Best posts made by Wraithclaw
@damfrallan I'll have to try that, thanks for the info.
And I agree, this is one of the buggiest "AAA" games I've seen in years and certainly the most frustrating, I feel like I can't go explore Mysteries/Wealth without possibly triggering it wrong or causing a bug that screws my save, and Ubi probably won't patch for a long time (if they even can fix it) and I might be done with the game by then, considering it's singleplayer/storyline with little replayability and they made the genius decision of removing New Game+.
I completed The Compass quests in Lunden and the NPC finally spawned, but the small pillar-box is out of the track where it should've been, and I so far haven't been able to push it back over with bodies. It's like they didn't beta test at all. I've submitted so many bug reports.
@adarklore You're very lucky the wolf came back in time. For those of us for whom it didn't, if the wolf runs off and vanishes, we didn't get credit for the skill. And Ubisoft still has not patched/fixed that.
A simple check "if quest completion, check if skill point granted." Might be a more complex since I found the later knowledge book by now and have attained Rank 1 in it, but it's stuck that way now and my save will never go higher unless Ubi actually does anything.
But yes, the skill itself does seem disappointing & lackluster (and could also stand to be buffed some, but that's trivial compared to all the actual bugs they have yet to fix.)
@sharp2spartacus I agree. I was able to move the buggy shelves (by destroying the jars that somehow got under them...) but the NPC wouldn't spawn for me.
Poor design. A map marker should not show itself if the player cannot yet actually do it -- just have it appear after the main quest is completed, or make the NPC spawn before that.