Best posts made by xcel30
@dagrommit If after all these months and years of experience on this game they can't actually mention one thing they can plan assurely do with the next update, once again vague statments are fair game, but saying "it exists" amount to nothing, simply saying "we are looking at PVP" or the total opposite of "PVP is no longer our focus" is what i want, once again i DON'T want a detailed step by step of everything, but telling me that the right thing is to shut up and let the player base get angry somehow is productive instead of bulding communication to avoid misunderstanding is what they believe, then i gotta ask what the [censored] happened that they can't even come with a plan and be sure what they are doing after months.
I know each dev team has it's own pace and they were forced a restart, but even then giving no clear message is a failure on their part for me. There appears to be people with more patience than me, but all these months of complete silence is just jarrying and actually way more worrying to me. Risk of rain 2 had te devs outright say that the plans for the next expasions were amount the double of the normal content to the last big game update so it would take around an year to release as well keeping it clear that pandemic was going to affect the developtment since now they had more staff working with them, they haven't said a single peep since march and only did minor bug fixes in april yet i don't feel like they are have no clue on their next step.
Another complaint i could is regarding the Cassie exotic they talked about, why not drop before in any of updates that they scrapped that idea to clear the situation up, why let things up in the air only for start to stick in the ceiling get moldy and then answer about in when someone asks you about something else and use it to make a point. I know that A LOT of things never ever end up leaving dev rooms or experimental builds that never see the light of day or players get to know about, but the ones that they talk about, it's only fair that they follow up and clear things up
Okay this is going to be a long one, i should also mention that this is hoping devs actually listen to feedback and take their time reading this, because i fear that no other loudout changes my happen in the future purely how elite skins works so i think they might actually never happen again because devs wont want to change who has what guns just because of cosmedics, in case they do read the feedback i should mention, this is about improving characters performance DESPITE their gadgets, either because i don't believe that their gadgets should be changed (thermite is a good example) or characters whoose despite the performance of their gadget they suffer inherent bad loudouts (castle, warden and nokk as good examples), that the buffs needed to their gadgets to compensate the bad loudouts would need to be astronomically high and obviously impossible (again no warden)
Capitão & Gridlock:
Switch the SAWs around, Big magazines are better for 3 armors that can hold corners for longer and keep pressure even through soft walls seems like could make gridlock really good at holding a point while capitao who is 3 speed could benefit more from the smaller magazine and faster reload while keeping on the move but still being different enough from the the FAL
Castle & Jager:
Jager gets the UMP-45 and goes back to being 3 speed, Castle gets the 416-C without the latest nerf. Since castle is meant to be architect to control rotations and line of fire a bit more by using the secondary shotgun to create rotation holes, this would also allow him to take advantage of the superior range adn firepower of the 416-C by creating longer sightlines when remodelling the sites.
Jager is already a troublesome operator for the devs and slapping his gun away but giving him back his 3 speed status with a worse gun will force people to be good at gunfights with him instead of relying on just a good gun.
An alternative for just Castle is for him to get Commando 9 the same as Mozzie, not removing it from anyone, just adding to castle instead in the place of the UMP-45, Castle needs a more love in terms of firepower since both his guns are considered bottom of the barrel and his utility is not great enough to compensate. In case they decide to just solo buff Castle they can ignore the comments regarding Jager
Thermite & Zofia:
Thermite gets the LMG-E, Zofia gets the M1014. A weird trend i see is that all hard breachers have primary shotgun that is just... useless for them, this is just a weird thought but i think that giving thermite an LMG and with his current loudout having smoke granades at the moment i'm writing this, i think could work for him better to support plants.
Could be considered a small nerf to Zofia but that would change it much but honestly this is the most experimental random one that i thought out of all of them
MP7 to replace the FMG-9, Supernova to replace the SIXSD or even possibly the FO-12. Since i doubt devs will actuall follow through with their word of buffing Nokk at any point might as well keep my suggestions alive, i should keep mention that other many people suggest that she should get an AR instead, varying from C8 down to R4-C and M4. Keeping the focus on her being an agressive close range attacker. The shotguns are pretty obvious, the Supernova is the best supressed shotgun in terms of having success at being a shotgun in this game which is a miracle and the FO-12 is an alternative if the devs plan to keep the semi auto idea for ambushes they want with Nokk because it's an very agressive gun that matches her well (SIXSD is the worst gun in the game)
Warden & Jackal:
Jackal gives his ITA12S to Warden instead of the P-10C, Warden also replaces his MPX with the FMG9. Quite simple this one Jackal is too versatile on top of being a great fragger with "annoying" gadget, this should limit his utility a bit while on the other hand this increases the utility of warden to being more versatile with a secondary shotgun and a better primary.
Commando 552 or many others possiblities varying from decent middle of the road in performance (F90, FAL, AK-74) to others more recently nerfed (C7E, M762) to even knowingly bad ones such as MK17. But since we are seeing many more mixed loudouts with attackers having SMGs it's possible to follow that procedure and give him one instead such as Commando-9,C-1 or any other that the devs think could fit with his playstyle
I honestly think that pistols are weird niche weapons that are not popular and not very competitive outside of very few specific cases (Regulus and Liberty exotics) so this a weird revolver/pistol based gear set suggestion to just play around really
2 piece bonus: 15% pistol damage (25% to revolvers)
3 piece bonus: 25% headshot damage (50% to revolvers)
150% pistol optimal range
4 piece talent: Trick shooter, whenever you hit a headshot or an enemy weakpoint with an pistol, the shot will ricochet to the nearest enemy (up to 15m) with an 70% damage reduction and 30% chance to be a headshot and they can't crit. Killing enemies with headshots while using a pistol will give you an Law stack that will remain until the end of the gunfight (similar to the crit damage bonus from negotiator), you get 5% weapon handling for your pistol for each stack up to 6 stacks, if you reload after an headshot kill you will get an 5% weapon damage bonus for each Law stack for the next 6 bullets
Chestpiece: decreases teh damage reduction to 50% and increases the weapon handling bonus to 6% per Law stack
Backpack: Increases ricochet headshot chance to 50% and they can crit.
Idea is that ou get a two for one every time you hit an headshot like the trickshots that cowboys always do in western movies with ricochets, i also wanted to keep the set more revolver friendly over pistols for the western feel so Law stacks are capped at 6, being a bit reminiscent of older exotic holster that buffed more revolvers than regular pistols.
Horrible to type in mobile as the keyboard covers the whole text, worse options in general to quote and post links or images, the infinite scrolling kind of deal makes hard to go back up, peoples names and avatars are too small so its hard to identify who posted since many people use default ubi avatars.
In general i would say its less of a forum and more of a bad message board format, oh and its bad to have time limit to edit stuff since i do make a lot of typos and only realize way later. So for me this is a downgrade over the previous forum that looked like a forum
While i think that "useless" is a bit of a harsh word for gear sets, i would argue that striker, aces & eights, and ongoing directives are the ones you really shouldn't care much about, i was also going to originally say system corruption but then if you ever wanted to experiment on them it would be a pain to grind so i would keep it around. Despite what most people say i do think that Tip of the Spear is very much worth keeping, and while not my cup of tea all the skill gear sets are good now, even the healer ones
No long paragraphs or anything like that, but a simple primary exotic shotgun based on the iconic Winchester 1897 also know as the Trench gun.
Name: Trench gun
Damage: inbetween M870 and SPAS-12
Rof:100-150 (i'll explain in a bit)
Slamfire: Holding down the fire button will allow you fire this gun with an 50% rof increase. Each shot in slamfire will add 2 extra pellets for the following shot and add a -20% accuracy penalty.
It would be a pump action shotgun that you could have a increase in burst damage at cost of bad accuracy, the small magazine and constant reload would be means to counter balance people being too trigger happy that will be constnatly spending more time reloading than shooting.
Not even going to pretend to not be lazy but here's everything from the previous thread:https://forums.ubisoft.com/showthread.php/2350382-How-would-you-fix-the-worst-gear-sets-Mk-2
Well thread got locked due necro and since people honestly don't have anything else to do while waiting for months, might as well restart this thread since i don't think much changed since then (https://forums.ubisoft.com/showthrea...orst-gear-sets)
Roughly a week ago i made a vote to see what where the worst gear sets (https://forums.ubisoft.com/showthrea...worst-gear-set). As of the moment i am posting on this thread these are the top 3 worst gear sets in the game by random forum votes
It was mostly as i expected (but i didn't expect tip of the spear to reach the 4th place wiht only one vote from the 3rd and system corruption to be right up there). But anyhow now the question is "What now?" we have some idea of what are the worst ones, but what should we do with them? scrap 'em, buff 'em , replace them by other division 1 gear sets? As people say knowing is half the battle now is the time to see how you propose to fix those
Case in point the voted 3 worst gear sets at that moment were
- Striker: 24 votes
- A&8: 11 votes
- OD:10 votes
Latest posts made by xcel30
You guessed it, it's just straight up another made up gear set suggestion this time focused on a CC support that also buffs the team by giving them bonus armor and causes blind and debuffs enemies accuracy. As usual it's just an weird idea but hey we are here to have fun i guess and i wanted to explore a weird armor gear set. I just like thinking about giving a healer something else to do in case everyone is already topped off in health can assist in a more offensive form without being just damage bonus.
Blue main core
2 pieces bonus: 50% blind duration
3 pieces bonus: 15% armor + 1% armor regen p/ second
4 piece bonus: Your granades are now replaced for flares that last for 10s and have a 20s cooldown. If an enemy is in the range of the flare when it ignites the enemy will get blinded, if any enemy stays in the flare range or walks into it, they will recieve a "Glare" debuff that decreases their accuracy while they stay in the range of the flare. If players are in the flare range they will instead get a 3% bonus armor bonus p/ second to a max of 15% bonus armor, if they are at max bonus armor from this effect they will instead get 1% armor regen p/ second. You will get 10% bonus damage per player at max armor.
Chestpiece (special signal flare): Breaking an enemy armor will make them drop an small magnesium flare at their own feet that has shorter range and 5s duration.
Backpack (magnesium mix): Flares now have a longer duration of 15s, increases the bonus armor regen to 5% p/ second, max bonus armor to 30%.
Had this idea of a support tank/healer hybrid that instead of focusing on keeping everyone alive topped off with vey big heals, instead would buff players to have a constant bonus armor that would regen often making so people could constantly peek from cover and be slight more agressive, so you have some more constant buffer armor to take a few shots and could have a weird sinergy with other gear sets such as Future Initiative by making so people would have the bonus armor to let them keep the max armor bonus damage bonus active more often and possibly not lose due a single shot as well as System corruption gear set.
As usual i also made the chestpiece be a more offensive bonus (so you are more constantly blinding and debuffing enemies) and the backpack focus on making the unique set gimmick be more defensive and reliable.
Well feedback is always welcomed, including on how i can make 4 piece talents that are almost a wall of text just to say talent good
I honestly wonder how they would handle things, because agents have many skills and playstyles, i mean while hunters and rogue mimic players skills, you have never seen them using stuff like shields, the other hive variants (booster, revive, artificer) and a bunch of other skills. Don't think the AI could handle a totally custom agent, at most they could give the AI some simple presets based on each spec