

Same Here.
I'm properly connected to the internet and ubisoft connect is working, so @developers, please fix your game.
@vanarlen Edit:
Reda become interactable again, after INTERACTING WITH THE POLE NEXT TO HIM AND LISTEN TO THE WHOLE STORY HE TELLS. Kinda braindead if you ask me.
@developers
He should finish telling his story in the background (not starting it over and over again whenever you visit settlement) and go back to his "normal" mode automatically, even without me interacting with the pole and actively listen to his story with the kids. Like I heard the story repeat itself a lot in the background while standing at the fisher hut.
However, despite now again being able to purchase from Opal story,
there are sill no new Daily Quests for me.
now I'm also afflicted by the sticking halloween cloak. I spared the harvest king and the witch. Maybe the glitch doesn't occur when you handle them differently.
@vanarlen Ok so throwing a corpse actually unstucked the 1st shelf. The 2nd one, however, makes the game to hang in non-responding mode, as soon as I hit a jar with the thrown corpse.
Hello, I'm confused by HDR settings showing different calibration depending if taken from main menu vs. taken while playing.
This is the calibration image taken from main menu without a game loaded:
Here the colors look like intended.
This is the same calibration image as seen when I go to options while playing the game.
Here the colors look overbright and changing the HDR settings sliders does not affect the calibration image quality at all.
Now I wonder, am I actually getting the intended image quality ingame or only in the main menu?
Although, the actual in-game graphics itself doesn't look overbright like the calibration image.
It seems the HDR calibration is broken to some extent. Please fix.
now I'm also afflicted by the sticking halloween cloak. I spared the harvest king and the witch. Maybe the glitch doesn't occur when you handle them differently.
@vanarlen Ok so throwing a corpse actually unstucked the 1st shelf. The 2nd one, however, makes the game to hang in non-responding mode, as soon as I hit a jar with the thrown corpse.
@dragondorusse facing the same issue. 1st shelf stuck in the bags on the ground, 2nd shelf spawned on top of the jars and keeps its airtime when destroying the jars. Will try the throw a corpse technique and see if that helps.
Hello, I'm facing animation glitches with the call wolf ability.
@fractal009 think exactly the same happened to me. at least i have dupes of the Gallowglach Set, one dropped from a chest but i already had it in inventory (torso piece).
@ubi-spud Hello, it seems a recent Ubisoft connect update fixed (or at least decreased the occurences) of the mentioned random crashes. Like reduced from twice a day to once a week.
The following still sometimes happens: The game gives ingame message "ubisoft server connection lost". Then I alt-tab out of game, to see what's happened and I see Ubisoft connect is closed / has crashed. (fault module still libcef.dll) This seems noticed by the game, which closes itself soon afterwards (game closing does not produce any crash event log)
I must deny that upc.exe / game on different than system drive, in my case G:, is the cause of the crashes. I use this setup since years without any issues. The old Uplay client was more stable somehow.
Ubisoft connect crashes randomly while playing Valhalla, during Alt-Tab or when the game is supposed to restart to apply graphics settings changes.
My system event log collected several crashes. I post 2 for reference, seems related to libcef.dll
Source Ubisoft Connect Summary Stopped working Date 2020-11-19 23:01 Status Report sent Description Faulting Application Path: G:\uPlay\upc.exe Problem signature Problem Event Name: BEX Application Name: upc.exe Application Version: 116.0.0.10231 Application Timestamp: 5faa5722 Fault Module Name: libcef.dll Fault Module Version: 3.3440.1805.0 Fault Module Timestamp: 5b6496ec Exception Offset: 042ec282 Exception Code: c0000409 Exception Data: 00000007 OS Version: 10.0.19042.2.0.0.256.48 Locale ID: 1033 Additional Information 1: a716 Additional Information 2: a716c4f96c17aa33da67f24eda1a57af Additional Information 3: de0c Additional Information 4: de0cd775be4aad9de4b969746555b5a4 Extra information about the problem Bucket ID: f84c8987a693d8b905312a472aded950 (1527048233805601104)
Source Ubisoft Connect Summary Stopped working Date 2020-11-20 19:24 Status Report sent Description Faulting Application Path: G:\uPlay\upc.exe Problem signature Problem Event Name: BEX Application Name: upc.exe Application Version: 116.0.0.10231 Application Timestamp: 5faa5722 Fault Module Name: libcef.dll Fault Module Version: 3.3440.1805.0 Fault Module Timestamp: 5b6496ec Exception Offset: 042ec282 Exception Code: c0000409 Exception Data: 00000007 OS Version: 10.0.19042.2.0.0.256.48 Locale ID: 1033 Additional Information 1: a716 Additional Information 2: a716c4f96c17aa33da67f24eda1a57af Additional Information 3: 3c8a Additional Information 4: 3c8a767d42a467a470066600ebd01314 Extra information about the problem Bucket ID: f84c8987a693d8b905312a472aded950 (1527048233805601104)
Hello, I'm confused by HDR settings showing different calibration depending if taken from main menu vs. taken while playing.
This is the calibration image taken from main menu without a game loaded:
Here the colors look like intended.
This is the same calibration image as seen when I go to options while playing the game.
Here the colors look overbright and changing the HDR settings sliders does not affect the calibration image quality at all.
Now I wonder, am I actually getting the intended image quality ingame or only in the main menu?
Although, the actual in-game graphics itself doesn't look overbright like the calibration image.
It seems the HDR calibration is broken to some extent. Please fix.
@vanarlen Edit:
Reda become interactable again, after INTERACTING WITH THE POLE NEXT TO HIM AND LISTEN TO THE WHOLE STORY HE TELLS. Kinda braindead if you ask me.
@developers
He should finish telling his story in the background (not starting it over and over again whenever you visit settlement) and go back to his "normal" mode automatically, even without me interacting with the pole and actively listen to his story with the kids. Like I heard the story repeat itself a lot in the background while standing at the fisher hut.
However, despite now again being able to purchase from Opal story,
there are sill no new Daily Quests for me.