Best posts made by XX-Artorias-XX
I loved souls style camera, immersive Is a very important stuff in this game and now sometimes feels like a "isometric" combat.
Please, add an option!!!!
Valhalla should be a lot better, but its a lot worse than Origins and Odyssey. Ubisoft have been lazy and rushed it out for Christmas.
@a22ghooligan Is not so normal that in a open world of 100xxxx hours you use same weapon.
Should be more weapon, more type like One handed sword, mace, wood mace ,like enemy that has more weapon that us.
For me is boring have Just a few equip with same moveset in the same category.
Every Weapon should have UNIQUE moveset, but now i have 3 sword with the same,or 3 axe with the same.
At least,you just Watch damage.
Need more equip dropped by specifici enemy, boss, or zelot.
This Is not a linear game, i don't play only for watch a story, and in 100 hours Is boring not to have sone reward for this large number of fight.
@show_stoppa what game are you playing?
Valhalla has the same stupid puzzle for looting from the beginnig to the end.
A locked door, a wall to explode, a scripted walk on a wall, stop.
And for? Just materials. This Is exciting?????
Make 100 hours of "the Door il locked ecc ecc, goes in the opposite way of the Door, arrow, unlock".
WOW. Game design: 3
You want exciting climbing?
Put jump and cling not scripte.
You should have to look where jump,where cling, you should have to press to jump in the right direction ,not hust press a button and watch pg climb .
Game is too easy,you don't have to play like Assassin's, never.
Just fight ,parry, finisher, again for xxx time.
No stamina and weight that affect your moves ,your run,your Dodge.
All armor are useless, you don't have to make attenction .
Enemy are dumb and weak, there is no strategy to adopt for not be in difficulty.
And i play on dreng withouth the use of ability.
World is a dead world.
No reason to explore because all loot is schematic: chest -> loot or material, nothing in the other part of world.
Valhalla is a huge step back in gameplay, variety of build, rewarding in combat and exploration.
And worst are animation and hitbox.
Is very disappointing how enemy or animal animation are bad, and how hitbox are innacurate.
People should never buy a single object in the store until Ubisoft patch gameplay, but seems that player are happy because has cat amd tattoo....
Play a game is not complete a game, but play until have fun.
Work for have 100% is a job, a mental limit, a fixation not healtly.
If i don't like a game, i stop playing.
I think there is something wrong with this practice of "100% ever".
Play for fun, not for job.
@adkogz7 Is ridicolouse.
Zoom out Is totally garbage,Is impossible nave a precise combat if you does not see well enemy moves or range of their weapon.
Is too far!!!
They had to work on gameplay / content , not useless thing like hair,tattoo, decoration.
Game needs more and more reward like UNIQUE weapon, UNIQUE armorset.
Game needs more moveset for every Weapon and different from same type.
Excalibur and other swordd have same moveset, totally useless change weapon ,you just look at damage.
Game needs more difficulty enemy and Activity, skill and attribuite are not impactant in the game,i play dreng withouth using ability and withouth unlock rallenty or skill totally op.
Game needs more replayable content, like Arena, zelots with loot, mercenaries.
GAMEPLAY and content.
Yes, in valhalla enemy are more stupid than in odyssey or origins, overall the animal.
Wolf sometimes look at the horizon like was on the beach, and you can literally hit withouth they moves.
Human should be more aggressive, attack in group and not 1/2 max.
There is no reason to stealth, if combat is not Dangerous.
@asgardian02 totally random is too much dispersive, i think better way is random loot in a ristrect category.
For example: bandits in the open world can drop wood clave, all piece of armour, and all bandits weapons type .
You have to fight a lot because drop is not sure, and if drop they ramdom drop ONLY 1 piece of all their weapon and set.
There is a lot of "work" ,but you can organize your grind for enemy type.
I love random stats BUT so needs a craft table where ,destroying the same object,you can trasmog or increase the stat that you want to change.
In this way, you have to find 2 same weapon and destroy 1 for use their stats and trasmog to the other.
@asgardian02 if fight Is funny yes, i can combat for xxxxx hours
I like random loot like the division, really, but i Just want to make a good idea for every player, not only me and you
@duskdragon56496 Is not Ubisoft..
Are the PLAYERS THAT ENCOURAGE Ubisoft to put attenction on stupid thing.
Read the forum of the division or this, how many discussion about tattoos, outfit, ornaments ecc ecc ??? Too much.
If player goes on elix and buy stupid cosmetic, Ubisoft make good to sell.
Player are the problem.
If all player become to scream ,litterally Scream on forum, about animation and hitbox,about bug, about the lack content, and NEVER SPEND money in helix or stupid cosmetic until the GAME IS PERFECT IN GAMEPLAY, so be Shure that ubi will stop to put effort on that.
But ,if most endorsement are tattoo and rings, we will never see a change.
Player are problems, because want Barbie style and not a solid gameplay.
Latest posts made by XX-Artorias-XX
@topeira1980 yes, game have a great bases but is not so deep in mechanics and gameplay.
Like you said, weight armour should protect more but have sone impact in moves, ability, and will be good if impact climbing .
If you play like a light armored pg, you can be fast, climb veey well, and play stealth.
If you want to be a warrior, you can be "rock solid" , but slower, not climb well, but kill enemy in melee fight:)
@topeira1980 great changes, all things that i would see in a deep game.
And i say something that could improve gameplay:
- weight should affect dodge lenght and speed, more weight = less speed and lenght of dodging,not only stamina consume.
- all weapon should have different perforation and laceration stats, with a sword we should not be able to kill easy a armored enemy,but we should have to use a high impact weapon like Hammer or 2h axe.
- iframe of dodge sould be influenced by weight, so a " fast" pg could dodge faster and have more ifrane, but be killed in 2 hit instead 4/5 of a armored pg.
Solution is easy: centered camera and locked camera like it is during exploration.
I hate lost focus of my di fight because camera goesa out or left and right, i want a locked camera on my pg
"don't buy it" is not the answer.
This Is a big problem because Ubisoft put a lot effort in a useless and stupid things like this, instead of work on new REAL content like new moveset for weapon, new 1 HANDED SWORD, polishing this clunky combat and animation, polishing hitbox that are terrible with animal and zelot, increase difficulty with new pattern and enemy ecc ecc.
But no, Ubisoft work and put effort on this armor, shiepd, guns, and let the gameplay be even worst .
Shame on you Ubisoft.
@asgardian02 yeah, i never understand people that want to buy a skin or a piece of armour that should be in game ,found like reward for a boss or a quest.
Is incredible , player has to ask for content, quest, new weapon, new armour, not skin!!!!
Ubisoft is happy with this kind of "players" ....
Trasmog is the death of a deep game.
To staet: in this game there are so few armor that is totally useless change visual.
But, in a game where you should pay attenction and do not be seen, where you have to kill and be safe, clothes should be used like in Hitman,where you have to wear specific clothes to not be seen.
But this game is totally flat,no deep gameplay and mechanics, you can fight agains 20 enemy and survive,so why pay attenction??
In a deep game you never could change clothes visual, you should have to choose if be seen and risk, or blend in the folk wearing like a "enemy Warrior".
This will be a deep game, but people want just to play like Barbie style and have a cat.
And Assassin's become worst and worst.
I agre but not when you say tgaty need rallenty Dodge.
No, i kill all at dreng difficulty withouth unlock tgis skill and withouth using ability.
BUT , agree that are broken.
Animation and hitbox are the real problem.
Zelot doesn' t have good animation, thay pass from a stunned pose to an attack pose withouth do an animation called "transition animation".
They can "fly" over the ground with big track on your pg, curving during attack animation.
So hitbox, i used all the time parry: you can see the parry "effect" before weapon collide with you.
Or you can see damage on you before weapon hit you, because hitbox are totally broken and are like weapon have one meters of pixel around the sword that damage you.
Theese are a bit problem, because give zelot an unfair power .🤬🤬🤬