

Current Workaround: In the control options, look for Dismount/Release Object and change it something other than C. You can still leave your other hotkeys as C. Only this one needs to be changed.
Now suddenly if you are on a horse, and you press C, the mount will rear up.
It looks like this has been hardcoded this way, so @Ubi-Karl Ubisoft really should still fix it.
The description of the Algurnir Axe (from the Twilight Pack) makes it clear that its own perk will only work if it's in the main hand, and no other items are equipped in the secondary hand.
However, the bug is that if you have something else equipped in the secondary hand, instead of only be the Alguirnir's perk not working, ALL perks including those from the bow and secondary-item (be it another weapon or shield) will suddenly not work.
You can witness this in the video by looking at the symbols above my adrenaline bar.
@ubi-borealis Not sure why the link got broken, but since I cannot edit the original post anymore, here it is:
If you set Level Scaling options to Harder (enemies are 30 levels above you) or Nightmare (enemies are 60 levels above you), then clearly normal mobs obviously follow that and become a good challenge to fight against/
However, because bosses are not affected by this, and only scale to your level (essentially meaning their Level Scaling = Constant), I have an issue where they are becoming so much easier than normal mobs.
Request: Allow option where bosses also abide by the Level Scaling option one sets in the difficulty setting. So on Harder bosses are always your level+30, and Nightmare your level+60.
@xbl_laberbacke Shield equipped on the main hand is indeed a weapon, since you can attack with it. But a shield (both light and heavy variants) equipped in the secondary slot is purely defensive. They can only block and no special attacks can be done. So as far as equipment on the secondary hand goes, I think it's fair to not call shields weapons.
I should also mention that it states: Only active when there is no weapon equipped in the secondary hand.
So actually if a light/heavy shield is equipped in the secondary hand, the perk from the Algurnir Axe should still work.
The description of the Algurnir Axe (from the Twilight Pack) makes it clear that its own perk will only work if it's in the main hand, and no other items are equipped in the secondary hand.
However, the bug is that if you have something else equipped in the secondary hand, instead of only be the Alguirnir's perk not working, ALL perks including those from the bow and secondary-item (be it another weapon or shield) will suddenly not work.
You can witness this in the video by looking at the symbols above my adrenaline bar.
The Master Counter Roll skill does laughably little damage, something like 40 (far less than a normal attack), no matter what gear you have.
Pretty sure my Hidden Blade isn't supposed to tickle. This is an easy-to-fix bug that really needs to be squashed.
Current Workaround: In the control options, look for Dismount/Release Object and change it something other than C. You can still leave your other hotkeys as C. Only this one needs to be changed.
Now suddenly if you are on a horse, and you press C, the mount will rear up.
It looks like this has been hardcoded this way, so @Ubi-Karl Ubisoft really should still fix it.