

The game mode is presented and designed in sections as a simple way to see clearly without having to explain to people what it actually means for an idea. The idea is pretty basic in nature in way of implementing but would require new mechanics in-game to be completed by players. As you can already select 1 of 4 division characters these players are titled Division Agent, Opposing agent, Strategic agent & Defensive agent. Once you select 1 of the 4, this is the title you play the mode with upon selection. Then you only have access to Easy, Novice, Medium or Hard terminals throughout the open world agents roam depending on your selected agent character. These terminals in the Open-World and Dark Zone have a wide range of objective tasks players could interact with at any one time. A Fog of war map space is required as only one of each task can be completed before another can be accessed by an agent at the next terminal. Players only have a very limited number of activity's currently in the Open-World, this game mode would allow many more at once and a vast selection of other opportunities. Upon player selections from placed terminals they are forced to complete the current objective to progress to another terminal in the Open-World. The phoenix bird in the idea is more for an uncontrollable feature that players posses but can be controlled in some ways that benefit the agents title. The phoenix bird is the Division logo. Only new mechanics in-game would need to be created without the need for a new map space for agents to play.
A Division fans future game mode idea.
Here's a picture of my profile character showing the day count. Post your division character's day count to this thread and let's see how many days played we can beat. Even if it's lower than 100 still post. Good luck.