Best posts made by Virtual-Chris
I would like better apparel options as well and the Hunters have better gear and apparel than I do.
The tactical gear choices in this game are very poor.
Where’s the Crye gear?
And the hooded options are horrible. All the manhunt NPCs have much better apparel than the Player Characters.
If you want to dress as a fireman or a soccer mom or a guy just off the beach (no offence Sock Monkey) or a pride parade participant, go for it… but those of us that have any tactical gear sense… give us some options. FFS!
My brother and friend both just reached end-game in TD2 after defeating Keener... which was remarkably easy as a group on story mode compared to what I remember solo.
Anyway, I want to share some of my build advice wisdom and here's what I can recall... am I missing anything important?
- A good build should consider the gear brand bonuses, stats, mods, talents, weapon choice, and of course play-style
- Builds that synergize these things are going to perform best
- Jack-of-all-trades are master's of none - they will not be very effective at anything
- It's best to build around a preferred playstyle... and there are two high-level play styles...
- Run and gun CQB - moving out of cover a lot - a shield skill and armor regeneration are important to this style
- Staying back and using cover - moving cover-to-cover but trying to keep some distance - this play style allows more focus on damage and less on armor
- Of course this is a broad spectrum and there are variations, but these are important play style considerations
- Choose gear, stats, mods, talents and weapons that support your play style or play to the style of your build
- Typically you want at least one brand piece bonus that boosts your primary weapon damage
- 3 of any given brand may not always be the best - mixing 6 different brands might be the best - it might not
- Gear sets are really only useful for very specific play styles. You have to play to the gear set otherwise you're likely going to find it lacking
- Gear sets are usually better off when combined with the backpack from that gear set as it usually improves the talent substantially (Negotiator's Dilemma)
- Gear sets may be better off when using the chest piece from the gear set (e.g. Eclipse), but you may also be better off with a brand piece instead (most gear sets)
- Some gear sets may be better off when using neither the chest or backpack (e.g. Hunters Fury with Momento and Zero F's can be more effective)
- Keep in mind that gear sets offer only two attributes per piece so when using a gear set, its benefits need to make up for a loss of 4 brand bonuses and 4 attributes.
- Gear sets have the advantage of being easier to optimize as you only need one good stat - the other you can recalibrate
- For max damage consider...
- Weapon damage should be the first thing to max out as everything else depends on this
- Crit Chance and Crit Damage are helpful in almost all weapon-based builds
- Crit chance maxes out at 60% - don't waste any Crit chance buffs beyond that
- Crit chance should be no less than half of Crit damage until you get to 60/120... put more into crit chance if you're out of balance
- High RoF weapons like the Vector really shine with high Crit Chance
- Headshot damage is obviously good if you shoot rifles or MMRs and can consistently hit head shots
- Damage to targets out of cover, armor, and health are generally worth more as they are multiplicative damage vs additive damage
- Weapon handling can make more difference to damage with full-auto weapons than you think - as it will improve the number of shots on target
- Weapon handing buffs stability, accuracy, and reload speed
- Talents that don't require thought to trigger are obviously better than talents that require some specific conditions to trigger
- Test damage at the range... you may not be triggering your full set of buffs as often as you think
- Use Gunner class for full-auto weapons (SMG/LMG/AR) and Shaprshooter for semi-auto (Rifle/MMR)
- Make sure to reconfigure your specialization points to max out damage for your primary and secondary weapons
- In general armor on kill or armor regeneration are the best talents, attributes, or mods to have on an armor or mixed damage/armor build
- Armor is far more important than health... you can't improve health enough to make a significant difference in survivability - focus on armor
- Having just one skill tier can significantly buff skill effectiveness so a gear piece with +1 Skill Tier and other attributes rolled Red or Blue can be very effective
- All Yellow builds with 6 skill tiers are extremely effective but boring as your skills are having all the fun
- Use the technician specialization for skill focused builds as it offers a bonus skill tier
- Mixed builds with mostly Red damage as the focus, with one skill tier, and some armor regeneration or armor on kill can be super effective in a variety of situations
The Most Powerful Builds:
- The most over-powered builds are those that kill a lot of enemies quickly or at once
- Negotiator's Dilemma (gear set) with a full auto weapon
- Pestilence (exotic LMG) builds
- Eclipse Skill Builds using fire or some other status effect (area of effect)
- Or builds that make you more powerful with each kill...
- Almost any build that leverages the Momento Backpack (exotic backpack) falls in this category
- Mark all gear you want to use and keep in your inventory as favourite so you don't accidentally dismantle or sell it
- You need to balance dismantling gear and selling as you need both materials and cash
- I generally dismantle vs sell every other time to build up a bit of materials and cash
- Once you get some serious cash, you can dismantle everything
- Mark all gear you want to dismantle as junk enabling a quick one-button-press to dismantle all junk
- Similarly mark all gear you want to sell as junk enabling a quick one-button-press to sell all junk at a vendor
- Sell all purple gear as it does not provide materials
- Any gear with a single good stat roll or talent that you would normally consider selling or dismantling...
- Mark it for recalibration and strip it into your recalibration library
- The triangles under the stat bars on your gear indicates what your current library contains
- Put any piece of gear with really good stats that you don't see using now, into your stash for possible future use
- Put any named item or exotic you don't want to use into your stash for possible future use
- Put any gear set item for a gear set you may wish to use later into your stash for possible future use
- Occasionally go through your stash and get rid of any duplicates - keeping the best one only
- You can exchange/recalibrate one attribute or talent on any piece of gear except exotics, and talents on named items
- Don't worry about being a few percent off of max for any given stat, it's unlikely to make a noticeable difference
- Don't optimize an attribute until it's 1 or 2% from perfect as it's expensive and you will find a better piece or a stat you can recalibrate it with before you can possibly fully optimize the one you have
- Use watch level scavenging points for SHD resources as these are the most constrained and cannot be farmed
- Check targeted loot on the main map
- Set your targeted loot when playing the Summit
- Play harder difficulty get get better minimum gear rolls
- Harder difficulties don't guarantee better gear, just less chance of utter garbage
- Challenging is the sweet spot difficulty in terms of time investment, frustration (enemy sponge), and reward
- Bosses in missions and harder bounties will offer the best loot
- The Summit and Control Points offer the next best loot
- Loot in crates around the open world does not scale with difficulty - it is now junk to dismantle/sell
- The best named and exotic gear comes from season rewards (for me)
- Keep an eye on vendors as they may occasionally have a decent piece of gear or have an attribute or talent worth adding to your library
Every other Ubisoft game we've played doesn't respawn enemies until that portion of the world reloads either through fast-travel, the player respawning, or moving far enough away that the game engine needs to reload it. Why can't they use that same engine mechanic here? It's utterly bizarre and a show-stopper for me.
@igrvks … You’re undoubtedly right. Apparently one of the senior execs at Ubisoft around the time of Breakpoint, TD2, the early stages of this game, and others, was a Destiny fanatic. No surprise how all Ubisoft games from that era are like Destiny. Apparently he’s gone now. Thankfully!
Weapons and particularly mods in the game are very abstract and not representative of real-life. You're opening a huge can of worms. Just as gear has arbitrary mod slots, so do weapons. Just accept it and try not too think to much about it.
But you're right, most combat equipped firearms will have a suitable optic for the expected range of engagement, an IR laser/illumintor for night vision use, a foregrip to help with recoil mitigation (largely based on your personal preference), a white light (flashlight), and a muzzle device (brake, flash hider and/or suppressor), and a sling. Precision rifles might also have a range finder and usually a bipod - and support weapons will also likely have a bipod.
In the game we have no night vision, so an IR illuminator like the APTIAL/PEQ modelled as a rail attachment in the game is really unnecessary and all the grips and muzzle devices have rather arbitrary buffs applied. It really is nonsense. There are other issues such as select fire ARs being arbitrarily single shot or full auto in the game. Then there are some optics which offer a first-person view and some that don't or are advertised as 8x magnification but are really only 1.1x. As I said above, best not to think about it unless they start taking this whole topic seriously and introduce a proper weapons smith and mod solution in the next title... but with the magic items we have in this game, that probably isn't in the cards.
Its been my rule of thumb lately to not invest in a game until it’s first birthday. These days, you are likely to have a much better experience with a title after a year of updates than you will on day 1. It’s a sad statement about the state of the game industry… too many products are being pushed out early and without sufficient player involvement.
Latest posts made by Virtual-Chris
You guys are funny. On one hand, you’re saying there’s plenty of gear storage, on the other, you’re saying you all use multiple characters to store your stuff. LOL. If you need multiple characters to store your stuff, but only play one, then that’s really a statement that there’s not enough storage per character.
It does seem neglectful. Presumably the game build went gold and was released to manufacturing (RTM) before release. The fact they didn’t have a day 1 patch to address top issues since RTM is very odd. The fact that we’re a few weeks in now and players are either dropping off or many waiting for a patch before buying must be hurting engagement and sales which ultimately dulls the success of the product. It’s very strange. Did the whole team check out on vacation after RTM? What are they waiting for?
Some good questions and comments. I’m sure it’s unlikely to happen in this game for sure. But perhaps a future instalment.
I was thinking about this because my drone is basically my AI team mate. I really don’t need to tell it what to do most of the time and when I do, it’s pretty easy… attack that enemy
And then I thought, there are a couple situations where Kelso fights alongside you in the game already, and they have rogue agent and hunter AI in the game already. I’m sure they could repurpose that to have it fight alongside you instead of against you.
Anyway, I think it would be a cool option. And of course they would have to balance it. Maybe testing reveals it’s like 1.5 real people or 2, or whatever.
Some people buy that useless stuff with real money... and they need to feel like they purchased something of importance, hence the "unboxing" animation/event.
I bought an outfit from the store and it didn’t come with nonsense animation. It was just added to the rest of my clothing.
Are you saying people buy random apparel caches with real money? That’s crazy… don’t make the rest of us suffer through this for some fake sense of gratification. Good lord.
I have 30 caches I will likely never open as they offer zero value to me and o don’t want to sit through that animation dozens of times.
Thanks all. I’m still holding out and won’t buy until they at least fix the ridiculous respawn issue. But it sounds like I won’t enjoy this much at all. It sounds a lot like Breakpoint AI detection which is horrible. Their detection and response time is ridiculously poor. It makes the game too easy unless you go loud, cause mayhem and get yourself completely overwhelmed. It sounds like FC6 is designed so the player might survive an overwhelming situation, offering no motivation to avoid it, and in fact, encouraging such situations. Crap.
Hopefully they offer a harder difficulty where the enemies react instantly and hit harder.
They should look at the AI in The Division 2… that’s the pinnacle of aggressive AI in my opinion (although the sponge is over the top). There’s no good PvE shooter really. Sad.
Why is it that opening an apparel cache is like opening the Holy Ark of the Covenant? FFS… could they make this opening animation anymore obnoxious? It’s just a useless piece of poorly textured clothing. The dev team that thought this was appropriate must have been high on LSD or something. Ugh.