Re: [Idea - Mercenaries in Valhalla](/topic/81049/idea-mercenaries-in-valhalla)
From Phylakes, to Mercenaries, to Zealots it all points to one : Combination of all the features.
I understand that each game wants to boast its own unique features but, if a feature is good why remove it?
In AC Odyssey we saw the introduction of a law system (overstealing would have consequences, killing civilians would have consequences etc.)
In Valhalla, that basic yet vital feature (law and consequence) is completely removed. And not only that but disiycronization looms over civilian casualties.
I mentioned vital becasue replayability increases with the introduction of a Law system.
So i would also like to introduce the adition of :
Suspicious behavior : Every uncommon action such as climbing structures, peoples homes and in general anything out of the ordinary should add wanted level.Minor crimes : Any action of EVEN entering NPCs homes, stores in addition to thievery should add medium wanted level.Murder : The act of killing civilians or major story NPCs should grant the highest wanted level possible.
From this point on the law/bounty system should work as in Odyssey. Player will be hunted constantly by high level, challenging Phylakes/Mercenaries/Zealots.
I mentioned in (1) Suspicious behavior, how certain actions should create bounty level. It is becoming increasingly unrealistic, the fact that a character in the world of AC games (player) is jumping up and down, moving through structures etc. unlike anyone else in the world, BUT the rest of the world seems to not bother with it (a few verbal comments is far from bothering with it). The addition of a small bounty (due to suspicion of unlawful action) would add to the interactivity. In (2) Minor crimes, such as entering houses should have consequences, let alone stealing, and these has so far been ignored by in Valhalla. Well (3) Murder needs no explaining.
So instead of removing features, it would be best to combine them for a greater experience.
And finally, for the love of Asgard, PLEASE (!) add Day/Night functions and activities for the NPCs. Its unacceptable to move through a field during night and watch NPCs work or people in cities act the same way wether it is day or night. With the addition of the bounty system (NPCs going to their houses during night, player breaking into houses, stealing or killing angry NPCs) the interactivity will be truly immersive. Not only that but it will make the cloaking system and the secretive nature of an Assasin more relevant. Yes i know the Code of the Assasins : "Harm no innocents" but a "man's got to eat, don't he"..?
I do not know if Covid is to blame for this, but the technology is there to make those changes. And if it is too late for Valhalla it will not be for the next.
Personally, i will expect such changes to be implemented to an extent in the near future of AC.