills alone take you to the top. All players are created equal. Anything aimed at gaining an unfair advantage disrupts the balance of our games and is damaging to our communities.
Do:
- Play fair and encourage others to do so.
- Call out cheating and help us foster fair play by using our reporting features
Don’t:
- Cheat! Buying, making, distributing or promoting cheats for our games ruins the experience for all, even you.
-Abuse exploits or glitches to gain an unfair advantage.
INVESTIGATION & SANCTIONS: Your actions have consequences
When you’re using Ubisoft’s games and services, be respectful towards all players, users and our representatives. The purpose of our Code of Conduct and Terms of Use is to provide safe and welcoming communities for all, and any suspected breaches of these guidelines and rules will result in an investigation that could lead to sanctions. Sanctions can include; but are not limited to: restricted access to certain services, suspensions and bans at game or at account level. Sanctions may vary depending on the severity, impact and/or frequency of breaches. We don’t enjoy taking this kind of action, but breaking the rules can negatively impact the community, and therefore we need to hold you accountable.
SECURITY: Protect your account & yourself
We strongly advise our gamers against sharing personal or account information with anyone else. This includes information that could be used to identify you, like your telephone number, home address, etc., as well as information that could be used to compromise your account, like your email address or answers to your security questions, etc. Ubisoft representatives will never ask you for your password. Help us help you, we count on you to keep your account safe secure and to yourself.
MODERATION: We’re looking out for you
You are responsible for all actions and any comments you make in-game, on our forums or within other Ubisoft services. To protect our communities, representatives and partners, we may remove any and all content published by you that is in breach of this Code of Conduct or our Terms of Use. -
Hey everyone,
This is to let you know that we deployed two hotfixes earlier today. Please follow the respective steps for the fixes to become active.
Hotfix 1: Unable to interact with Tove after completing the "Carrying the Torch" quest.- If you are affected by this issue, please follow the steps below:
- Create a manual save
- Close the game application and relaunch it
- Load the save you created before
- Eivor should now be able to interact with Tove.
Hotfix 2: Unable to move the shelves in the "The Demon Odor at the Tithe" quest
- If you are affected by this issue, please follow the steps below:
- Create a manual save
- Close the game application and relaunch it
- Load the save you created before
- Eivor should now be able to move the shelves in the "The Demon Odor at the Tithe" quest
Note: If a load action is performed before interacting with Tove or the shelves, you'll have to close and relaunch game application before being able to interact with either.
-Your Assassin's Creed Community and Development Team - If you are affected by this issue, please follow the steps below:
-
Hey everyone,
We deployed two server-side hotfixes to address the following issues:
- Guaranteed Assassinations not working
- Placeholder box in River Raids
If you are unable to use Guaranteed Assassinations after launching and loading your save game, please follow the steps below:- Create a manual save
- Close the game entirely, then launch it again
- Load the created save
Important: If you reload the game before acquiring the shoulder bash ability, please relaunch the game application before being able to use Guaranteed Assassinations again.
Note: We're also working on a more permanent solution.
-Your Assassin's Creed Development and Community Team -
Hey everyone,
We want to take a moment to provide you with some information about a recent community discussion revolving around the replacement of Diamond Rune Slots.
We understand that some of you were surprised that this was changed with Title Update 1.1.1. This wasn’t our intention and rest assured, we’re constantly fine-tuning our patch note creation process to provide the most relevant list of game improvements or changes to you.
Here’s why we replaced diamond rune slots: Our development team has recently discovered that a few gear set items (Helmets, Bracers, Boots, Cloak) had diamond rune slots by mistake and started replacing these with regular rune slots with Title Update 1.1.1. (Einherjar Set).
We will do another sweep with an upcoming Title Update and are currently looking at replacing diamond rune slots from the following gear sets items (Helmets, Bracers, Boots, Cloak):- Niflheim gear set
- Gothic gear set
- Hel’s Damnation gear set
Know that any runes that were slotted into diamond slots of affected gear set pieces will be returned to your inventory when our upcoming Title Update is released in the near future.
We hope this provides you with some more information and clarity on this topic and want to thank everyone for your vigilance on reporting issues to us.
Please consult our Known Issues List to stay updated on the statuses of common issues that our development team is actively investigating.
-Your Assassin’s Creed Community and Development Team
Latest posts made by UbiQuB3
-
Hey everyone,
We deployed two server-side hotfixes to address the following issues:
- Guaranteed Assassinations not working
- Placeholder box in River Raids
If you are unable to use Guaranteed Assassinations after launching and loading your save game, please follow the steps below:- Create a manual save
- Close the game entirely, then launch it again
- Load the created save
Important: If you reload the game before acquiring the shoulder bash ability, please relaunch the game application before being able to use Guaranteed Assassinations again.
Note: We're also working on a more permanent solution.
-Your Assassin's Creed Development and Community Team -
Hey everyone,
We deployed two server-side hotfixes to address the following issues:- Unable to progress with Razing Earnningstone
- Cannot interact with Galinn
- Unable to progress with Bleeding the Leech
- Cannot interact with the Blacksmith
If you are unable to progress with the respective quests after launching and loading the save game, please follow the below steps:- Create a manual save
- Close the game entirely, then launch it again
- Load the created save
- You should now be able to proceed with the respective quest
Important: If you reload the game before proceeding with the respective quest, you'll have to relaunch the game application before being able to proceed with the quest.
Note: We're also working on more permanent solutions for both issues.
-Your Assassin's Creed Development and Community Team - Unable to progress with Razing Earnningstone
-
@nturfkruier Hey there, thanks for reporting. Our dev team is already aware of this issue and is looking into it.
-
Yea @TheeElf, it takes 3 visits to the river for a location to be rebuilt.
@sykoactiv8d: Just to confirm, have you visited the river three times or more? If so, I shall make the dev team aware that there might be a bug with this. -
@tyeler0222144 Hey there, an internet connection is required to download the update but not to play River Raids.
-
Hey everyone,
Title Update 1.1.2 will be deployed on Xbox Series X|S, Xbox One consoles, PlayStation 5, PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: February 16, 2021.
Patch Sizes and Deployment Timing:
- Xbox Series X|S: ~19.53 GB
- Xbox One: ~15.27 GB
- PlayStation 5: ~11.18 GB
- PlayStation 4: ~10.23 GB
- PC: ~18.04 GB
Deployment timing for all platforms: 1 PM CET, 7 AM EST, 4 AM PST, and 11 PM AEDT.
Please note that these times are estimates and are subject to change.
Check out the most notable Title Update 1.1.2 changes below.
Yule Season: River Raids Game Mode
We added in-game support for River Raids.
- Prepare your Jomsviking crew for this new highly replayable mode that will take you to unexplored regions of England, which is full of raiding opportunities. New loot, rewards, and challenges await the Raven Clan!
- The River Raids Mode is part of the Yule Season content. It is free for all Assassin’s Creed
Valhalla players, and it is accessible in-game after downloading Title Update 1.1.2.
New Abilities
- Berserker Trap: This attaches a trap to your arrow, spreading hallucinatory powder. Any nearby movement causes the trap to trigger. Surprise clueless passersby!
- Battle Cry: In a fit of rage, Eivor lets out a blood curdling scream, gaining strength and causing nearby enemies to stumble backwards in fear, interrupting their attacks.
- Shoulder Bash: Eivor performs a shoulder bash that pushes back enemies and destroys objects.
New Skills
- Assassin Carry: Automatically carry a body after a successful assassination.
- Assassin Slide: Slide into enemies and knock them off balance while sprinting.
- Power Stroke: Trigger a speed boost on the long ship at the cost of stamina.
- Arrow Looter: Eivor has a greater chance of looting arrows from archers.
- Fight Ready: Always start a fight with an adrenaline-filled slot.
- Long Ship Brace: When you are in command of the long ship, the crew will raise their shield with you.
Game Improvements
Miscellaneous
- Runes and used resources to upgrade Berserker gear will be returned to the player inventory when an item is lost.
- Improved vibration feedback during fishing. *Fishing goes BRRRR.*
- Addressed an issue that caused players to leave disguise mode if players perform any attack while riding.
- Addressed an issue that prevented players from catching fish in the sea or on coastlines.
- Addressed an issue that caused school of fish to take a long time to respawn after one was caught.
- Items purchased at the Animus Store will only be given to players after returning to England from Vinland.
- Changed predator charge attack animations to give players a little more time to react.
- Addressed an issue that prevented fabric from being available. *Everyone liked that.*
- Added date of purchase to items listed in the owned section of the store.
Balancing- Removed diamond rune slots from gear set pieces other than torsos. Runes that were slotted into these will be returned to the player inventory.
- Tweaked the Counter Roll skill to be more reliable against unstoppable attacks
Graphics, Audio, and Animation- Addressed various graphics or lighting issues.
- Addressed various texture issues.
- Addressed an issue that caused explosion VFX to be missing when oil jars explode. *Oil jars will now go BOOM*
- (PS4/PS5) The Muspell Warg mount will now burn with the fires of Hel!
- The blood of your enemies will now soil all clothing.
- Addressed various character or NPC animation issues.
- Addressed various clipping issues.
- Addressed an issue that prevented visual effects of the Draugr set to be displayed.
- Addressed an issue that caused arrows to disappear from the quiver after reequipping the bow from the inventory.
Quests, World Events, and Side Activities
- Addressed an issue in Storming the Walls, preventing players from completing the quest.
- Gunnar has decided to join the festivities in The First Night of Samhain, allowing players to complete the quest. *Party Time!*
- Addressed an issue that allowed NPC in The Good Men of Sherwood world event to be killed. *Oo-de-lally, oo-de-lally, golly, what a day.*
- Jomsviking gear will now display their quality properly in the customization page
- Addressed an issue that could cause Jomsviking to change shapes and sizes in the menu when being recruited.
- Randvi is ready to hear the news after completing the Sciropescire Arc, allowing completion of the alliance.
- Addressed an issue that prevented players from interacting with Tove after having completed Carrying the Torch.
- Addressed an issue that caused some dice to be reused when both players used the God Favor giving 3 additional dice. *Nothing up your sleeve anymore.*
- Addressed an issue with the Fishmonger encounter that prevented the quest from being marked as complete after confirming the kill.
- Players will no longer be ashen if escaping before fighting the Bard in The Devil Has All the Best Tunes.
- Players loading a save created after knocking in Clues and Riddles, will now be able to complete the objective.
- Addressed an issue in Extended Family that caused the boss not to deal any damage during underground attacks.
- Addressed an issue in Extended Family that caused the boss to get stuck near walls, stay underground, or not engage in combat altogether.
- Addressed an issue that prevented the final order member to be revealed. *No more Revealio!*
- Addressed an issue in Binding Fate that prevented players from completing the boss encounter, as the boss may get stuck underground.
- Addressed an issue in Binding Fate that prevented players from completing the quest after talking to Tyr.
- Addressed an issue in War Weary that prevented players from completing the quest after having defeated all NPCs outside.
- Addressed an issue that caused all Order members to be killed after killing a Zealot. *This may just be the wildest issue ever seen.*
- Addressed an issue in The Big Finish that prevented players from completing the quest when the hideout was visited before starting the quest.
- Addressed an issue in Blood from a Stone that prevented players from moving a stack of cargo.
- Addressed an issue in The Prodigal Prince that caused the objective to remain stuck if Eivor assassinates the first training dummy before reaching the checkpoint.
- Addressed an issue that prevented players from interacting with Gotafrid Fair-Robes post fight, if the players threw them in the river. *Yeeeeeet!*
- Addressed an issue in The Twit Saga Part I, where the house would sometimes not catch fire preventing players from completing the world event.
- Addressed an issue in Degolas the Beautiful that caused the kid to grow in size. *HOLD UP.*
- Addressed an issue in Degolas the Beautiful that prevented Degolas from leaving the water.
- Addressed an issue that prevented players from interacting with Settlement NPCs.
- Addressed an issue in Crushed Dreams that prevented players from completing the world event as the wife is in a dead state. *Quest name checks out.*
- Addressed an issue that caused the world map to become unavailable after speaking to Ceolwulf.
Gameplay, Combat, and AI
- Addressed several NPC behavior issues.
- Mounts will heed Eivor's call from the Quick Actions Wheel.
- Addressed an issue that caused NPC to die before they're being hit. *Calls an emergency meeting.*
- Addressed an issue that caused Eivor to end up standing on their toes after being idle for a while. *Eivor en pointe.*
- Addressed an issue that caused decorative elements to spawn in miniature form.
- Addressed an issue that allowed players to obtain Nodens' Arc using save/load actions. *It had to be done.*
Audio
- (PS4) Addressed an issue that caused crackling sounds to be heard.
- Addressed an issue that caused dead swarm animals to make idle sounds. *I know an Animus glitch when I see one.*
Photo Mode
- Addressed an issue that caused Photo Mode frames not to scale to game window size.
- Addressed an issue that caused terrain rendering issues when moving the camera.
User Interface/HUD
- Addressed various UI/HUD issues.
- Addressed an issue that caused Premium Start Pack items to appear in Fine instead of Mythic quality.
- After encountering Cola, their appropriate icon will be shown on the Order tab.
- Addressed an issue that caused acquired Reda contracts to appear under the Cent quest log section.
- Addressed an issue that caused contracts not to count towards the Viking for Hire progression.
- Addressed an issue that prevented players from interacting with any items in Reda's shop when Focused Navigation is enabled.
- Players will be able to switch targets with the mouse wheel by using M and K.
- Addressed an issue that was causing stick input to stick after enabling Swap Sticks option during Cairns.
- Addressed an issue that caused the Call Mount prompt to appear every time when whistle is used to attract enemies.
- Addressed an issue when pressing D-Pad down causing Daily Concept Art to remain.
- Addressed an issue that caused several Daily Concept Art to be displayed on the world map.
- Addressed an issue that caused the mouse curser not to be displayed when switching back to M&K after controller was used as single source.
- Addressed an issue that prevented Order of Ancient icons not to change based on selected colorblind settings.
- Addressed an issue that caused control conflicts in Photo Mode if Swap Sticks option is set to ON.
- Addressed an issue that caused the slider value of subtitle backgrounds not to reset to the default value.
- Addressed an issue that caused exploration difficulty to be reset to Adventurer instead of Explorer when resetting to default.
- Addressed an issue that prevented the adrenaline bar from filling after the second assassination was performed using chain assassinations.
- Added a quit fishing button during aiming state.
- Addressed various instances where Odin's Sight highlighted props that it shouldn't.
- Addressed an issue that caused “data corrupt” errors after entering the save menu.
- Addressed an issue that prevented the ingot that was looted off the destroyer (Hamptun Blockade) not to be counted towards wealth completion.
- Addressed an issue that caused Fly Agar mysteries not to be highlighted with the appropriate mystery icon.
System
- (PC) Addressed issues with various Ubisoft Connect achievements that were not unlocking correctly when conditions were met.
- Take My Hand
- The Enemy of My Enemy
- Disorder of the Ancients
- Completionist All The Way
- (PC) Addressed an issue with the unlock condition of the Equine Attack achievement.
- Addressed an issue that caused online service errors to be displayed when creating or hovering over photos.
- Addressed an issue causing the game to remain stuck during loading after entering the save/load menu.
- Addressed an issue that caused the MSI voice command feature to stop working after save/load.
Performance and Stability- Improved performance and stability.
-
Hey everyone,
This is to let you know that we deployed two hotfixes earlier today. Please follow the respective steps for the fixes to become active.
Hotfix 1: Unable to interact with Tove after completing the "Carrying the Torch" quest.- If you are affected by this issue, please follow the steps below:
- Create a manual save
- Close the game application and relaunch it
- Load the save you created before
- Eivor should now be able to interact with Tove.
Hotfix 2: Unable to move the shelves in the "The Demon Odor at the Tithe" quest
- If you are affected by this issue, please follow the steps below:
- Create a manual save
- Close the game application and relaunch it
- Load the save you created before
- Eivor should now be able to move the shelves in the "The Demon Odor at the Tithe" quest
Note: If a load action is performed before interacting with Tove or the shelves, you'll have to close and relaunch game application before being able to interact with either.
-Your Assassin's Creed Community and Development Team - If you are affected by this issue, please follow the steps below:
-
Hey everyone,
We want to take a moment to provide you with some information about a recent community discussion revolving around the replacement of Diamond Rune Slots.
We understand that some of you were surprised that this was changed with Title Update 1.1.1. This wasn’t our intention and rest assured, we’re constantly fine-tuning our patch note creation process to provide the most relevant list of game improvements or changes to you.
Here’s why we replaced diamond rune slots: Our development team has recently discovered that a few gear set items (Helmets, Bracers, Boots, Cloak) had diamond rune slots by mistake and started replacing these with regular rune slots with Title Update 1.1.1. (Einherjar Set).
We will do another sweep with an upcoming Title Update and are currently looking at replacing diamond rune slots from the following gear sets items (Helmets, Bracers, Boots, Cloak):- Niflheim gear set
- Gothic gear set
- Hel’s Damnation gear set
Know that any runes that were slotted into diamond slots of affected gear set pieces will be returned to your inventory when our upcoming Title Update is released in the near future.
We hope this provides you with some more information and clarity on this topic and want to thank everyone for your vigilance on reporting issues to us.
Please consult our Known Issues List to stay updated on the statuses of common issues that our development team is actively investigating.
-Your Assassin’s Creed Community and Development Team -
Hey everyone,
We will be deploying Title Update 1.1.1 on Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, Ubisoft Connect, Epic Games Store, Stadia, and Amazon Luna tomorrow: January 14, 2021.Patch Sizes and Deployment Timing:
- Xbox Series X|S: ~7.5 GB
- Xbox One: ~6.6 GB
- PlayStation 5: ~2 GB
- PlayStation 4: 2-3 GB (depending on region)
- PC: ~6.45 GB
Deployment timing for all platforms: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT
Please note that these times are estimates and subject to change.
Check out the most notable changes with 1.1.1 below.Ubisoft Connect Achievements are here!
Added in-game support for Ubisoft Connect achievements to the game.- Unlock conditions for Quest-related or not-repeatable achievements:
- Achievements where unlock conditions have been met will pop when the player completes a new quest.
- Unlock conditions for Countable/repeatable achievements:
- Achievements will pop whenever the player performs an achievement-related action past the unlock condition.
Miscellaneous- The Animus Pulse will now highlight dead bodies for necessary situations only.
- Enemies can no longer be auto looted using the Throw Weapons perk.
- Tweaked AI detection when using disguise while dodging or while being in-air.
- Added a reward to the Death Stranding homage.
- Quivers and rations will now refill when upgrading them while they are depleted.
- White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.
- Players will now be able to use "Wake up" at any time while in Asgard. Previously you had to complete the first quest.
- Daily quests will now reset whenever the game detects that it's not possible to continue or restart the quest. The quest may then be reactivated at the informer.
- Added Text-to-speech to letters found in-game.
- Added previews to color-blind and subtitle options.
Balancing- Tweaked damage dealt and received values for the Lost Wolf boss encounter to reduce friction when playing on Drengr difficulty.
- Rebalanced initial damage dealt with Harpoon Impalement Lvl 1 / 2.
Game Improvements
Performance and Stability- Improved performance and stability.
Graphics, Audio, Animation- Addressed various graphics issues.
- Addressed various clipping issues.
- Addressed various NPC animation issues.
- Addressed an issue that caused dummies to jitter when hit with a poison arrow. *shake it off*
- >!Added some electricity to Mjolnir before picking it up !<
- Addressed an issue where war cries would repeat or loop oddly.
- Addressed an issue where blowing the horn and starting to move with left foot forward could sometimes makes Eivor's feet glide.
- (Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their face.
- Addressed an issue where some Raven skins could be low res.
- (PS4) Optimized some textures on PS4.
- Addressed a texture issue near the Cicestre Abbey that caused players to desync when walking over the texture.
Quests, World Events, Side Activities- Addressed an issue in Legend of Beowulf where the clue marker would remain after it was investigated.
- Addressed an issue in A Sticky Situation where the NPC would sometimes not spawn.
- Addressed an issue where the player could get stuck fishing in The Baker’s Plaint.
- Addressed an issue in Fishing Lesson that under certain circumstances prevented players from completing the world event.
- Addressed an issue where players are stuck after pledging to Lincolnscire after returning from Vinland.
- Addressed an issue where players could get stuck in a boss fight during A Cruel Destiny. *Ah yes, A Cruel Destiny, indeed.*
- Addressed an issue where some treasures wouldn't be at their location or couldn't be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire)
- Addressed an issue where players could receive an Online Service Error when trying to save.
- Addressed an issue where players got blackscreen after building the blacksmith.
- Addressed an issue where players didn't receive Storming the Walls after completing Severing the Lines.
- Addressed an issue in To Serve the Light where Hytham would get stuck on the boat when randomly shooting arrows into the water.
- Addressed an issue that prevented players from interacting with Settlement NPCs.
- Addressed an issue that prevented players from completing Clues and Riddles.
- Addressed an issue in the Absence of an Ealdorman that prevented players from completing the quest.
- Addressed an issue where the quest objective marker was pointing to a wrong destination in The Devil Has All the Best Tunes.
- Addressed an issue in War Weary that prevented players from completing the quest when Ceolbert was accidentally killed.
- Addressed an issue that prevented players from starting the Daughters of Lerion encounter. (Goneril, Cordelia)
- Addressed an issue in Binding Fate that caused the boss to be stuck on a rock.
- Addressed an issue where Estrid could get stuck in Taken.
- Addressed an issue in Pluck the Quill where players would sometimes be unable to interact with Aelwyn.
- Addressed an issue in Binding Fate that caused the boss to be stuck underground when using Dive of Valkyrie.
- Addressed an issue in Price of Wisdom that prevented players from completing the quest.
- Addressed an issue in The Boar with the Golden Nose where the boar would sometimes disappear under certain circumstances.
- Addressed an issue in Bleeding the Leech where Erke would be at the wrong location.
- Addressed an issue in Of Blood and Bonds where the players couldn't complete the quest or couldn't report back to Randvi.
- Addressed an issue in The Prodigal Prince that prevented players from completing the quest.
- Addressed an issue that prevented players from completing the Old Cellar mystery.
- Addressed an issue in A Rivalry for the Ages that prevented players from completing the quest.
- Addressed an issue where the Mari Lwyd disguise would not disappear after finishing the Glowecestrescire Arc. *everyone liked that dot jpg*
- Addressed an issue in Road to Harmatia that prevented players from completing the quest.
- Addressed an issue where Knud could become stuck in A Little Problem.
- Addressed an issue that prevented players from interacting with Ubba in Sons of Ragnar.
- Addressed an issue where Basim was in a fight with NPCs before the start of Puppets and Prisoners.
- Addressed an issue in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.
- Addressed an issue in Bridges of Oppression that prevented players from completing the quest.
- Addressed an issue in King Killer that prevented Ivarr to reach the door to Rhodri’s Room
- Addressed an issue in A Fiend out of Hell that prevented players from examining one of the cows.
World- Addressed various misplaced textures or objects.
- Addressed several instances where the player could become stuck.
- Grounded a floating boat in Vinland.
Gameplay, Combat, AI- Addressed various NPC behavior issues.
- Addressed an issue where NPCs would sometimes return to a location they fled from that is still being raided.
- Addressed an issue where whales would sometimes start their fleeing behavior mid-air.
- Addressed an issue where Archery was blocked with M and K holding the SHIFT key.
- Addressed an issue that caused players’ line of sight to be blocked using incendiary or Poison traps with the predator bow.
- Addressed an issue where guards would sometimes not react with hostility to watching Eivor burn members of their faction with oil jars. *I- uh nevermind. Moving on.*
- Addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.
- Addressed an issue that removed Bjorn from the ship crew.
- Addressed an issue with the Mentor's Set where the gear perk sometimes didn't activate even though 2-4 set pieces were equipped.
- Addressed an issue that prevented players from controlling the raven when Q or E buttons were assigned to one of the move actions.
Abilities, Perks, Skills- Addressed an issue where some ranged special abilities could incorrectly be used with guided arrows.
- Addressed an issue where one NPC would not leave Eivor's side when Feign Death was used.
- Addressed an issue where several abilities wouldn't work against hostile dogs.
- Addressed an issue where Man's Best Friend would not unlock after completing the quest A Little Problem.
- Addressed an issue with the Mentor's Set where the gear perk sometimes didn't activate even though 2-4 pieces of the set were equipped.
User Interface / HUD- Addressed various UI/HUD issues.
- Addressed an issue where the arrow quantity could remain stuck at 12.
- Addressed an issue where UI language changes weren't applied during combat.
- The camera will now be closer to the character when browsing tattoos in the Animus Store.
- Addressed an issue where color-blind previews would sometimes not be displayed in the menu.
- Addressed an issue where color-blind values weren’t applied to the Order of Ancient menu.
- Addressed an issue where a blank box would appear in the Completed Quests list.
- Addressed an issue where fall damage could be negated by opening the menu right before hitting the ground.
- Addressed an issue where Auto Loot didn't work when an enemy was stun finished.
- Addressed an issue where the Raculf Monastery couldn't be raided.
- Addressed an issue where some icons were missing for newly acquired God Favors.
- Addressed an issue where In-Game news sometimes wouldn’t load correctly.
- Addressed an issue that caused players to receive incorrect items when purchasing Vegvisir (Front) or Muninn (Front) schemes.
- Addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.
System- Added a respawn point just before the boss fight in Extended Family.
- Addressed an issue that prevented players from fast traveling after 1.0.4.
- Added force trigger feedback to bow shooting for Xbox/PlayStation controllers.
- (Stadia) Addressed an issue that caused the time on the save not to reflect local time.
Most liked by






News & Announcements