

Devs, any chance of this being moved off the alps bag and on to maybe a wyvern bag? Maybe if/when perfect safeguard is implemented
@n3mb0t right or just make it where you can donate the brand materials you get from breaking stuff. I think a lot of use play with pretty full inventory and just break stuff when it’s on the ground
edit: also there is a ‘mark for donation’ option in inventory. Guess that’s not interacting correctly with the expertise system?
@gnarlyatol1793 hahaha oddly enough putting contractors on your seeker build would make it stronger I think. Just gotta find some with skill dmg and put skill tier on there. Since it works with explosive skill, 8% armor dmg over 10% skill dmg from Hana brand. Then at that point I guess you could lose the other piece of Hana for the waveform exotic holster.
As for the original post, I still run contractors on my rifle build. Can’t say for sure as I’m not home, but I’d have to swap a bunch of pieces at the gun range to test. I had as of late because of PvP switched to Coyote with Grupo holster instead of the 3rd piece of Providence and Ceska holster. That way swapping to smg up close I’d get more crit dmg.
@wreck3rr “no offense” lol. We have all explained it different ways and you’re acting as if not one of them is good enough. At this point I feel as if you’re trolling so we keep posting in your thread.
edit: also that video you posted (might?) be incorrect. Total weapon dmg to my knowledge has never been additive with weapon dmg. That’s the whole point of specifying TOTAL to differentiate them. Twd percent multiplies the gun damage shown on a weapon (which has already calculated base dmg + weapon dmg bonuses)
So after being rude to every person who has tried to clarify, you post a video with debatable info
@elitedeltafrost great write up and investigation. Additive is only bad if you have a gluttonous amount (like weapon dmg) where you’re over +100% for example and adding another 10 is only for 5% gain. There’s a reason amplify chest plus twd backpack is strong.
@dutchlmb4ever need super skill haste for that one part on Coney Island where the foam doesn’t work properly. Lol I’ll forget and dump all my chems
@the_kettle just tested the Scorpio perk at the range in the live game with a build that has opportunistic. It’s debuff (7 stacks-Target takes additional 20% damage(from all sources))is multiplicative. The two are separate debuffs and are not added together. Even threw on a glass cannon chest and of course that’s multiplicative on its own as well
@wreck3rr hahaha exactly what expected from a dim person. Not a few, last one.
Hopefully the right dev has seen this and now knows that the wording, whatever it is, should be read the same for perfect or regular version.
As for the talent itself, even being a console player not able to join pts, 99.9% sure (I don’t want to make a statement cause you’ll pick that out and ignore anything else that might be right) opportunistic works exactly how it has since the game came out and will continue to do so. Now, said developer can delete your dumb thread as they have probably resolved the wording issue already.
@wreck3rr lol nah that was for yourself. By all means grab some snacks, the one who thinks buffs to a player vs debuffs to an enemy are ever additive in either division game. You’ll be there a while trying to understand.
I tried to be patient for the first handful of posts, but allow me to condescend now haha
@wreck3rr “buddy” you’re daft and saying others aren’t worthy to partake in this conversation, when it’s you who has had it explained multiple ways and even found a video to try and better understand it on your own.
My feathers aren’t ruffled just because I called you out on your rudeness and inability to just accept someone’s response they offered to your question/concern. Which I might add is good that you ask, because yes the difference in the wording should be resolved before the update.
@melb4rk4som to be fair, I feel like Total Weapon Dmg is exactly how they meant it
In the instances WrecK3rr is pointing out,
Welcome to the thread, which literally every single new person that has come in (including yourself, I’d like to thank you for your in-depth post) except a couple maybe have pointed out that it’s just the description that has been messed with for one reason or another. We cannot say for certain why, just that it’s likely calculated the same as it was before.
@wreck3rr “no offense” lol. We have all explained it different ways and you’re acting as if not one of them is good enough. At this point I feel as if you’re trolling so we keep posting in your thread.
edit: also that video you posted (might?) be incorrect. Total weapon dmg to my knowledge has never been additive with weapon dmg. That’s the whole point of specifying TOTAL to differentiate them. Twd percent multiplies the gun damage shown on a weapon (which has already calculated base dmg + weapon dmg bonuses)
So after being rude to every person who has tried to clarify, you post a video with debatable info
@wreck3rr “how” what exactly? Let me put it a different way; if a debuff is additive, what is it additive with? Because it’s not additive with any player buffs as debuffs are there own separate thing.
Opportunistic has been in the game since before gear 2.0, which I believe is before amplify and total weapon dmg. It’s as easy as “enemy takes 10% more dmg from all sources” So bullets, statuses, explosives etc. all get multiplied by 1.10 when they hit the enemy.
Anyways, I’ll just wait for one of the dmg gurus on this forum to come save me. I’m at work and do not have the game in front of me to go test every debuff in the game.