

Coming from playing origins I am extremely dissapointed in the cloth physics of Valhalla, the cape and outfits being main part of the game (the cape being important for blending) I am super so dissapointed to see that in the final build the cloth physics are awful, the cape is like cardboard, and I bought the valkyrie outfit hoping the coats might be better but even that was stuck to the legs with minimal movement from them, as someone who works on games myself this is a detail that should be important, it destroys immersion and makes for less impressive shots in game. Please fix this if it is indeed a bug.
I'm currently playing xbox one x and pc and both are the same.
On PC AT LEAST i would like the Cloth physics for Assassins Creed Unity to be unlocked so people playing it at higher framerates can enjoy the full beauty of the cloth physics because when you clow it via 3rd party to 30fps is lags really badly.
I have had this game from day one on both Xbox One X/Series X and PC, in both versions since day one the cloth physics have been disappointing, they look WORSE than the physics from AC 1 and 2 which is truly saying something, i remember the promo trailer showing gameplay had the coats and cloaks flowing beautifully but now you're lucky if it looks like cardboard, please Fix the physics in Valhalla, and maybe while you're at it unlock the Physics in Unity as they seem to be locked at 30 FPS for no reason when most play on 60 and with the new consoles making them run 60fps and most PC's on 60 FPS or more the physics in unity fall far below what i know they can be.
@Ubi-Mushy I'm not sure i understand why this topic was moved? this is ACTUALLY a TECHNICAL ISSUE with the game, it's not something that should be discussed but something that was posted in hopes the ISSUE would be fixed, it's just a matter of slightly adjusting the code and sending out the update.
@Ubi-Mushy I'm not sure i understand why this topic was moved? this is ACTUALLY a TECHNICAL ISSUE with the game, it's not something that should be discussed but something that was posted in hopes the ISSUE would be fixed, it's just a matter of slightly adjusting the code and sending out the update.
On PC AT LEAST i would like the Cloth physics for Assassins Creed Unity to be unlocked so people playing it at higher framerates can enjoy the full beauty of the cloth physics because when you clow it via 3rd party to 30fps is lags really badly.
@ubi-raziel PC here and the cloth physics still aren't flowing enough, i would also like the Unity physics unlocked as they are locked to 30fps
I have had this game from day one on both Xbox One X/Series X and PC, in both versions since day one the cloth physics have been disappointing, they look WORSE than the physics from AC 1 and 2 which is truly saying something, i remember the promo trailer showing gameplay had the coats and cloaks flowing beautifully but now you're lucky if it looks like cardboard, please Fix the physics in Valhalla, and maybe while you're at it unlock the Physics in Unity as they seem to be locked at 30 FPS for no reason when most play on 60 and with the new consoles making them run 60fps and most PC's on 60 FPS or more the physics in unity fall far below what i know they can be.
I played Valhalla on PC and Xbox ONE series X and both had the same stiff non existent cloth physics, i was really disappointed in it, i hope it's just a bug and the physics will be returned to the game ASAP,
P.S PLEASE UNLOCK THE CLOTH PHYSICS FPS CAP IN UNITY ON PC, the cloth physics in unity are wonderful but because i play higher than 30fps they are locked and look as bad as valhalla does right now
Coming from playing origins I am extremely dissapointed in the cloth physics of Valhalla, the cape and outfits being main part of the game (the cape being important for blending) I am super so dissapointed to see that in the final build the cloth physics are awful, the cape is like cardboard, and I bought the valkyrie outfit hoping the coats might be better but even that was stuck to the legs with minimal movement from them, as someone who works on games myself this is a detail that should be important, it destroys immersion and makes for less impressive shots in game. Please fix this if it is indeed a bug.
I'm currently playing xbox one x and pc and both are the same.