

@modalthread611
I admit you put up a good argument. Only response I have is that your narrative isn't my experience at all. I will be the 1st to admit, I don't PvP in TD2. Don't buy into the Ganker Playstyle. So when I get downed in the DZ, it isn't Skill Players that do it. It is always a group that shoots me in the back while I am in the thick of it with some NPC. It's the DZ, there is only one rule. Shoot 1st. So instead of letting the SBs drop their skills. Just shoot them 1st, you will survive longer.
I don't think that all PvP players hate SBs, It's a certain playstyle, the ones who want to run up in their gank squads, dance around in a circle, and shoot each other in the face just like they did in TD. While doing that they would drop their healing skills that made them immune.
To me, 1st. Give the PvE players their no PvP DZ.
2nd. Keep one Invaded. For those who love PvEvP.
3rd. Make the last a bare knuckled zone. Put Jammers every where. No skills, No heals. Just Guns and Damage.
4th. Start making new DZs. One for every player who isn't happy with what the other DZ is about.
It was always a bad idea for the Devs to make a game that focused for One to have fun, they have to ruining Someone Else. Until we can all be willing to play our own game and too many refuse to be open-minded and listen. Here is where we stay.
@gamecrusher447
So once you get that "gun", then what? The content needs to stand on it's own. Has anyone considered playing DH or IH just to be able to say they did it? Other than being the 1st. Everyone else just wants the Reward. Once again, soon as you get it. Why play it again? How many new players are you expecting at this point? How many players do you expect to still be here to help carry them through it? You want rewards, make it cosmetic items that can be cycled through similar to the seasons.
You are right. I do play solo. I also play in groups, I have also played in the DZ and I have done the Raids. Yet instead of worrying about a set of players, whether it be Raiders, DZ players, PvP players, PvE players, HC players, or Casual players. I think Massive needs to do well by all players and quit locking loot behind content that they feel they have to lock loot behind content to force players to play. They need to make content that players want to replay to nauseum over and over. Raiders need special rewards so they can feel special, because they know there will be players that don't want to play in the Toxic environment .. The DZ is the same. Massive believes their content is so weak that players won't play it unless they can cause a Division within the playerbase.
Tried to play today and I have 2 characters that have a message saying they no longer have access to WoNY and are now locked. How exactly do 2 of 4 have access and 2 don't, same account? Please fix.
@misterfibble
No reason not to mentor others. Just because you can one shot everything, doesn't mean you have to. You could just make sure that they don't get handed their hides from a Rusher.
@merphee
1st. Unlock the loot. Remove locked loot from the Raids and the DZ. Give options on how to get it and quit making it a punishment to play the game.
2nd. Give the PvP side some love. Expand the DZ maps or give more Conflict map options.
3rd. For heaven's sake, could you make every mission a legendary option.
The 1st is something I believe was a mistake made by the Devs. The other 2 are request I have heard from other players for sometime.
@richardoshea
I know you have been playing TD series for a while. Sorry you had a bad experience, but your experience is pretty valuable and I'm sure others could use your knowledge. I hope you get better experiences.
@modalthread611
It's true, I don't PvP in TD2 as long as I can help it. Yet I do enjoy good PvP. To me your arguments sound like a player who wants to nerf and punish other players for beating you at PvP.
Now considering 3 things.
1st. Skills are part of the game.
2nd. When I am in the DZ, I only encounter Gun Builds.
3rd. I am yet to see a Gun build that gets owned by SB.
Why not find the defense against that which beats you. Instead of crying for nerfs to others.
@richardoshea
I have learned over the past year, you are allowed to have an opinion. Most just won't accept it unless it's their opinion coming out of your mouth. Have a laugh and carry on! Cheers Mate!
@virtual-chris The grind varies pending on how well RNG treats you. Some have better "luck" or "work harder" and that's why they deserve it. Or so I have been told.
For me, my best finds came from the generosity of others. I would have to say while RNG dropped better loot for others. Overtime, it provided me with generous players.
@virtual-chris The fear Massive and Ubi have is that everyone reaches the same point you are feeling you are at now. If they don't find a way to drag the hunt out, players get board or tired of playing too soon. Then you got to ask yourself what happens to those players before Massive or Ubi releases a their next big thing. I understand where you are at. I have always felt RNG is broken when it takes forever to get any gear worth having. Yet others complain that they have gotten everything they wanted in no time. Find ways to enjoy the game on your level.
@V4MPiR1
"Non sequitur. My 'feelings' aren't 'hurt'. I simply dismiss those individuals as life losers who lack the spine to candidly relay their intentions. I have --at least -- some respect for those who are incapable, but forthright."
TD is based on the idea that players betray each other. Many players have taken that to heart. Players betray each other in the DZ on a regular basis. Many players cheat and abuse glitches while playing the game. Why wouldn't they lie to get players to help them get hard to get items? In the DZ, there used to be a saying, "Anything goes. There are no rules." Some players have take that to heart.
According to Massive, "Black Friday...
So... you're taking a contrived pretext for a modern military combat operation (Tom Clancy, remember?), written by individuals with no applicable life training or experience, to argue what is true? Fascinating. BTW, Tom Clancy is dead. He contributed to Red Storm while he was alive. It's progressively devolved into simply a brand marketing for the naive, by the naive. Why? There's plenty of naive people and their dollars out there. If one were to translate the fiction into reality, however, the Division would be the United States Special Operations Forces. Moreover, you wouldn't have the cartoony factions [esp. Hyenas, Walmart Ninjas (Ambushers)], civilians with mental health issues 'equipped' after looting the Sports & Outdoors departments of the local Walmart.
Contrary to your personal opinion, what I quoted was straight from Ubi and Massive. It was confirmed in the old forums by the Devs, even with the Tom Clancey brand, our characters are not special agents. They are nothing but people who are there to help save the world. If you ever played the game, you would notice that all of the AI gangs are better trained, better equipped then our characters.
In TD, starts with your character being in a helicopter crash. Only two survivors, there are only two agents. The other agent pretends to be too injured to be able to help. Then there is you, who is suspected to take down every gang or army, by yourself. You can join others, but the story is about you and only you. Unless you do Incursions or the DZ. TD2, you are the only one who gets called to DC and then back to NY. Meanwhile same premise as TD. So yes, you can play with others, but except for the DZ or Raids. You aren't expected to team up. The game targets players with different interests, but the story is built for solo play.
@TheScar1etXray
I would suspect they do care. Problem is if they punish players for cheating, most of the remaining players would end up being banned. Massive needs players to keep playing til they release their next game. At least that's was their history with TD, they made TD2.
@I3eardd
I would suspect until Massive takes action against cheaters and the removal of glitches. Any additions to PvP would be a waste. I do hope some day they do improve it for those who wish to PvP.
@V4MPiR1
I personally haven't feigned interest in joining any clan. Obviously you have some hurt feeling from the betrayal of players, dare we say went "rogue" on you and your clan. Now that is quite sad. I also have no issue stating why I play any content. As per vurtual deaths, I perfer not to have to play any content longer than I choose to. As for those who I "take" or choose to follow. I am willing to keep it interesting.
According to Massive, "Black Friday, a devastating pandemic sweeps through New York City and, one by one, basic services fail. In only days, without food or water, society collapses into chaos. The Division, an autonomous unit of tactical agents, is activated. Leading seemingly ordinary lives among us, the agents are trained to operate independently in order to save society." The campaign is in both games seem to be built specifically to be played solo, with the option to play co-op with others for most of the game. Only a few exceptions exist as "End Game Content" for either game. When it comes to complete Flawless Incursions, I am sure after a few attempts, the new players could learn just like the rest of us..
@ArthurFriend
Why does it matter if players get content quickly and leave?
I know of players that was able to get items quickly and left the game long ago.
I have also known players that have left the game cause they didn't feel they could get items and left the game.
I also know when statements was said about TD, and players still play that game. I wouldn't be suprised as this game ages, some players will still play this game.
Not really buying the whole "I don't use it. So no one needs it." If players claim it's no big deal, shouldn't be upset if Devs place it on silver platter and give it away. If it's not that great, then it doesn't need to be locked behind content.
@GnarlyAtol1793
I don’t play content because of rewards. I play the content I like to play. For me It’s irrelevant if something is exclusive, locked behind a certain activity or not. I don’t care about rewards at all.
Now if you was the only player that Massive cared about, then this would be ok. Yet the player base is larger then the few who post in these forums. We all want or need to play for different reasons. Some of those players actual want loot and not have to spend years trying to get it.
That is why I say they made TD2 "all about the grind and not about the find."
@gamecrusher447
So once you get that "gun", then what? The content needs to stand on it's own. Has anyone considered playing DH or IH just to be able to say they did it? Other than being the 1st. Everyone else just wants the Reward. Once again, soon as you get it. Why play it again? How many new players are you expecting at this point? How many players do you expect to still be here to help carry them through it? You want rewards, make it cosmetic items that can be cycled through similar to the seasons.
You are right. I do play solo. I also play in groups, I have also played in the DZ and I have done the Raids. Yet instead of worrying about a set of players, whether it be Raiders, DZ players, PvP players, PvE players, HC players, or Casual players. I think Massive needs to do well by all players and quit locking loot behind content that they feel they have to lock loot behind content to force players to play. They need to make content that players want to replay to nauseum over and over. Raiders need special rewards so they can feel special, because they know there will be players that don't want to play in the Toxic environment .. The DZ is the same. Massive believes their content is so weak that players won't play it unless they can cause a Division within the playerbase.
It's nothing more then the Devs finding ways to torment a portion of the playerbase. The "Raiders" are upset they are losing their locked content. The "DZ Players" get to gank players that have no interest in PvP. Meanwhile, those who hate both the Raids and the DZ, still have to choose to play content that they don't want to play.