

@robincitin23 That's more of your opinion, i like the game for all the PVE content, every time i played the DZ i just couldn't wrap my head around how anyone would consider it good or the true endgame
@ebthecomedian82 The game shouldn't also be "go hearbreak or go home", like classified striker was in the first game, people are just owrried that instead of adding new fun stuff we only get something that makes everything else irrelevant
@as1r0nimo This honestly is making me see the lack of details and examples on the previous inteligence annex as red flags, pure concept with no real finished ideas to start working on it
i'm just surprised we never got the headgear that comes with the netting
...and the thread is back to the same pair who can't stand eachother fighting...again
@amami-tsubasa I actually didnt like the previoua system, not all pieces of gear properly dropped, there was no consistency stats rolls as one would have 3 different stats and others only 1 depending on the brand, certain talents and rolls were limited to certain pieces making so if you wanted X roll you had to farm an X type of piece with a good roll AND had to be the right brand with the right talent. I considered annoying how i always had to craft a bunch of gloves to get the weapon damage% for that specific weapon type, how i had to farm masks to get damage to elites, how some gear pieces becauae they had 4 different stats in a single piece they had to be bad.
It had a lot of good ideas on paper with bad execution.I do miss the old version of the dodge city holster for my cowboy build tho
I do think that category or brands should decide what the bonus is, such as shotguns getting % bodyshot damage, or gloves giving reload speed. Small different boosts players were not able to get before and can now explore a bit.
@finman2 Once again, you are looking at this wrong, this is closer to Destiny 2, Warzone, Outriders, Warframe, Tarkov. You can play solo, but you are NOT playing an offline singleplayer game
@dagrommit If after all these months and years of experience on this game they can't actually mention one thing they can plan assurely do with the next update, once again vague statments are fair game, but saying "it exists" amount to nothing, simply saying "we are looking at PVP" or the total opposite of "PVP is no longer our focus" is what i want, once again i DON'T want a detailed step by step of everything, but telling me that the right thing is to shut up and let the player base get angry somehow is productive instead of bulding communication to avoid misunderstanding is what they believe, then i gotta ask what the [censored] happened that they can't even come with a plan and be sure what they are doing after months.
I know each dev team has it's own pace and they were forced a restart, but even then giving no clear message is a failure on their part for me. There appears to be people with more patience than me, but all these months of complete silence is just jarrying and actually way more worrying to me. Risk of rain 2 had te devs outright say that the plans for the next expasions were amount the double of the normal content to the last big game update so it would take around an year to release as well keeping it clear that pandemic was going to affect the developtment since now they had more staff working with them, they haven't said a single peep since march and only did minor bug fixes in april yet i don't feel like they are have no clue on their next step.
Another complaint i could is regarding the Cassie exotic they talked about, why not drop before in any of updates that they scrapped that idea to clear the situation up, why let things up in the air only for start to stick in the ceiling get moldy and then answer about in when someone asks you about something else and use it to make a point. I know that A LOT of things never ever end up leaving dev rooms or experimental builds that never see the light of day or players get to know about, but the ones that they talk about, it's only fair that they follow up and clear things up
@whiskytex I do agree it's a bit awkward to compare gear sets to regular brands sometimes, but i do think that i can easily point out the issue with the Emperor and Rigger gear set, Talents. Gear sets are drasticly more focused on weird out of their talents that change nature of gameplay and brands are focused on stacking raw stats, so while Emperor gives better stats it certainly can't let you snap your fingers and completely reset the cooldown that when you consider the rest of the talent it makes sense, so they are both similarly strong enough to not invalidate but change how you play for diversity, and i don't have an issue with that, since for me this game is way better than div 1 in making both High End and Gear Set coexist in build diversity.
Now if i were to do the same comparison with red builds using a general AR crit build with the general mix of fenrir, ceska, grupo sombra, providence with opressive chest and vigilance backpack. A build based on striker and lastly a build based on heartbreker, i can just point out that hearbreaker replaces both easily and gives you more armor safely. Between the AR generic build and striker i could make a case how one is more consistent for killing single individual enemies while striker works better in longer fights in mobs specially if you have more heavily armored enemies and bosses because of the rof bonus and stacks when filled can hit hard. Meanwhile hearbreaker pretty much applies striker + tons of armor and between a generic AR build of full red maxed in crits, full red striker focused on constantly be shooting and hybrid hearbreaker that reach similar damage + armor, i think you have a problem with builds invalidating others.
Look i do want things buffed since believe me i'm known as the weird calling for ongoing directive gear set buffs since day 1 that set dropped couple of years ago, but i also don't like when they instead of fixing stuff they just add X 2.0 that is the new OP thing that makes the game a cakewalk, this is how i view the current hearbreaker issue. If you think it's fun to spam an OP unblockable move against the AI that doesn't know how to handle it in the highest difficulty of a fighting game good for you, i would prefer a balanced one that let me test different things and learn than have be done by an "i win" button.
We had the same discussion when classified gear sets dropped, people claimed they were the best thing ever yet they got nerfed, striker had to nerfed, nomad had to nerfed, D3 was nerfed. At this point i am just asking why people are repeating the same mistakes. You should never have a gear set that lets you do everything because then you remove the entire point of making builds in a game based around making builds.
@GnarlyAtol1793 It's more that the devs didn't want to literally repeat underground, after all whats the point of making a sequel if you repeat everything once again. Both are meant to be randomly generated combat rooms with a few extra challanges (protect hostage, hack computer, destroy X, gas leaking into room) for PVE grinding sessions which is why originally floors = difficulty sliders.
@Kean_1 They first step and their big push that was adding more NFTs to breakpoint simply failed, the devs that worked on the game have spoken openly how bad the idea felt and the community more than gladly pointed out that it wasn't worth it. I'm taking them simply not announcing any more moves NFTs despite they stomping on the ground like child claiming everyone is wrong and that they would prove they were right immediatly only for them to drop the subject and not talk about it after many months as a victory as long as all news regarding NFTs from ubisoft have seized.
@N3mB0t If anything it feels something that they want to do it and it's not on a railroaded schedule like summit was that just resulted in an obvious unfinished mess at release
From what i remember is more that the damage it does isn't scaled very well so people can one shot anyone with no skill tier investment, also you cna easily throw it a door where people respawn if i am not mistaken and one shot people making it impossible for them to use that door, similar things to ladders and few chokepoints. I don't want it nerfed for PVE but i saw some nasty things in PVP that clearly is not well balanced at all and why they should change it.
I'm still the oddball that is more interested in specialization revamp of all the things
Look it failed hard, nobody liked, everyone bashed, the devs who worked on bashed the idea and it died pretty much. Cant we leave this to die forgotten in time for once since they learned their lesson
Hard to make stealth in a game where enemies can eat entire magazines in their head, as far as i know you can one hit kill one enemy if you melee them from the back without being spotted but as mentioned above that instantly warns the rest of the group.
In games likes these "stealth" is a tricky thing to balance since one hit kills can break the game and make the rules and balance moot, so what most of hte time happens is giving you a bonus to hitting an unaware enemy or changing stealth to aggro pretty much. I wouldn't mind more mechancis that lets you play around with enemy aggro making him target other things or even froget you where there, the decoy skill and mantis are good example of that, i still think that we need something like a taunt if you have a shield to draw aggro instaed and let other people who are playing with snipers have more breahting room to aim for headshots a bit easier or create some talents that play around with aggro and so on.
@Imagine_Brata And if many many many people have this issue they should bring it up to get it fixed, good for you that you don't crash but at the same time it sounds more like that you are just saying "[censored] you" to whoever is crashing by constantly boasting, so please be respectful and drop the subject of you being lucky with the lack of crashes.
Also one of the main reasons BF2042 has horrible reviews is the technical aspect of the game being very unstable so you just brought up an example that people are right to complain about it.
Sadly still crashed.
Well as usual just spitballing some new gear set idea for funsies while waiting for the new season, this time it's a mostly Rifle/Pistol focused Gear set since they dont have gear set + any other semi auto weapon like some MMR and Shotguns. Since 3 gun competitions have become more popular on main media thanks to John Wick (god bless Keanu) i just thought on making a gear set focused on accuracy, speed (not rof) and agressiveness that constantly makes you switch weapons to keep buffs up.
2 piece bonus: 500% weapon swap speed
25% First shot stability and damage
3 Piece bonus: 15% Rifle damage
20% Pistol damage
4 Piece bonus, Muscle Memory:
Every time you hit a target using a semi auto weapon, it gives a Primed round to one of your holstered weapons, reloading that bullet and adds 20% extra damage to that bullet, you still get a primed round even if your weapons are already fully loaded. Every hit with a Primed round increases your stability and accuracy by 5% to a max of 50%, you lose the bonus when you reload a weapon.
Chestpiece, Magnum rounds: Primed rounds now deal additional 20% extra headshot damage
Backpack: Agressive training: You get additional 5% headshot damage every time you hit a target with Primed rounds to a max of 50%.
So thats pretty much it, an agressive set about focusing on keeping your accuracy high, having higer stakes if you go for the head and makes you constantly switch weapons for bonus without reloading. It rewards skill but you can also play it a bit more safely building stacks with bodyshots first. Also wanted to play around a gear set that goes around some weapons weakpoints of slow reload and constant reloads, so if you wanted you could play around with a revolver and winchester and not have to worry about reloading.
As usual no clue if numbers are good or too much and neither have i given a single thought about would it work on PVP